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Recent reviews by Sunwind

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25.7 hrs on record (7.0 hrs at review time)
Tested on Steam Deck OLED!

RV There Yet runs between 30 and 45 FPS on the lowest settings, and you can expect heavier drops when you play with a full four-player group. The game only supports DLSS, so there is no easy upscaling option for better performance on the Deck. Even with the rough frame rate, the game stays playable, and after a few minutes I found myself focusing more on the co-op chaos than the numbers on the performance overlay. It is far from smooth, but it never stopped the fun.

Battery Life:

On the Steam Deck OLED, I consistently reached around two and a half hours of playtime. Co-op drains the battery faster, especially during physics-heavy moments, but the runtime still felt reasonable for a game like this. If you are planning a longer session with friends, having a charger nearby is a good idea.

Controls:

The game offers full controller support, and the Deck controls work well during regular gameplay. The issue shows up when you try to adjust bindings, since only keyboard controls can be remapped. I ended up switching to keyboard and mouse for certain moments because it simply felt easier to manage menus and specific actions. The controller is still perfectly usable, but the lack of customization is noticeable.

Gameplay Experience

This is very much a co-op first game, and the experience gets significantly more entertaining when you play with friends. The built-in VOIP works properly on the Deck, and the chaotic physics create nonstop goofy situations that had us laughing more than anything else. Even though the game looks simple and performs poorly, the overall energy and unpredictability make it memorable.

Verdict

RV There Yet runs rough on the Steam Deck, but the fun easily outweighs the technical issues if you have a group to play with. The poor frame rate is always there, yet it rarely matters once the co-op chaos takes over. If you want a smooth or polished experience, this won’t be it. If you want a cheap, silly, physics-driven adventure to enjoy with friends, it delivers exactly that.

Check out my video review on Youtube: https://youtu.be/N9evRQJERfE
Posted November 20, 2025.
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1 person found this review helpful
9.0 hrs on record
Sacred 2 Remaster is one of those games that reminds you why ā€œmodernā€ doesn’t always mean ā€œbetter.ā€ After testing it on the Steam Deck, here’s how it really performs - both the good and the bad.

Performance
Runs mostly at 60 FPS, but with frequent dips into the 40s depending on camera angle and area. Performance fluctuates for no clear reason - interiors can sometimes run worse than outdoor zones. No FSR, XeSS, or any modern upscaler - native rendering only. Overall smooth enough to play, but not consistently stable for a remaster.

Battery Life
OLED Deck: Around 3h15m of playtime on average.
LCD Deck: Around 1h45m, sometimes less.
Higher than expected power draw for a 17-year-old engine. Not ideal for longer handheld sessions.

Controls & UI
Full controller support now works correctly and feels solid. Updated interface is cleaner and much more readable on Deck’s screen. The new camera zoom lets you switch between isometric and third-person - great flexibility, though the zoom sensitivity is overdone. General menu navigation feels fine, though inconsistent button prompts occasionally appear.

Visuals & Settings
Minimal difference compared to Sacred 2 Gold. Slightly sharper textures and better contrast, but no major overhaul. No graphical presets (Low, Medium, High). Instead, strange options like Grass Distance and Shadow Distance Three-Job. Adjusting them barely impacts visuals or FPS. Overall, it feels more like an upscale than a proper remaster.

Stability & Bugs
Stable gameplay once loaded, but the intro cinematic crashes the game on Steam Deck every time - needs to be skipped. No major crashes during regular play afterward. Occasional micro-stutter when rotating the camera quickly.

Overall Impression
A playable remaster that doesn’t feel modernized. Performs decently once configured, but lacks polish and depth. Feels more like a re-release than a true rebuild. The nostalgic charm is still here - but so are the rough edges.

Verdict:
Playable on Steam Deck
Inconsistent performance & short battery life
Minimal visual improvements for a ā€œremasterā€

If you loved Sacred 2, it’s worth a visit. If you’re new - wait for more patches, or stick with Sacred 2 Gold.

Check out my video review here: https://youtu.be/TNgieMPAhx0
Posted November 11, 2025. Last edited November 11, 2025.
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1 person found this review helpful
10.9 hrs on record (7.9 hrs at review time)
Tested on Steam Deck OLED.

When Metal Gear Solid Ī”: Snake Eater first launched, I was excited to see how it would perform on the Deck, but reality hit pretty quickly. Even at the lowest settings, the game constantly dipped below 30 FPS. In the forest areas it would sometimes drop to 24 FPS or lower, and enabling features like Global Illumination instantly turned the experience into a slideshow. It was technically playable, but only if you were willing to sacrifice visuals and deal with a lot of stutter.

Recently, I came across a mod on Nexus Mods called Performance Optimizer - Low-End Systems FPS Boost, which claims to improve FPS by up to 50%! I’ve seen similar claims before, so I didn’t expect much - but this one actually works.

Installation is straightforward: just copy the provided files into the game directory and launch as normal. No weird config edits, no launcher replacements, no crashes. It even lets you adjust settings i -game without breaking anything, which is a huge plus compared to older performance mods.

With the mod installed, the improvement was immediately noticeable.

On Low settings, I went from an average of 25 - 28 FPS up to 40 - 43 FPS in the same areas.
On Medium settings, I could hold a very consistent 30 - 35 FPS even with Global Illumination turned on.
In heavier scenes or combat, the FPS still dipped slightly, but never to the unplayable lows I saw before.
Visually, the game still looks excellent - the mod doesn’t butcher the graphics that much, it just optimizes internal rendering priorities and some post-processing effects. It’s subtle, but you can feel the difference right away.

Battery life remains roughly the same, around 2.5 to 3 hours on the OLED Deck, which is totally fine for an Unreal Engine 5 title. No bugs, no visual artifacts, and no stability issues after several missions.

I also tried pairing it with Lossless Scaling Frame Generation, and while it makes motion feel smoother, it introduces some small UI distortions (especially on icons and Snake’s head), so that’s a personal choice. Even without LSFG, the game feels perfectly fine capped at 30 FPS.

Overall, this mod turns Metal Gear Solid Ī” from something I couldn’t recommend on the Deck into a fully playable, enjoyable experience. It doesn’t quite hit the full 50 percent boost across the board, but in practical gameplay you’ll see a solid 8-15 FPS improvement which is enough to comfortably run Medium settings at stable frame rates.

Massive respect to the creator for putting this together. If you’ve been holding off on playing Metal Gear Solid Ī” on Steam Deck, install this mod and give it another shot - it genuinely transforms the experience.

Verdict:
āœ… Playable at 30 FPS on Medium settings but only with the MOD
šŸ’¬ Highly recommend this MOD for Steam Deck users

Check out my video reviews both the original and with the mod:
Original: https://youtu.be/mcoYr8-dEWs
With Mod: https://youtu.be/uJWEOeRMJTk
Posted October 25, 2025.
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1 person found this review helpful
1.0 hrs on record
Tested on Steam Deck OLED!

The most modern entry in the franchise, and easily one of the best-running on Steam Deck.

Requires Ubisoft Connect login each launch, but offline mode works once signed in.

Cinematics are capped at 30 FPS but play smoothly. Gameplay averages 75–80 FPS on High for about 2 hours, or 60 FPS on Ultra for 2:30 hours.

Frame pacing is stable, and both 16:9 and 16:10 modes work, though 16:10 slightly stretches the HUD. Visuals hold up incredibly well, especially on the Deck OLED display.

This is also the only entry that feels truly modern in control design - fast, responsive, and fully compatible.

Verdict: Modern Splinter Cell that feels at home on Deck. Runs beautifully.
Check out my video review here: https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025.
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8 people found this review helpful
2.3 hrs on record
Tested on Steam Deck OLED!

Conviction is where the series pivoted toward action, and it runs surprisingly well on the Steam Deck OLED.

You’ll get a ā€œOS not supportedā€ pop-up twice - just click Continue both times and it launches fine. Cinematics are 30 FPS and a bit choppy, but gameplay varies from 45-90 FPS, depending on anti-aliasing. MSAA 8Ɨ averages 50-60 FPS; MSAA 2Ɨ hits 80 FPS; disabling AA gives you a locked 90 FPS.

Battery life: about 4 hours at high quality, or under 3 hours at 90 FPS.

Native controller support is included, but you must enable it manually and fix the inverted axes with a community layout. 16:9 is the correct aspect ratio - 16:10 stretches the image slightly.

For a game that was once unplayable on Deck, it’s now smooth, stylish, and fun.

Verdict: Fully playable, looks great, but drains battery fast.
Check out my video review here: https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025.
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18 people found this review helpful
1 person found this review funny
1.5 hrs on record
Tested on Steam Deck OLED!

The most troublesome Splinter Cell to configure on Deck and PC, but still worth the effort.

At first launch, it tries to install old PhysX and Xfire software - cancel both and the game boots fine. No Ubisoft Connect here, which is refreshing. Same community controller layout as earlier entries works well.

The challenge is stability: many graphical settings cause visual artifacts, so it’s best to edit the .ini file manually or run on the lowest preset. Once tuned, it hits 60 FPS and stays playable, with around 6 hours of battery life.

Even with the technical quirks, the morality-driven story is unique and darker in tone.

Verdict: Rough around the edges, but rewarding for patient players.

Check out my video review here: https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025.
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28 people found this review helpful
2
1.4 hrs on record (1.0 hrs at review time)
Tested on Steam Deck OLED!

Still the gold standard for Splinter Cell and stealth in general.

On the Steam Deck OLED, Chaos Theory feels tailor-made for portable play. It automatically supports 1280Ɨ800 16:10, with proper aspect ratio and crisp visuals. Runs flawlessly at 60 FPS, even on max settings.

Cinematics are full-speed, sound design is intact, and load times are near-instant. Menus are slightly awkward - D-pad doesn’t navigate, but the analog stick works fine.

Battery life: about 6 hours at 60 FPS, or 5:15 Hours at 90 FPS. No Ubisoft Connect, no login prompts, and no tinkering required. Everything just works - and the stealth feels smoother than many modern games.

Verdict: The definitive Splinter Cell experience. Perfect on Deck.

Check out my video review here: https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025.
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17 people found this review helpful
1.5 hrs on record
Tested on Steam Deck OLED!

After years lost to licensing limbo, Pandora Tomorrow has finally returned to Steam - and it’s fully playable on the Steam Deck.
It does require a Ubisoft Connect login, but once you’ve authenticated, you can launch offline by selecting ā€œContinue Offlineā€ and entering your password each time - yeah its annoying, but it works!

The cinematics are locked to 24.76 FPS - an intentional cinematic cap, not a stutter.

Gameplay is steady at 60 FPS, though it doesn’t scale to 90 FPS for some reason.

I built a custom controller layout with whistle and binocular bindings, which you can find under community layouts.

Battery life hovers around 4:30 hours, and with sensitivity adjusted, control feels precise.
Seeing this game officially available again in 2025 is something special - the missing chapter finally restored.

Verdict: Authentic, nostalgic, and fully functional on Deck.

Check out my video review here: https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025.
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11 people found this review helpful
3.9 hrs on record (1.7 hrs at review time)
Tested on Steam Deck OLED

The original Splinter Cell still defines stealth 23 later - and it runs beautifully on the Steam Deck OLED.
No Ubisoft Connect, no online check-ins - it just launches instantly.

There is no native controller support, however community controller layouts handle movement well, though you’ll need Steam + X a few times for the on-screen keyboard. Mouse sensitivity settings affect analog control, so lowering it smooths out aiming and movement perfectly.

Visually, the Deck’s OLED display gives this old Unreal Engine build new life - shadows, reflections, and night vision all look great.
At 60 FPS, battery life averages around 7:30 hours, or 6:45 hours at 90 FPS.

It’s simple, quiet, stealthy and still one of the most atmospheric stealth experiences ever made.

Verdict: Timeless classic. Perfect performance on Deck and no technical issues.

Check out my video review here:
https://www.youtube.com/watch?v=U5Se5clo8cQ
Posted October 18, 2025. Last edited October 18, 2025.
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7 people found this review helpful