16
Products
reviewed
262
Products
in account

Recent reviews by Pixel20012

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
48.6 hrs on record (42.7 hrs at review time)
Now this, this a stalker game. barebones compared to previously modded versions, features not bugs, sets up that lovely stalker "everything is nightmare fuel, nothing really cares about you and you can die at any given moment" atmosphere perfectly, gun at 100% still jams, I wish there was a diy crafting and repair system to mitigate some repair costs. Got two thunder berries tho. I hope the modding community for this game flourishes.
Posted December 3, 2024.
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No one has rated this review as helpful yet
77.1 hrs on record (41.6 hrs at review time)
Worth every penny
Posted July 9, 2023.
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1 person found this review helpful
252.4 hrs on record (231.5 hrs at review time)
pretty good
Posted May 25, 2022.
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No one has rated this review as helpful yet
135.9 hrs on record (5.7 hrs at review time)
Early Access Review
In summary It's literally Swat 5 and has potential. But don't hype it up to hard.

The game has it's flaws and by now as of December the 21st, 2021 the game is decently incomplete but still very much playable. For a triple A game nowadays they could very much could call it a day, for an indie game I would very much thankful if they kept developing the game. The game as it stands today is fun, I relish the challenge, the repeatability, the expansive and diverse maps, the iconic selection of equipment, the team mechanics, the passable AI team mechanics, and from what I understand what's to come. The feel of the game is solid although probably very clunky to people unfamiliar to the Swat games or unfamiliar to tactical realism games however the key bind changing is very good allowing for keys to do multiple actions at once, having all-in-one key functions like checking your magazine and reloading to be separate but also have them be one key, and allows double binding which I appreciate. It's probably worth it to watch the tutorial.

Would I spend 114 dollars on the supporter edition?? No not yet, hold your horses. The game still very much lacks content but its promising and worth the 39.99 rn. There's only 3 shotguns available, 3 sub machine guns, and a plethora of rifles and hand guns with their own unique attachments in the armory at disposal which is a lot. Until you realize that the bad guys also have their own selection of firearms unavailable to you and then you suddenly want to use a UZI, please I just want to use the Uzi. The selection of attachments is somewhat lacking, as I do appreciate the variety of sights, it would be neat to see more options with different functionality and zoom levels and maybe maybe more grip attachments. Multi-variable toggle zoom levels with certain scopes would be a neat addition. Also a weight indicator and a more optimized team builder for the AI team is in dire need as I find myself often flipping between the tabs of the equipment build to make sure I don't accidentally turn a non-lethal run into a lethal one.

EDIT: Also some neat refinements would be to add an animation when setting your gun to safe, maybe giving kicking down a door it's own key please, I just want to use my melee button to also kick down doors. Carrying different amounts of ammo in the equipment option would also be neat, and moreover different ammo types like switching to fmj to hollow point would be neat. Also majorly, the way night vision works need a rework, the nv goggles should mimic night amplification, I want to be blinded when I stare at a lamp when looking through the nv goggles. pls thanks.

EDIT 2: Also the test maps have some real great potential being real maps. Although I find it somewhat annoying some of the doors in the normal and test maps what I found to have unusable doors especially on the side of rooms which I found weird? Might've been just me.

Overall a Neat/10; will probably change this review after the fact this game comes out in full. Void if you're reading this, use your 12 months wisely please, I believe in you. Sorry if this review was all over the place.
Posted December 31, 2021. Last edited December 31, 2021.
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No one has rated this review as helpful yet
15.1 hrs on record (6.5 hrs at review time)
good game, free multiplayer
Posted November 27, 2021.
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1 person found this review helpful
39.2 hrs on record (9.8 hrs at review time)
Hell let loose is by far one of the best and stream lined military simulators out there, would recommend to buy.

However it isn't a true-true milsims by my definition that are out there. It's more akin to a milsim game like insurgency than anything else with a little bit more hud elements to help you identify team mates vs enemies which is both good and bad. In one hand it kinda kills the immersion on the other hand team kills are harder to do and intentional team kills are better to spot. Hell Let Loose also has its problems namely with the servers, as the server browser doesn't show a true depiction of players, the que, or the ping. A way to remedy this could be an automatic refresh that could be manually set by the player perhaps. Another issue is the lack of obstacle destruction which I would like to see, like tanks rolling over barbed wire and sand bags.

