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Recent reviews by PaigeWylderOwO

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4 people found this review helpful
36.5 hrs on record
Long story short I do not recommend build 1.0.19 of this game. Due to a character limit users can submit for each review, the full official review has been forwarded to this Deviant Art page:

http://paulmaglev.deviantart.com/art/A-Word-About-Train-Mechanic-Simulator-2017-688149706

I apologize for any inconvenince this poses. Have a nice day.
Posted June 21, 2017. Last edited June 23, 2017.
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A developer has responded on May 19, 2020 @ 6:18am (view response)
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1 person found this review funny
18.3 hrs on record (18.3 hrs at review time)
(If TL;DR, you can watch my first and final impressions here: https://www.youtube.com/playlist?list=PLq7fziG4I2Wsf7wAH2MTc1k5QGPgayJx0)

I admit this game is very difficult and you might not like extreme challenges, but if a challenge is your jam, then keep rocking on because this is the strategy game for you. Five Nights at Freddy’s 2 caught everyone by surprise when it was released and stands as a true testament of the power of sequels.
The premise is the same as the first game, keep the animatronics from ramming your body into an animatronic suit by religiously watching the cameras and keeping your eye on Foxy the Pirate; but there’s a twist. Not only are you up against the original Fazbear Crew, you’re up against their sleek, new, state of the art counterparts on the stage ready to rock your world (and your rectum), a puppet that will jump you like mugger and the most diabolical animatronic ever to exist in the whole Fazbear canon: Balloon Boy, dispenser of balloons to kids by day and battery thief extraordinaire by night. There wouldn’t be a good party without Golden Freddy either, so expect him in your future too. You initially play as Jeremy Fitzgerald, 'summer job' intern at the ‘New and Improved’ Freddy Fazbear’s Pizza (circa November 1987). The voicemail recordings were obviously older than the game alludes to since summer never occurs November in any part of the world. Being the night guard shouldn’t be a problem with our previous experience on the job as Mike Schmidt in the first game right? That idea could not be further from the truth.

With no doors to protect you in a restaurant packed full of animatronics to the point of bursting out of the air vents into your room, you’re in deeper trouble than in any other game in the trilogy -even when you know what you’re doing. Unfortunately I cannot review the game without explaining the mechanics so here goes nothing. Your main objective is to wind the music box in the prize corner to stop the puppet from jumping you like a stuffed animal; it doesn’t matter what the puppet is for or how something made from linen and stuffing can kill you, just keep it away at all costs. Checking the office for unwanted company is your second priority, with an emphasis on shining your light down the hallway to disorient Foxy and the left air vent to stop Balloon Boy from stealing your flashlight’s batteries. When someone is visibly in the room or able to be seen in the vents without the cameras, place the spare Freddy Fazbear head over yourself so none of the animatronics ‘mistake’ you as a bare robot endoskeleton and wait until they leave. The mechanics function almost perfectly, but the premise they rely to do not necessarily make sense
The game mechanics pose many logical errors that can only be attributed to a lack of needing to be realistic. The first logical error here stems from the way you wind up the music box in the prize corner, compromising my willing suspension of disbelief. You wind up the music box by pressing a button on your camera’s user interface. (I’m pretty sure graphical computer technology was not that advanced in 1987, but then again, they also didn’t have sentient machines either -so there goes any relevance to the real world starting right there). Also with a world so rich with technology, why didn’t the staff just plug in a portable radio by the puppet instead or a continuously running motor or to wind the music box? I’ll answer that rhetorical question with a non-rhetorical answer by saying it’s just a game and Scott Cawthon wanted to offer a greater challenge. The same logical problems arise when you put the mask on. Why can’t players do all the normal functions with the mask on? Is it that cumbersome? Lastly, where do all the old animatronics get their electrical power from when there’s no charging station in the spare parts room? They can’t be powered just on the children’s love alone. But who am I kidding in a children’s survival strategy. There are many artistic attributes worth noting.

