8
Products
reviewed
328
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Recent reviews by sponge

Showing 1-8 of 8 entries
3 people found this review helpful
0.0 hrs on record
Currently, you're paying $10 to QA test this DLC.

Reviews from their own Discord:

"Play on a new vanilla save till they fix megatech"

"They should never have released a broken paid for dlc in the first place lol"

"Everything about megatech is bugged"

DLC contains the ability to brick save files, bugs pertaining to co-op, bugs with the new structures in general, and frustration. Every time I want to craft at one of the structures, it bugs out showing all crafting requirements as "INGREDIENT." The only fix I've found so far is quitting to main menu and rejoining a session.


If SES manages to fix the bugs that plague this DLC, I'll happily reverse my review. For the time being, it seems that SES is better at updating the core game than adding paid additions, looking at how poorly Aeoluz/Glitchwalkers was released.

EDIT DEC 5: SES has put out an apology for this DLC. Hotfixes are scheduled for the rest of the month into 2026. https://blog.astroneer.space/p/astroneer-megatech-an-overdue-apology/
Posted December 1, 2025. Last edited December 5, 2025.
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1 person found this review helpful
95.6 hrs on record (61.4 hrs at review time)
Overall, the gameplay is great. I think this could easily rival Borderlands 2 for the standard of how a Borderlands game should play and feel.

However, the game still has cute little bugs that will completely reset your talent tree without you knowing, remove all markers on a map including your fast travel locations, or act like you haven't completed a vault you cleared last week.

If they can fix the progression bugs, this would easily be a recommend. However, currently the save files have more memory issues than my great grandmother.

(She had Alzheimer's and dementia.)
Posted September 29, 2025.
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A developer has responded on Sep 29, 2025 @ 11:14pm (view response)
4 people found this review helpful
3 people found this review funny
2
2
0.8 hrs on record
Genuinely one of the worst cases of "failed potential" I've ever seen.

On paper, this game was I everything I wanted - fast paced, hard cyberpunk ninja game. Playing it makes me want to play literally anything else.

Movement
The movement is clunky - slow-mo only works when jumping, and is bound to shift, which does nothing on the ground (with as far as I am in the game.) (In fact, as I'm writing this, the Now Broadcasting section is showing me someone that's failing to jump across basic platforms, for no reason other than movement being obtuse and inconsistent.) Slow-mo also semi-frequently leaves you hanging in the air, or moving you towards the enemy with no kill. To add on, the game has no drop-kill from what I've seen. There's some auto-aim when firing towards enemies, but you can't generously katana-glizzy your enemies from above - you just swing your blade frantically towards the ground. Wallrunning also has no limit to it, meaning accidentally hitting an incline on your side causes your sword and camera to spas out, generally feeling unpolished. It leaves a sour taste where the game feels clunky to be more "Soulslike," missing what that term actually means.

How polished the game is
The game feels very, very unpolished, or not kept up to standards. The slow mode is limited, with no indication on when it'll be back up, just the "feel" you acquire using it. There's no killing animation, it just gives you a split ragdoll as a confirmation, and there's no feedback on anything you do. Wallrunning, again, has no checks to it, meaning you can try to hop over a railing to your side, and instead get stuck jiggling on it like a hotdog in the wind.

There's also these awful "cybervoid" sections that have 0 graphic sanity, and rely on you walking on platforms that are either 80% translucent or platforms that have edges shorter than where the edge seems to be. It's consisted of moving platform puzzles, but takes away all of your movement abilities, meaning your slow-mo dash is defunct for getting across platforms, leaving your muscle memory with landing you in a ditch. I have 0 idea why your movement abilities are disabled in sections with platforming, but I'm sure the level designer thought it was thought provoking.

Game flow
The flow in this game is horrendous. The game cannot figure out how to combine fun movement with combat. Movement sections and combat sections feels like black and white areas of the game, and in the first hour the game seems to struggle with making fun arenas to fight in. There's also buttons you need to hit, leaving you backtracking away from your last target to hit a button so you can watch platforms move for 5 seconds. This could've been done by triggering the platforms moving after your last kill and some immersive arrows, but the game just needs to interrupt your movement to hit a funny button.

Story and VA
Away from the gameplay, the story and VA seem lackluster as well. The first friend you meet keeps talking like a mad scientist character, when his dialogue matches that of a anti-hero type, leaving a immersion breaking disconnect in the way the words are spoken. The first female you come across seems to latch onto you as the savior of the world in your first conversation, not only reminding me of one of my coworkers I've blocked, but seems fanfiction like, as if the game spent more time on graphic fidelity than anything else.