If you want to know which one is better or which one to get: Post Script-um or Hell Let Loose, honestly both, if you got the money and you want a milsim ww2 sim Hell Let Loose and Post Script-um is like Terrari-um and Minecraft with both their unique nuances and ways to approach the milsim ww2 genre. Hell Let Loose is a more approachable way that keeps that serious fun yet Post Scriptum has more of a hardcore serious fun way that caters the milsim ww2 experience. Just try both.
Posted August 5, 2021.
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No one has rated this review as helpful yet
1.5 hrs on record
Early Access Review
Bought the game with high expectations even for an early access game because it was a tactical fps game made in 2020, was disappointed because it felt like a game made in 2010, it left a bad taste in my mouth, therefore, I refunded the game. I was told to give it a try, I didn't like it, the game just straight up isn't fun as of rn.

For the standard consumer looking for a tactical fps game my recommendation is to not even bother YET, this game is still in early access but in the state that it is in now I personally wouldn't bother right now. However, it does have promise. Perhaps when the game is to a state where it is better I'll pick it up again and re-review it.

In general the game needs dramatic overhauling for Zero Hour to be a perfect, over the wall, top shelf tactical swat simulation game (Which it doesn't need to be): Adding command-able bots that can do work in co-op (similar to SWAT or the Rainbow six series), make any sense of a story and/or a progression system, needs way better sound fx engineering (even better than the one in the dev blog), needs a more in-depth and realistic gun customization (suppressors shouldn't effect damage it should effect bullet velocity, gun handling, length of the gun), gun play is decent but has its kinks especially if M7 was going for any sense of realism, shields are either annoying because no grenades or useless because grenades, the arsenal is too limited, more less lethal weapons, more interaction and incentive when arresting in co-op and perhaps even in PVP, and the list goes on and on and on, however the most glaring flaw of this game is not just the sub-par graphics made in 2014 but the fidelity and aesthetics of the graphics is what kills this game the most for me. And people might object that graphics don't matter and I would heavily disagree because in each and every game that I've played there's been some capacity of graphics so in a way the delivery of graphics and graphics in itself does matter.

The game itself has super-developed graphics in places where it counts like guns, characters, some fx, and some in-world objects. But in other places, it has stupid graphics that take away from the atmosphere and aesthetics of the game such as generic door, generic fuse box, generic lamp, or generic civilian. Meanwhile, Attrito has crafted beautiful buildings that lack any good tactical shooter map design. Sure, you have your standard maps such as a house or a hotel but these maps lack any vertical game-play, enhances the gun-play, they lack unique atmosphere, unique situations in co-op, and adaptability for PVP. Some buildings seem barren but I appreciate some of the barricades. As such these maps do not offer any storytelling by pure atmospherics which once again really irks me. If it's a hotel under siege by terrorists shouldn't there be blood splatters and gun casings on the floor, shouldn't there be bullet holes, the footprints of panicking civilians be on carpets?

For example, let us say there's a group of terrorists that manage to sneak bombs into a building however by accident one of the bombs goes off and blows up half the building which alerts the Zero Hour Swat team and they're immediately inserted into the situation. From that concept alone the map should have the objective of either extracting all the civilians out of the building before the rest of the building collapses or defusing the rest of the bombs in order to prevent the building from blowing up any further. Meanwhile, the terrorist job is to prevent the Swat team from disarming the bombs and escape in the process before the building collapses. For the map itself, there should be a giant crater in the middle of the building where the first bomb blew up with all the civilians and their stuff just scattered about due to the explosion. Dead people, terrorists, and civilians alike should be scattered all about in the building because of the incident. Terrorists fighting to complete their objective. Civilians are resistant to leave due to wanting to find lost loved ones. And overall peace and order need to be restored to the place.

Tl;dr sure it holds its weight in gold or usdeez but Zero Hour just isn't enough to captivate my time or attention. Looking forward to what both M7 and Attrito do next with this game because truly this game can be great.
Posted July 23, 2021.
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A developer has responded on Jul 23, 2021 @ 2:49pm (view response)
No one has rated this review as helpful yet
242.3 hrs on record (130.6 hrs at review time)
just buy it
Posted June 25, 2021.
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2 people found this review helpful
32.7 hrs on record
A very funny game, hella funny, definitely NOT a extremely in-depth story epic about shtuff. Honestly can't actually review it without giving too much, just play it.
Posted January 9, 2021.
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