7
Products
reviewed
430
Products
in account

Recent reviews by SputNico

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
10.7 hrs on record
Eu tomei um susto tão forte que bati na minha própria cabeça com as mãos num ato involuntário e acabei quebrando meu headset.

Jogo 10/10
Posted December 30, 2025.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
1 person found this review funny
64.7 hrs on record (42.7 hrs at review time)
Early Access Review
Entrar no jogo.
Escolher Felix.
Se matar para um time muito mais forte.
Repetir.

melhor jogo que eu joguei nos ultimos tempos.
Posted December 10, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
5.3 hrs on record (1.1 hrs at review time)
Jogo tem muito potencial! Realmente divertido de se jogar com os amigos. Ainda falta muito polimento, mas se ja consigo me divertir no começo, imagine com mias tempo e dedicação dos Desenvolvedores <3

Vai longe <3
Posted August 27, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
17.9 hrs on record
Half Life Alyx is set chronologically between half-life and half-life 2 and brings forward everything the franchise was known for. The story although simple (let´s remind it’s a VR game) is well written and answer several questions about the HL world. The events on the game are meaningful on a narrative perspective and it really satisfies for all those years without a new title.

The Game feel is the core here. I would not recommend play it for several hours due the motion sickness of the Virtual Reality controllers, but the whole world feel immersive and cohesive all the time during the playthrough. I even got myself thinking that I was a part of the game, with the only thing taking me out of it was my dog wanting to play. The game provides enough tools for experience on the Virtual Reality, and even utilizes props as mechanic sometimes, which felt surprisingly different .

On a Game design perspective, the puzzles fit together quite nicely. Although sometimes they feel a bit repetitive, the fact that you have to do everything manually (VR) turns everything the game puts on the players´ way fun and intuitive, and each time there is a new mechanic to be learned or some other twists that you can adapt to complete a new objective, it’s still a challenge, sometimes physically, to overcome those objectives.

The Level Design I wouldn´t dare to use another word to describe it: Astonishing . Valve´s developers manage to translate to VR the same feeling I had when playing Half Life 2 for the first time. Although some levels were more challenging that others, I was amazed by each path, puzzle, construction and gameplay mechanic that was at my disposal. I spent several minutes at the beginning of each new environment, trying to analyze what the next puzzle would be, and almost every time I was gladly wrong.

The sound design was great, but there was nothing new here. It doesn´t shine on different ideas, but it gets the job done with perfection. The soundtrack became a tool for me to notify when I was out of danger, but even so, I had fun remembering the resemblance of each new effect had with the former games of the franchise. I found myself wanting to go back to both HL and HL2 in order to have this sound experience again. (Note: I could not continue this review without mentioning how nostalgic I felt when listening the health pod sound effects during and after the healing process was done.)

The controllers on VR felt different and unique from all VR games I´ve played. Motion sickness aside , each weapon reloads felt satisfying enough, the process was realistic and intuitive, and each new weapon with each new upgrade was almost if they were completely different than before, improving the experience even more.

Half Life: Alyx brings forward not only a small taste of what we as community would like to experience on HL3 but shows that Valve is more than ready for the years to come when it comes to VR technology and Game development.

This game was quite a comeback for the company that was a little while without releasing new titles.

Thank you if you read the review all the way, you rock, sir!
Posted April 21, 2020.
Was this review helpful? Yes No Funny Award
15 people found this review helpful
1 person found this review funny
2
8.6 hrs on record
THE MASTERPIECE THAT I NEEDED TO PLAY SOONER...

I still can’t believe that I’ve bought this game over a year ago and didn’t played before. I don’t know how I missed that absolute masterpiece for such a long time.

This game isn’t something that you play over and over again. It is so deep and impactful that a single playtrough makes your wonder for hours after you finished it. Of course, there are a few things to do after you finish the main campaign, and they fit really well, but the story is the main thing here.

And not only that, each character’s Arch is so unique and meaningful that makes you want to understand every.single.backstory. Each one has its ghosts, its fears, its angers, its funny moments. I found myself related a lot with Otus and his fears on the first minutes of the game and was thrilled to see how he managed to keep going, even with such handicap (narratively speaking). I cried in several moments of the game, got angry with some characters, and that only show how deep and well thought each one of them are. (ESPECIALLY THE BOGUINS!)

On a Game Design perspective, the game also shines. And a lot! When you finish learning a new mechanic, the game twists into making the very best use of that mechanic repeatedly, but here’s the catch: it doesn’t feel repetitive, specially because there is always something new on the mix, something that makes you go “aha!” after each puzzle. At the final stage (not a spoiler) I was still learning new mechanics, applying everything I unconsciously learned in order to beat the game.

Sound Design? Absolutely stunning. Although some soundtracks don’t loop and you can easily notice when it ends, each and every song on the game is amazingly immersive and drives perfectly the mood of each stage. The Sound effects are awesome as well, very satisfying to hear when using every mechanic. Damage, narrative emphasis, mood setting, they fit well in any part of the game.

Summing up, the game is a short story compared to other games out there (I played so far 8 hours, with some exploring one each area), but it doesn’t stay behind in any other subject. Puzzles, Animations, Visuals, Narrative, Characters Background, Side quests, Mechanics, Level Design, sound design, FX, etc, everything fits so great together that I wouldn’t even bother to ask for a DLC or more content (which if existed, it would be greatly appreciated). The game is perfect as it is and it is totally worth it.

And if you read it so far, thanks! You rock, sir. This is my first serious review :)
Posted April 17, 2020. Last edited April 17, 2020.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
21.7 hrs on record
Awesome game, original mechanics, shame that Valve mess the game's economy up :(
Posted December 2, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.2 hrs on record
Simple idea, simple graphics, awesome mechanics, incredibly addicting.

10/10
Posted September 21, 2017.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries