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Recent reviews by SteelDrake

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Showing 1-10 of 27 entries
15 people found this review helpful
1
7.1 hrs on record
A fine remake of a great game tainted by bad DRM and ♥♥♥♥ DLC practices. Capcom's mad someone gave Chun Li a fatter a$s than she had and is now throwing a temper tantrum by installing some no-name DRM solution on every one of their games.

For the record if this gets buried for being "unrelated to the game's quality" I would still say to avoid this just because of the ♥♥♥♥♥♥ microtransactions. Seperate Ways being an entirely different purchase also sucks because it CAME WITH THE GAME at one point.

Avoid for now or get on a very deep discount.
Posted January 12, 2024.
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No one has rated this review as helpful yet
67.1 hrs on record (65.5 hrs at review time)
Beware linux users! An update broke this game and will not run properly under any linux setup. Neowiz continues to ignore this bug. Steam Decks might be ok. Windows is just fine.

More info:
https://github.com/ValveSoftware/Proton/issues/5520
https://www.protondb.com/app/960170
Posted April 19, 2023.
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No one has rated this review as helpful yet
5.7 hrs on record (3.2 hrs at review time)
What a delightful game! If you don't mind a game that's a little light on gameplay it's a pretty fun experience, being in the weird hyperbolic space in 3D. It's short but I wasn't expecting it to be very long. My favorite section is the art museum because of it's flooring, it reminds you how strange hyperbolic space is. All the tiles are squares but 6 of them meet up in a corner. I wasn't expecting to find an entire world and lore either. My main gripe is the video controls are a bit confusing; it mentions Hz in the resolution setting but it doesn't seem to mean anything in there since it just uses what your monitor's already set at. It's a shame Oculus controls seem to be missing, I was excited about playing in VR.

This guy has a sweet Youtube channel too where he shows off weird things you can do with math concepts. He made that "Marble Marcher" game that lets you roll around as a ball on 3D fractals. He's also posted a few vids on the development of this if you want to learn about what's going on under the hood.
Posted March 14, 2022.
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7 people found this review helpful
1 person found this review funny
1
51.1 hrs on record (50.3 hrs at review time)
Hugo's Doom isn't great

The simple fact that they didn't put too much effort into ammo placement says a lot to me about how they approached the level design. They'd rather have you play whackamole so you can stare at their kewl gory animayshuns every 30 seconds. I actually kinda liked this game until they put in stupid map gimmicks. Purple molasses floor is ♥♥♥♥, floor tentacles are ♥♥♥♥, pillar eyeballs are uninspired and ♥♥♥♥. Not even the two most notorious enemies of the franchise are as annoying as the map gimmicks. I don't mind the platforming too much tbh, it's a fun way to break up the levels.

The dash makes a ton of sense when you think about why it was added. Controller players can't deal with fine control in an fps game when the character is fast. You know what they can do? Press a button to push the character 2m away. The game's fast now, right? Not really. Nowadays I just imagine Doomguy rolling around like Link when I find myself mashing shift. Complete with the ung ngh hyat egh of the dash sound.

I'll give 'em that this game looks really cool. While the maps are annoyingly simple at times they still look really good. Playing with an RT-capable card is a blast. Shooting meaty chunks off of dudes is satisfying. But it's so much funner when you can actually walk fast and have a decently sized inventory, when some guns aren't reduced to one-trick ponies. When the chainsaw was an emergency tool. Abusing animation cancelling is pretty boring imo.

It sucks they spent so much time on a gamemode that hardly anyone plays. I hope they can at least repurpose the maps for the horde mode thing. If there are maps to salvage, anyways.

The most anyone can come up with when this game is met with criticism is "skill issue". Like you don't "understand" the game or something. You gotta play it 5 times to get it. Just cos y'all are cool with eating garbage doesn't mean everyone else will be. I got the deluxe edition hoping the DLC and the soundtrack would be good. The DLC doubled down on the stuff I don't like and the OST release was a complete ♥♥♥♥ show if you care about stuff like mastering. It's alright for blasting Super Gore Nest on your phone speakers I guess. They put Mick's theme back in the main menu so maybe they'll let him fix the OST.

If you find yourself agreeing with me, give LavaMod a shot. It's on the Nexus and still works (as of 9/18/2021). It's not "finished" but I completed the game with it and had a lot more fun than with vanilla.

I'm posting this in the hopes someone at id or Bethesda sees it and tells Hugo "no" a few more times.
Posted September 18, 2021.
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A developer has responded on Sep 19, 2021 @ 3:09pm (view response)
4 people found this review helpful
1
4.5 hrs on record (2.9 hrs at review time)
The blurb at the top under the logo is actually a pretty apt description. I'd add that it's Hitman if 47 was chronically depressed and the shadowy corporation you work for isn't shadowy at all.

You'll be able to tell by looking at the screenshots if it's something you'd enjoy.

In a world where every FPS is a counterstrike clone, a 100-man orgy of RNG, a ""looter shooter"" (read: we can't balance equipment so it's randomly generated) or getting way too close to any of those things, Cruelty Squad is a breath of fresh air. Or putrid air. Find your targets. Kill them. Leave. Do this without dying. That's it. No tacticool nonsense or glittery gun textures, just breaking down doors and killing everything before it has a chance to even look at you. That makes it sound easy but you're just as squishy as your enemies and you're usually outnumbered. There's weird guns to bring home, secrets to find, organs to sell, fish to fish. It doesn't moralize at you in gameplay like most assassin or stealthy games. Why should I lose something for putting braindead corporate mechs and horrible "people" out of their misery. I think people play up the immersive sim bits. There's elements. You can listen to what NPCs have to say if you haven't scared them (including your targets, check 'em out). You have to deal with certain enemies in certain ways, or you can sneak past. There's multiple routes throughout levels, but I think that's mostly where it ends. It's such a vague term anyways. If you're a babyman that's scared of hitscans you won't like this game.

It's worth pointing out this is a game with one of the fastest early access turnarounds I've seen on Steam, something like 7 months from initial release to 1.0.

If you want something actually different and not something bluechecks and jornulizts are saying is unique but is the same regurgitated refuse from other games; try this.
If not; you can go back to the playground where Mommy Microsoft, Daddy Valve, creepy Uncles Activision-Blizzard, Epic Megagames, Tencent, Electronic Arts, Sony, and Ubisoft are all watching intently.
Posted June 20, 2021.
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8 people found this review helpful
1
4.0 hrs on record (3.6 hrs at review time)
Early Access Review
Edit: Finally, something resembling activity on Steam. I searched up and down for anything from anyone involved with this before posting. I know how easy it is to tell when people are freaking out on the forums. I shouldn't have to go to a chatroom to know what's going on with my paid product. All I found on Steam was empty promises and praise from people who haven't played better games. When the game actually gets better I'll update this but until then I'll leave it as is.

Devs abandoned this for the PS3-looking Quest2 version. I was expecting an early access release on there but it appears to be "finished". I've read on the forums people saying it wouldn't affect the Steam version but there hasn't been a peep since the pvp beta. If you weren't interested in it (like me) the game hasn't updated in over 6 months. Not even in the backend according to steamdb. No mention of anything for the Steam version on social media.

As for the actual game, the AI is almost like OG Doom. Very basic. Your enemies look like generic no-budget mercs who thought the Columbine shooters had good fashion sense. Wielding guns feels good but sounds bad. Infinite magazines! Sounds fun but makes it pretty easy. Always nice to find G3s in a game I suppose. Doesn't run very well considering its graphic fidelity. Coop can be a pain to get started.

If the idea of knocking over ragdolls in places you've been before in other shooters sounds good then this is for you.
Posted May 15, 2021. Last edited May 21, 2021.
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A developer has responded on May 21, 2021 @ 11:32am (view response)
3 people found this review helpful
61.2 hrs on record (56.2 hrs at review time)
A fantastic rhythm game ruined by shoddy programming

So when I say it's a great game, I mean things like the basic stuff... Visuals are nice, there's some nice songs to play, I like the core mechanics... However just about everything else one would expect from an actual rhythm game is not present in this version.

Each song has a different offset. Seriously, every single song's audio is slightly more ahead or behind than what you calibrated for. It's also different on every computer, so there's not even a master list "here's where to start for calibration" thing... The dev has even gone on record to say they will not fix this. https://steamcommunity.com/games/744060/announcements/detail/1700570870624951633

58 songs sounds like a good thing but in reality; if you're not brand new to rhythm games, you won't find much enjoyment out of the base songs. They're fairly easy save for a handful.

Most of the DLC is Touhou nonsense. I don't really care for it one way or the other but they're generally easier songs. As a more experienced rhythm game player this can be a little disappointing. This isn't too big of a deal but I feel I should point this out.

It's been completely abandoned by the devs/publisher. No news for anything besides free weekends or sales for a good 8 months now. Instead, they release a Switch version with newer songs.

To conclude; it's a fantastic game, but the people they got to port it dropped the ball pretty hard. If you're a rhythm game enthusiast in the middle of nowhere, get it on a heavy discount. If you're in/near a major city, you should probably be looking for a Round 1 arcade to go to instead of playing this giant piece of garbage. I only play it because I'm in the former...
Posted December 17, 2019. Last edited December 17, 2019.
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78 people found this review helpful
5 people found this review funny
66.1 hrs on record (61.3 hrs at review time)
Early Access Review
Bethesda ruined id.

There was a time where I was excited for this. It felt like Quake 3. Now it's nothing but a shell of itself. Press button to win is not a concept that ever should have been introduced to Quake. It might have been fine if they had just kept the initial characters and really balanced and tweaked everything before adding new ones... They didn't do that though. Might have been fine if they had went for a sort of asymmetrical character system. One where you can choose to be big, heavy and tanky; or choose to be small, fast and made of glass... That didn't happen either.

The addition of Keel was probably when I should have realized this thing was going nowhere, fast. Press button to grenade launcher. The laziest garbage.

Now it's got all the gross shet I hate about modern videogames. "Battlepasses" that force you to play not because you want to experience the gameplay, but because you want that shiny piece of paint or armor or some other dumb crap. Hit detection is terrible. They couldn't even get rockets right for the longest time. Rockets! One of 3 main weapons you use in Quake! What a ♥♥♥♥♥♥♥ joke.

They've slowly opened up the features that were behind the Champion pack paywall... Didn't help the game at all. Bots are stupid as shet or laser-precise. Sometimes both at the same time, paradoxically. Sure you can turn off the abilities and whatnot with the "classic mode" but it only matters if you can get a group together to play in your private lobby.

Try to criticize any of this and you get complete sycophants telling you about the strange reality they live in where QC is playable. Couldn't be further from the truth. Not even top-of-the-line hardware can get this thing to run smoothly. I don't expect to run 125fps on all hardware but I at least expect a stable framerate.

Overall a giant, irredeemable waste of time. You can still find people on just about every other Quake game. Those are better and worth your time. I'd be glad to eventually be wrong about all this but... I don't see that happening.
Posted August 24, 2019.
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2 people found this review helpful
3.3 hrs on record
I realize at first it looks like your average shovelware fps, but it's pretty damn good. I feel bad for getting it on sale because it's fantastic and it looks like no one really knows about it.

The gameplay is something I can genuinely call a "Doom clone". You have your faster straferunning, 2.5D engine, an arsenal that resembles Doom's (no SSG tho :( ), a great soundtrack...
There's a custom map maker and workshop support but there's hardly any maps on there so I can't really call that a selling point. There's lots of difficulty options, and it runs on just about anything. If you're one of those pansies that complains about hitscanners, there's not any in this.

Overall, very worth it for the $3 I got it for.
Posted December 26, 2018.
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No one has rated this review as helpful yet
10.0 hrs on record
this is a game where a child was messing around on a mountain and fell down a hole. (s)he immediately began having hallucinations, acting like the wildlife in the hole was sentient. (s)he became friends with a recently deceased fish who suffocated above water, and two skeletons that (s)he named pappy and sass. everything was cool until a stupid flower tried to talk to them, so (s)he ate the flower and happily ever after lived.

No, I'm kidding. This game is a great twist on traditional turn-based RPGs; where you can either grind and destroy everything in your path or, have a serious case of Stockholm syndrome and try to be friends with people that are trying to murder you and steal your soul. Just try to stay away from its rabid fans.
Posted February 8, 2016.
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Showing 1-10 of 27 entries