46
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364
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Recent reviews by shaggytoph

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Showing 1-10 of 46 entries
6 people found this review helpful
0.0 hrs on record
Too expensive, very little content. You can complete it in 5 hours, 100%ing all its achievements, so no replay value. For what they’re charging, I can literally buy Xbox Game Pass Essential & enjoy more games, more hours, & way more replay value instead.

Plus, most achievements of this game are locked behind expensive paid DLCs. The base game only has 40 achievements, to truly complete it you need 100 total. That means 60 achievements come from paid DLCs (6 packs with 10 cheevs each). Spending $8 per pack just to complete a game is scummy AF. That’s about $70 total ($20 base game + $48 in DLCs).
Posted October 6, 2025.
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4 people found this review helpful
4.6 hrs on record
From what I could gather, the new ToS / EULA kinda feels like a setup for adding a paid currency in Borderlands. This is usually how companies do it — they update the legal stuff first so they can ban your account later if you mod paid content offline or mess with the currency. Basically, they’re making sure you have to get it the “legal” way, through microtransactions & with your credit card instead of mods.

Think CoD Points, V-Bucks, that kind of system — but across all Borderlands games now.

If Borderlands 4 ends up being a full-priced game plus paid currency plus a battle pass
 yeah, that’s a big red flag. I really hope I’m wrong, but considering how hard Take-Two pushes monetization in GTA & other titles, the signs are definitely there.
Posted June 6, 2025.
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No one has rated this review as helpful yet
41.9 hrs on record (40.5 hrs at review time)
I've recently tried Unbound, playing around 30 hours across Steam & Xbox, but it was so mid that I ended up reinstalling Heat—& honestly, I appreciate Heat now more than ever. NFS Heat had so many great features that Unbound just threw away, making it feel like a massive step backward.

Features Removed in Unbound (That ARE in Heat):

  • No bots opponents in Online Races – In Unbound, if no players join, you're stuck racing alone. It was nice driving with your friends against bots in NFS Heat & its a bit disappointing to not have that in Unbound.

  • Day/Night Cycle – In Heat, daytime is for earning money, while nighttime is a high-risk, high-reward challenge where you have to escape cops to keep your earnings, unlock parts for your car & level up, so you're forced to race at night—otherwise, you get stuck at the same lvl. Unbound removes all that tension—nighttime plays exactly the same as daytime. Nighttime is so meaningless in Unbound that they turned it into a simple toggle in the settings. In multiplayer, you can have "midnight" enabled while your friend sees "daylight"—it’s like a personal "dark theme" toggle. It doesn’t affect cops, gameplay, or anything else—it’s purely cosmetic.

  • Ultimate+ Parts – Downgraded to just "Elite" parts in Unbound. No more Heat 3 or Heat 5 races at night like in Heat. Alternatively, you just have to save like 100k to upgrade your garage, which is completely easy to do because you get like 40k per race.

  • More Engaging Online Free-Roam – In Heat, everything happens in real-time—you can see other players racing, escaping cops, & you can even interact with them, like crashing into the bots they are racing against to help them win, or even crash into them. Some race routes often overlap, creating opportunities for players in separate events to cross paths, potentially resulting in unexpected collisions & adding an element of unpredictability to the gameplay, which is great. In Unbound, players simply vanish when they join races. You can see their icons moving on the map, but in the actual game world, they’re just gone, making the open world feel lifeless, completely empty.

  • Linked Single-Player & Multiplayer Progression – Now completely separate in Unbound, forcing unnecessary grinding. I guess it's to keep their playtime & concurrent players up, but see how that's going for them (Spoiler: Unbound had a 24-hour peak of 2,000 players,[steamdb.info], while NFS Heat reached 6,000 players[steamdb.info] in the last 24hs)

  • A More Rewarding Progression System – Unbound hands you everything too easily, removing any sense of accomplishment. There's not failing at night like in heat, no risk/reward system, only reward.

  • Cops That Were Actually a Threat – In Unbound, cops are everywhere, but they’re completely brain-dead. There’s never a real sense of danger, unlike in Heat, where they could actually wreck your car if you weren’t careful. In Heat, gas stations had limited repairs per night, forcing you to strategize or go to your garage to start again, & you could also equip a repair kit to survive longer at night & rack up more rep. In Unbound, gas stations have unlimited repairs, & cops pose no real threat, making chases feel pointless & just annoying.

  • Off-Road Racing – Entirely removed for no reason.

  • No Crews to Join with Friends – In Heat, you could join Crews with friends (of the same platform), level up together, & even see their cars in your garage. Crew members could set Time Trial records & it was fun racing against their ghost cars—seeing every move they made, even if they set that run like a 3 years ago. Felt like you were still playing with them. Instead of improving this system by making it cross-platform, Unbound removes it entirely. Everything that made Crews fun & rewarding is still in Heat, but completely absent in Unbound.

  • No Parts Inventory – In Heat, you could store, sell, & swap parts between cars, allowing for better customization & resource management. If you had high-end parts you weren’t using, you could keep them in a parts inventory for later or trade them between cars. Unbound completely removes this feature, forcing you to rebuy parts for every car instead of reusing what you already own.

  • No Cops in online free-roam – In Unbound, Cop chases are only available in Sinlge-Player, not in online. In heat, all of this is available in online too. This was such an oversight. Need for Speed isn't NFS without Cops chasing you, that's literally Forza Horizon. Why defend this horrible decision? -This was added in a patch to Unbound 1 year later after release, Criterion confirmed they didn’t have enough time to finish online cops before launch. Dang, that might explain why cops are still trash in Unbound even in 2025.

  • No Teleport – In Unbound, you cannot fast-travel to any garage, something that is possible in Heat, why launch the game missing such a basic quality-of-life feature? -This was added later to Unbound

Unbound was supposed to push the franchise forward, but instead, it removed everything that made NFS Heat great. They also added annoying crash cams like NFS Most Wanted 2012 in Unbound. Ghost Games devs from NFS Heat (EA Gothenburg) clearly knew racing games—they delivered Heat, yet EA shut them down and handed the franchise to Criterion, who don’t seem to play racing games at all. Their recent work? Assisting on Battlefield—shooters, not racers.
Posted March 28, 2025. Last edited June 15, 2025.
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4 people found this review helpful
61.2 hrs on record (2.0 hrs at review time)
NO WASD MOVEMENT, sucks. My new mouse will be broken for holding down Left click at all times while playing this game. Devs purposefully ignored the feedback[feedback.minecraft.net] & never added it onto PC, despite controllers / joystick already having this kind of movements in consoles.
Posted December 25, 2024. Last edited December 25, 2024.
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13 people found this review helpful
2
48.1 hrs on record (35.4 hrs at review time)
For those unaware, from 2011 to 2019, EA wasn't launching ANY of their games on Steam, only on Origin. GW2 came out in 2016, so you could only play it on Origin (where there were fewer players). That's why the game was only successful on consoles and not on PC.

When EA decided to return to Steam in 2019, they didn’t publish GW2 and instead pushed the third installment of the franchise, Battle for Neighborville, leaving GW2 available only on Origin.

Years passed, and finally in 2022, they decided to publish GW2 on Steam once and for all, literally 6 years after its original release date (2016). This is why this title (the second in the franchise) has a 2022 release date on Steam vs. the 2019 release date of the third installment, Battle for Neighborville.

Even though GW2 is 8 years old, it had an all-time peak of 10,000 players a few weeks ago, while the third installment, BFN, has struggled since its launch. Why? Because in the third installment they removed variants of the same characters (fire, toxic, etc.), which were easily obtained by playing and saving coins in GW2. They also completely redesigned all the characters, making them look overly cartoonish, which caused the game to lose its charm. They didn’t even market BFN properly or add crossplay, which was essential for a 2019 title, and they literally decided to kill BFN by stopping updates in 2020 (because nobody played it).

It's called the "Paradox of Specificity." When game developers cater their games to a specific group (veterans), that results in mechanics, gameplay, etc. all being useful to a much wider audience (casuals). The more specific they are when designing a game for veterans, the better that product will be for casuals. Paradoxically, if devs cater to casuals, they end up catering to nobody, because veterans leave, and casuals don’t find the mechanics interesting or appealing, so they leave too.

Anyway, I'm doing my part to try and revive GW2. Rumor has it that if EA sees enough support, they might even revive the game by fixing the unobtainable achievements, the Town Hall, and who knows—maybe even do a remaster or a true Garden Warfare 3 without all the Battle for Neighborville nonsense.

Here's a recent vid from the legend that helped us all with GW2 from 2016 to 2018 (ZEROxFUSION) : https://youtu.be/GSx9gpGpCjU?si=Hqp_aAXDwG4Wl8yZ
Posted August 26, 2024. Last edited September 19, 2024.
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518 people found this review helpful
34 people found this review funny
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