The eerie ambience of neglected office space has been replaced with the ambience of being new, clean and eerily too perfect. The whole restaurant is spotless and the colors are vibrant aside from the spare parts room and the air vents. The new ‘Toy’ animatronics are creepy as well, with porcelain-doll characteristics that come off as too friendly and lifeless, as Scott Cawthon intended, to creep the living hell out of us. Balloon Boy and the puppet might be the creepiest of the bunch with balloon boy resembling a Lego version of Pinocchio donning a propeller hat and the puppet looks more like the convergence of a Studio Ghilbi production, Mardi Gras, and a sock monkey with its empty grinning mouth, bare eye sockets as well as brilliant colors. Toy Chica even takes her beak off after leaving the stage and rolls her eyes into her head when she goes on the hunt. If being creeped out by things that look too happy is not your cup of tea, then we have good news for you. The original Fazbear Crew are creepier than ever with broken limbs, damaged fur suits loose wires and enough bare metal to satisfy your post-apocalyptic fantasies. Hell the old Bonnie has no face and the weathered Chica has a mouth assembly resembling a metal sandwich ready to bight your head off with after staring you down with its bloodshot eyes. Audio cues turn up the adrenaline as players panic to find who is closing in as Balloon Boy cackles in the vents and the dreaded Mangle lurches and climbs its way into the room sounding like a faulty squad car radio. This game is rich in detail; heck, Scott went the extra nine yards and simulated eye dilation when players take the mask off after wearing it too long since temporary blindness sets as the eyes adjust to the office lighting. There are even shadow characters and death mini-games that offer more plot details than ever before. Nothing is perfect though.
The only problems that must be addressed are the sounds of robotic movement in the air vents (which currently are not in stereo and don’t vary in volume based on character distance from the player) and the lack of time I have to ward off Foxy. The other issue that should be addressed is the statistical probability of surviving the 6th night. The game is coded so winning the 6th night is not a matter of skill, but a matter of luck, as players are overwhelmed with too many characters to deal with simultaneously. Each player's ultimate demise soon follows, chich can be very frustrating at times for a game with a sharp learning curve. Foxy in the later nights is so overeager its jump scare animation can be superimposed over the wall when the timer for activating his animation hits 0; it would be nice if the counter that engages his animation was longer on later nights since resetting the binary timer with a flashlight can come milliseconds too late. I spite of these limitations this game is brilliant

This game offers almost everything. An angel practically gets its wings for each extra bell and whistle offered in this game relative to all the others in the trilogy. It marks the zenith of the Five Nights at Freddy’s trilogy satisfies most players desires in spite of its advanced difficulty on the earliest nights. Could this game be better? Yes, but does this game leave more to be desired? Absolutely not. The world was made a better place with this game and justify Scott’s recent financial/gaming success. I just wished he conspicuously put the same amount of effort and originality into the sequels numbered 3 and 4 that came after this.
Posted September 30, 2015. Last edited September 30, 2015.
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No one has rated this review as helpful yet
6.1 hrs on record (2.8 hrs at review time)
(If TL;DR, you can watch my first impressions here: https://www.youtube.com/playlist?list=PLq7fziG4I2Ws9OnQawhVYIqGMkexTbZPc)

There comes a time when a franchise becomes such a big hit that nobody can help but feel that the only way to make the series better is by making another sequel, and ironically enough, this was the sequel that inevitably brought the Five Nights At Freddy’s Trilogy into a downward spiral.

Five Nights at Freddy’s 3 follow the same principle as it predecessors: keep the fuzzy monsters out of your office or they’ll kill you. This time however, you’re up against a single monstrosity at a Theme Park Attraction Called Fazbear’s Fright, which plays upon the public rumors people held about the haunted family pizzeria franchise in the Fazbear canon, which ironically is the very foundation upon which this sequel was made, to fuel the rumors in our real world about what happened in the fictional Fazbear canon. With all the effort and time we spent trying to figure out what really happened at Freddy Fazbear’s pizza in all its incarnations we could have probably solved more important issues like the Syrian refugee crisis, reforming/rebuilding the ailing institutions of western democracy, or solving climate change through government policy. At the same time, we must discover what really happened to the purple guy after all these years (spoiler alert, he gets crushed inside a bonnie fur suit that uses springs locks to keep the mechanical parts from squishing the user’s innards). On top of that, players must unlock esoteric mini-games then deliberately ‘break’ them to appease the spirits of the children from the missing children incident with 8-bit cake. Did I also mention you still have to keep animatronics away from you?

This game follows a far more tame and minimalistic approach relative to previous games in the series, but instead of having a conventional door to protect you, the only defense mechanisms at your disposal are vent doors and playing giggle noises across the theme park attraction’s loudspeakers; (I suppose this was inspired by the distraction mechanic used in the FNAF clone Five Nights at Treasure Island, how original). Failing to do so will enable your only antagonist, Springtrap, A.K.A. the dead purple guy, to kill you. After all this time allegedly killing kids before his poetically justified demise, he’s now after your adult night guard ass. This is completely out of character for him if the rumors about the purple guy being the phone guy and the child serial killer aficionado are confirmed. If that was not enough malarkey, your electronic interface is now a mess that has to be rebooted more and more every successive night you use them. Keep the air flowing through the vents by keeping your computer interface running, if you don’t, the off-gassing props from past pizzeria’s will enter your bloodstream and start hallucinogenic jump-scare episodes (next time businesses will remember not to coat their equipment with LSD I suppose). The in-game camera interface is also pretty useless for finding Springtap (you can get better reception from a TV powered by lemons); if that wan't tough enough, it's also hard to see because the whole game is visually too dark and there’s no video options to adjust brightness. The worst part might be the player’s inability to do anything while rebooting your security equipment, which screams Obsessive Compulsive Disorder more than my medical history could suggest.

At the end of it all, you can rest satisfied that Fazbear’s Fright burns to the ground, an ending we all wanted since the first Five Nights at Freddy’s. The newspapers say it was likely caused by an electrical fire due to the faulty wiring alluded to early in the game, but we all know what really happened. C; All in all, this game is kind of bad, so no, I would not recommend this 100%; you even might say I'm indifferent, but at the very least you can rest assured that if you already bought this, it was not as much a waste of your hard earned money as Five Nights at Freddy’s 4. (What can I say, Springtrap is a likeable character despite being a complete jerk and FNAF4 was a super hyped-up trainwreck by comparison).
Posted September 30, 2015.
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19 people found this review helpful
4 people found this review funny
15.9 hrs on record
(If TL;DR, you can watch my first impressions here:

https://www.youtube.com/watch?v=QAOhb0WmpGA

FNAF4 is another sequel diluting the golden intrinsic value of the original FNAF and what it was all about. Perhaps I'm disenchanted because I've played them all and each one after the 2nd sequel seemed unnecessary and redundant to my vapid, jaded disposition.

The same game mechanic of doors and lights are back with bitter vengeance along with a very unwelcomed partner: audio cues in the form of undead breathing. That's right, you have to listen and shut the door praying whatever animatronic is after you gets bored and slinks away. On the week this game was initially released, it was total luck if you heard any breathing at all before hesitating to shine your light down a hallway or shut the door. Shutting the door when nobody was there garnered unwanted attention and shining the light on any character at your door meant you were as good as dead. Imagine the frustration maximizing your computer's volume to hear no breathing, then succumb to the loudest jump scare of your life. Luckily this problem has since been fixed, so maybe you won't go half as deaf with headphones now as you would have previously. I hope you aren't afraid of the tiny Freddy's on your bed, because you have to do the opposite and shine your light on them without hesitation to scare them off. Foxy is as unbearable as ever, thanks to the screech he offers upon finding him in the closet for the first time or when he's neglected. Shut the closet doors and count to 10 to neutralize him, if you don't, Foxy will be the last character you see come out of the closet (closeted homosexuality joke quota fulfilled). There's so many more details to go into but put simply is your timing and prioritization is off by even a millisecond you will die.

On a tangent, the plushtrap mini-game seems out of place in this game. It's not part of the main story, and although it beating it lets you skip 2 hours on the following night, I could never grasp the idea of how to win this based on auditory cues.

The plot is as ambiguous as ever providing little details between every weeknight in quasi-eight-bit cut scenes. You play as a boy who doesn't like Freddy Fazbear's anymore after seeing something bad go on there (what exactly you saw isn't made very clear). Each night counts down to your inevitable birthday at Freddy's and as a result of your older brother and his friends, your head gets lodged in Fredbear's mouth where you are crushed to death. (Don’t even get me started on what happens on nights 6 and 7, I’ll hit my character limit). Many players initially thought this was the bite of 1987, but an Easter egg in one of the Atari-esque plot scenes reveals that it might actually be another incident that occurred in 1983. Turning on the television in your house reveals a Fazbear TV show or commercial whose copyright is 1983, but we may never know for sure what this means until another sequel or DLC comes out for this franchise. -Oh dear god, take a break Scott Cawthon! This is the fourth game you've made in the length of a whole year. Have you ever heard of taking a break or doing things in moderation? I certainly guess not.

In the grand scheme of things, you might have better enjoyment watching somebody else play this game on a YouTube video or when you’re hanging out with your friends. Getting this game at this point in time seems like a pretty nonsensical decision, especially since the original was better.
Posted September 30, 2015. Last edited February 16, 2016.
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No one has rated this review as helpful yet
5.8 hrs on record
(If TL;DR, then watch my less eloquent review here: https://www.youtube.com/watch?v=Mho_vEQHzIw)

I spent a long time trying to elaborate on what I want to say about this game, but after hours of thinking, I realized it would be best if I put it thusly:

1.This game's mechanics are really good and consistent with little to no gameplay glitches
2.The graphics look nice but are not accurately displayed or scaled correctly in a consistant manner at any resolution it offers
3. Voice actor audio can cut out but at least it's consistent when it does (ie the same audio cuts off in a cutscene no matter how many times you play through it)
4. The game starts without giving you any idea what the mechanics are, so you'll have to learn the hard way
5. The voice acting is on the spot even if it does come off as campy or cheesy.
6. There's plenty of ingame content in the form of cutscenes based on which memebers of your team lives/dies
7. You can play in turn based battle mode or in real time (the only beef I have is that the default is real time instead of turn-based)
8. The art is okay but also inconsistant across the game and offers too much fan service (did the rogue need a G-string)
9. The game was released so prematurely that EA would have published it, but that does not mean there wasn't plenty of love and effort put into this

This game is very rough on the edges, but since it's free and its mechanics are enjoyable/playable, it's definitely worth some of your time (unless you have the patience of a kid full of sugar).
Posted September 30, 2015.
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No one has rated this review as helpful yet
0.6 hrs on record
I wish the game provided instructions for the controls; I initially thought I was supposed to use the mouse then I was supposed to use my keyboard, so you can see why I initially had frustraions about this cute and simple game. I still recommend this game, though, since my experience was only compromised by my stupidity. Any negative impression I could have for this game as a result of that would not be justified. You can see my first impression of this game here:

https://www.youtube.com/watch?v=T9xW5t-BE9M
Posted September 6, 2015. Last edited September 6, 2015.
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1 person found this review helpful
5.7 hrs on record
I like this game's simple principle and the great number of possibilites this game has to offer for free. I wish multiplayer worked. (Nobody plays this game enough so expect to wait forever for a player online to show up when using multiplayer).


https://www.youtube.com/watch?v=pI1eWscNOpg
Posted September 4, 2015.
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1 person found this review helpful
9.6 hrs on record (8.7 hrs at review time)
The game's principle is nice, but its initall publication was lackluster.

You can find my initiall review and final review here:

https://www.youtube.com/watch?v=Ty4gk865-GE

https://www.youtube.com/watch?v=Ij0WjH-ZH1E
Posted August 10, 2015. Last edited October 18, 2015.
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No one has rated this review as helpful yet
5.8 hrs on record
If you don't care to read this all you can watch my experience here:
https://www.youtube.com/watch?v=DSMyhfRMO5w&list=PLq7fziG4I2WuN4apg81uB0VF21HPuA6Kh

There isn't a platform puzzle game quite like Escape Goat out there as far as I can tell. Its concept is so unique and novel. The best part is that Ian Stocker didn't spoil the fun by making one too many sequels like Scott Cawthon did in his Five Nights at Freddy's Trilogy.

The mechanics are very smooth and consistent as far as I can tell, and its levels provide enough challenge to suit the taste of most gamers in a package that is compatible with virtually any computer. The game lets you take control of a quirky goat protagonist and gives you remote control of its mouse sidekick as they attempt to escape prison. When you are not using the magical hat to allow the goat and the mouse to switch places on a stage, you are pressing buttons or lighting torches to alter the environment to reach the exit. The default hotkeys for all the abilities, though, may catch you offguard, but all in all, this is a really good game.
Posted August 2, 2015.
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6 people found this review helpful
2.8 hrs on record
++[Contains Spoilers]++ What I saw in the trailer was what I experienced in the game, what it didn't tell me was how boring retracing my steps would be (being a completionist doesn't help) among other inconveniences. This game is very challenging, play it if you like that and don't if you hate a challenge in reflexes and patience. Especially don't try to do a 'Let's Play' like I did the week a paper is due or something like that; doing an extra college class during the summer while recording my impressions of this game was excruciating. This game is best played when everything you have to do in real life settles down and should be especially enjoyable if you have plenty of spare time and friends to watch you fail (I'm assuming). Don't play this game if you're impatient, since some of the stages will entrap you in infinite loops if you go the wrong way, require an adequate level of dexterity and a good sense of timing. The game has no music, so hearing the only three sound effects this game has to offer played over and over can get annoying at times -if not drive you insane. I know people like this game since as of this posting, the game's rating is ranked at 'very positive' but I would rather express my partial disdain for playing this, since this game has loads of potential but fell short of my expectations. If you want a hard platformer that's more stimulating, and actually has challenges you can remotely solve on your own, try Eryi's Action (also available on Steam) instead. Let me warn you that you can only win the game if you can descipher the markings in some of the stages and figure out what the magic word is using the code, so good luck trying to figure that out before googling it like everyone else (if you must know the magic word is 'super,' because you have to be supremely patient and determined to win this). It was worth every penny, which is to say it's worth nothing at all and that's not just because the game is free. I'm sorry if I sound harsh, I just expected better from the developers. It's still playable if you're still wondering at this point.


You can watch me endure and overcome this game here: https://www.youtube.com/playlist?list=PLq7fziG4I2WvaBxdsv7Lvc3bO-f288UXO
Posted July 14, 2015.
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Showing 1-10 of 11 entries