Padre Adamo
Padre
New Jersey, United States
Currently Online
Review Showcase

I recently came back to Shroud of the Avatar with my guild and we are absolutely surprised and HAPPY that this game exists. The world finally feels alive. The game has a ton of polish and it's fun! My hats-off to Catnip Games for turning this game around. Great job! It appear as though there is a good bit of group content as well.

New players, DO NOT MISS THIS GAME. PLAY IT. You will not be disappointed. The community is excellent.

PLAY THIS GAME!


-------------------------------------OLD REVIEW from 2018--------------------------------------------
Bottom line...and my post on the forums of what needs to be done and the way things are currently...

The combat is boring and overly complex than it has to be. I love the idea of card combat but what we got was a system that defies logic. The system we have forces us to look away from combat and focus on cards. A better system will focus on group dynamics, interaction, and a complete revamp of combat and its abilities.

We need a reason to want to group. We need better, more difficult group-based encounters, dungeon-roaming, et al. The world lacks of this and it desperately needs it.

Combat was a big deal but a bigger deal breaker was the world. The Lore of the game is uninteresting. It is boring. The NPCs are boring and there is a complete lack of a larger story happening.

I would rather we have a bad guy cliché storyline. The bad guy would the lines of the virtues which forces the players to choose sides.... that is more interesting than what we have and could be believable in the current world implementation. We need a reason to CARE. This gives us reason to play.

The color pallette used in the game is very drab, akin to ESO. It needs to be more vibrant. Everything is just dark earth tones. Use brighter greens, lighter browns... it's just too dark and depressing. The NPCs make the situation worse.

Progression, skills, quests are all uninteresting. Where is the need for more positional combat? Where are my interesting debuffs? Where are the dungeons to roam with my group? Where are the complex group quests? None of these things exist which makes playing in a group BAD and single player , ten times worse

Loot needs to be generated. The entire game cant be all about crafting and crafting materials.

In short....... different combat, different story, better color pallets, review skills abilities, loot, and progression.
Recent Activity
166 hrs on record
last played on Jan 20
0 hrs on record
last played on Jan 16