Tl;dr and conclusion - This game is not worth a single dollar from you, maybe $5 or $10 at most. Graphics and setting are the only good parts of the game, and that's all they paid for - you should too. Movement is clunky just to be clunky, there's little polish, your flow breaks everywhere, and the story is something you can find on Wattpad for free.
Posted March 6, 2022.
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1 person found this review helpful
1 person found this review funny
30.4 hrs on record (1.8 hrs at review time)
i wrote this review waiting for the game to continue because it keeps making me wait for stupid story events

update;;
after beating the game, all I can say is that you should just watch a lore catchup if you care enough. The shooting is good, but you'll be waiting for so long between sections that it's more worth your time to get into game development yourself and make a shooting system just as good, and sell it to spite Gearbox.
Posted March 7, 2021. Last edited April 14, 2021.
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2 people found this review helpful
1 person found this review funny
1.8 hrs on record (1.4 hrs at review time)
This game has been one of the most frustrating experiences yet. I'll split this into 3 sections: Gameplay, Understanding, and Feel.

- GAMEPLAY
The gameplay is confusing, but that's for the next section. The movement (besides toggle to prone) seems smooth, the weapon sway is great, and everything goes quite well - until bullets. For as many times my crosshair has been on someone, for as many times as I've pulled the trigger, not one person has died on purpose. My ping was fine aswell. My last two matches, my crosshair was directly on the person, but firing did jack. I don't know if there's an arc I need to pay attention to, but the game doesn't explain that either.

- UNDERSTANDING
Even after doing the tutorial, I was felt lost playing Multiplayer. The gamemodes don't seem to have descriptive names (e.g. "Push." What am I pushing?) I also felt lost as to how to approach. Any time I stepped out to move up, my screen blurred as I was taking damage, and I was either dead or forced to hide back behind. Also, the control points are oddly shaped with no indicator around them from what I could see, besides the HUD. The tutorial points out a car with barricades around it is a control point, but I've never seen a single one in an actual match.

- FEEL
Again, the gameplay has a nice feel, but I have some harsh feelings after attempting to win. There's no indicators as to if someone was hit (even a flinch?,) where I'm getting shot from (no bullet flashes/tracers and no directional indicator,) and as to what I need to do. It leaves you bare naked in the middle of iran shooting at what might be moving. It doesn't welcome noobs at all, and the community acts like a bunch of edgy 20 year olds who find Ugandan Knuckles still funny -

Oh wait, that is what the community is.

TL;DR:
- Bullets seem to never connect
- Lack of understanding as a newbie
- No indicators for anything besides the amount of objectives
- Tutorial doesn't tutor you
- Community is pretty edgy

I'm keeping this game as I got it cheap, and hope to improve, but my first 1.3 hours here were the worst I've invested into a game.
Posted January 14, 2018.
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No one has rated this review as helpful yet
0.6 hrs on record
This game seemed like it was fun at first, maybe an improvement over other F2P shooters out there on the market - I couldn't have been more blue balled.

For one, the game has flashy graphics. I'm not talking about bright colors, no no no. I'm saying the game literally flashes the screen white with a .2 second fade with a message everytime something happens to the objective. My eyes are still hurting a good 10 minutes after.

Secondly, the weapon system is garbage. Just like every other F2P shooter, it gives you basic weapons, but you have to pay to "extend" the lifetime of the ones from drops, and the rotations.

Lastly, they tried way too hard to makae this modern. The home menu is bright white with moving details in the background, and the rest of it is orange and grey. Too abstract to actually have an aesthetic too it. My eyes hurt from that as well.

10/10 would just play TF2 again.
Posted February 24, 2017.
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2 people found this review helpful
2.8 hrs on record (2.0 hrs at review time)
This game is honestly one of the worst pieces of trash I've tried in a while. The game alone needs THREE programs to run itself (UI/Pre-Game, Sync Manager, Gameplay), using up resources like no other (totaled). Even then, the graphics settings suck arse, so you're stuck with even 10 FPS on the lowest settings, making the game completely unfun. They need a lower graphical setting that's playable for some not-so-modern computers, then I'd be able to recommend, as I could play for once.

-10/10, Would not recommend.
Posted November 13, 2016.
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3 people found this review helpful
1.6 hrs on record
Early Access Review
You see, it was all fine and dandy at first. A few glitches with the loading bar, not much at all considering the game.

I stop for two-three weeks, come back, and now the bar is broken because it's trying to load "LocationData", something a steam game probably shouldn't need, especially a clicker.

TL;DR: Game ruined by devs, sketchy now. -10/10 Do not recommend.
Posted October 29, 2016.
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Showing 1-8 of 8 entries