A solid roguelike RPG dungeon crawler with tower defense mechanics.

Not that there are too many to compare to.

Dungeon of the Endless sticks a ragtag party of criminals and/or their escorts in a falling ship, and your goal is to take the powersource from the bottom floor to the top. Managing resources, tower defenses for the powersource, and managing your party's stats and equipment make for some amazing surface level gameplay.

Those alone make for deep decision making and management; throw in unique events, floors, the ability to recruit more characters (max party 4), discover new technologies, and whatever else have you, while taking into account nothing will be the same two games in a row, and you got yourself a stew cooking.

Despite all these unique mechanics, the game never feels like it bogs itself down in complexity, and it doesn't feel too complicated to be able to learn. Coupled with a gorgeous pixellated artstyle and a simple yet beautiful UI, it's a blast to experience time and time again.

Without even having touched multiplayer yet (and I plan to), I recommend the game for anyone who likes... well, the list is up there if you need it.

+Artstyle
+The blend of genres meshes extremely well together, fitting both thematically and mechanically
+Multiplayer, and as far as I've read works rather well. Was not just tacked on for the sake of
+Fun references, but never feels out of place
+Heavy replayability

-Arguably barebones tutorial, which leads to a steep learning curve

8.5/10
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