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Recent reviews by Soup King

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Showing 1-10 of 19 entries
No one has rated this review as helpful yet
5.1 hrs on record (4.8 hrs at review time)
Has the potential to be super fun, but I think the limited unlocks and the pace progression is a little lacking. Love the visuals (especially the prank deaths), sound design and over all style of the game. Wish there was more content with it! :)
Posted March 25.
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No one has rated this review as helpful yet
1 person found this review funny
140.6 hrs on record (41.6 hrs at review time)
Early Access Review
41 hours and still going. My hand though, almost dead from clicking. 10/10
Posted September 23, 2024.
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180 people found this review helpful
4 people found this review funny
5
8
83.3 hrs on record (60.6 hrs at review time)
Two Point Zoo when? :)
Posted April 13, 2024.
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1 person found this review helpful
64.4 hrs on record (35.4 hrs at review time)
Adoring this remaster. Please give us more features in the photomode though :) More poses, expressions and independent lighting. It's a fantastic idea with so much to build on! <3
Posted March 7, 2024.
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No one has rated this review as helpful yet
8.9 hrs on record (3.3 hrs at review time)
This port is just so, so bad. Always go back because I'm sitting on my computer, thinking about the good times this game an' me had on console, and fire it up. Mistake every time. Sorry Lara.
Posted November 4, 2019.
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No one has rated this review as helpful yet
39.6 hrs on record (25.8 hrs at review time)
Incredible isn't even a word for it--this game is BLINDING.
Posted March 13, 2019.
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6 people found this review helpful
0.7 hrs on record
Absolutely adore this game and planning to let my weekend get ate up by it! The story is fun and the gamplay is snappy and entertaining. I love all the nods to Ghouls n' Ghosts too! You wouldn't be able to tell if this was made yesterday or thirty years ago.

Make a Fritzy plush already! :)
Posted December 7, 2018.
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1 person found this review helpful
353.2 hrs on record (82.6 hrs at review time)
Instant addiction. Couldn't be happier.
Posted October 26, 2018.
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4 people found this review helpful
24.7 hrs on record (16.1 hrs at review time)
Early Access Review
Party Hard Tycoon is a wild ride, but does it live up to the hype? Or are you the person that has to inject it with HYPE!

Let's just start right off comparing the original Party Hard to Tycoon. Is it the same? How are they different? Tiny Build shows off its cleverness with this new release in a few unique ways. Right off the bat with the glaring obvious is the re-using of the entire Party Hard universe and engine. Looking back at the first game, it becomes apparent that it would be an absolute travesty to throw away all those sprites and levels, which are pretty darn magnificent in all their pixel glory. Tycoon recycles this all for a completely new game--stressing the fact that it IS a brand new game, even if old characters pop their head in for a visit.

In Tycoon, you play a party promoter, starting from the bottom and working your way to the top. It's like a coke-fueled, neon Cinderella story of sorts. You throw trash parties in the beginning, working with a meager budget, earning little by little. The success of your parties lands you new jobs from a very peculiar cast of characters. The dialog is appropriately channeled through texting--the authenticity of it all being pushed further by things like typos and text-language. The characters are bold, loud and completely unapologetic, as is the person you play. It's all very interesting and instead of being a nuisance, the story ends up being a welcomed side track to it all (not to mention how you progress via rewards!).

You work on a calendar, which is marked for better or for worse on buffs for certain days, days that aren't good for your parties, and a colouring system. Since you work at a low level and climb up a ladder, there's different clientele to impress at every corner. The poor and the rich have their own flavour of a good time, and it's up to you to tailor accordingly. It's a smart game, and a lot of it is rooted in the tracking of your money and resources. You have to build a fan base, simulating word of mouth. You gain rewards for 'likes', and lose fans when you don't fulfill them. If you can't keep your 'hype' going, the party ends. It's addicting to say in the least--each party you throw having to be better than the last. Seeing the screen light up like a Christmas tree with either attendance, likes, hype or money is more than enough to keep me playing.

You're dropped in at the deep end. There's no tutorial level or much in terms of live help, except the occasional mouseover suggesting if a piece of decor might be good or bad for a certain vibe. The mechanics of losing and gaining fans, followers, aren't clear either. To me, this obfuscation adds a good dimension of gut feeling, and trial and error. Still haven't quite figured it out but it's a heck of a lot of fun getting there.

Despite a few bugs (some of the text messages were unavailable, when notification was showing, and it seems perhaps some placeholder text is still left in there), it seems like Tiny Build is on its A game pre-releasing in early access. I can't find much to say that's wrong about this game if it's your type of play--it's fun to get invested, fun to throw the parties themselves, and fun to live the life of a party planner. -ChickenSupreme/Gamesxtreme.com
Posted October 20, 2017.
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5 people found this review helpful
1 person found this review funny
8.4 hrs on record (8.3 hrs at review time)
An absolute gem of a game to play--Jettomero doesn't take long to dive into, nor is it too deep. You're a robot who is slightly confused on everything around it, blasted into a galaxy you don't know, and events taking place around you with the human civilization that you haven't quite caught up on yet. It's an adorable story that unfolds like a comic book, with super hero pacing that can only leave you feeling pumped up!

The gameplay is so imaginative, easy to pick up and wonderful to experience. You play as Jettomero--a clunky red robot who walks around like a drunken toddler. Not only is it cute to control, it's relatively easy too. There is a bit of a learning curve to Jettomero's general movements, but it really doesn't take long at all to figure it out. He's fun, full of personality, and you can't help but love him straight away. The sympathy he feels for a human race that is clearly scared of him is all too endearing to watch. They fly around, bomb him, shoot at him as he towers over buildings, but he can't help but stomp around fighting for them, and forgiving them for playing on their fear.

There's much to do to keep you busy, that which doesn't pit you in one type of gameplay. Mini puzzles of decrypting can be quite fun, and just challenging enough for accomplishment, but not heartache. Battles commence as you land from planet to planet and find individual Godzilla-like monsters threatening the humans. The fights work like a type-off, in which you have to literally type letters out to gain ground. It's simple and if sailing quietly through the Universe isn't your particular speed--it more than picks up the pace. You also run around stomping holes in the ground to collect appearance items--I have to say, it made me laugh how upfront the game was about the vanity of these collectibles too. For nothing more than looking the part of Hero of the Universe! D'aww!

Saving what I think is the best for last--Jettomero's art style is...well, stunningly gorgeous. It's a treat to look at and walk around in a lavish MS Painted universe. