(^-.-)>
Kirby
Connecticut, United States
never underestimate the power of the scout's code.









Elder Scrolls d20 Project, version 2.1
90% and up means I just haven't finished writing it down.
Mechanics....................100% - derivative stats, behaviors of slashing/piercing/blunt damage on armor
Races...........................100% - core tamriel races, two khajiit breeds and m/f argonians
Classes........................100% - 21 classes, favored skills, favored attribute bonuses plus two starting perks
Skills...............................99% - thirty skills: "long blade," "acrobatics," "destruction," "enchanting"
Perks..............................95% - over two-hundred perks, at least 6 for each skill
Equipment Tables...........95% - weapons, armor and materials
Spell Tables....................95% - fifty-five pages of tiered spell effects
Enchanting Tables..........80% - morrowind style enchanting with daggerfall style consequences
Alchemy Tables..............75% - ash yams aren't overpowered
Bestiary............................5% - oh god
Loot Tables.......................1% - "you're looking for the vault, aren't you?"
Encounter Tables..............0% - guess what needs to be done before I can start this ^^
70% Overall
(single minded obsessions are a hobby of mine)

Daedric Crescent Blade [i.imgur.com]
"Umbra" Skyrim Mod
"The Fang of Haynekhtnamet" Skyrim Mod
never underestimate the power of the scout's code.









Elder Scrolls d20 Project, version 2.1
90% and up means I just haven't finished writing it down.
Mechanics....................100% - derivative stats, behaviors of slashing/piercing/blunt damage on armor
Races...........................100% - core tamriel races, two khajiit breeds and m/f argonians
Classes........................100% - 21 classes, favored skills, favored attribute bonuses plus two starting perks
Skills...............................99% - thirty skills: "long blade," "acrobatics," "destruction," "enchanting"
Perks..............................95% - over two-hundred perks, at least 6 for each skill
Equipment Tables...........95% - weapons, armor and materials
Spell Tables....................95% - fifty-five pages of tiered spell effects
Enchanting Tables..........80% - morrowind style enchanting with daggerfall style consequences
Alchemy Tables..............75% - ash yams aren't overpowered
Bestiary............................5% - oh god
Loot Tables.......................1% - "you're looking for the vault, aren't you?"
Encounter Tables..............0% - guess what needs to be done before I can start this ^^
70% Overall
(single minded obsessions are a hobby of mine)

Daedric Crescent Blade [i.imgur.com]
"Umbra" Skyrim Mod
"The Fang of Haynekhtnamet" Skyrim Mod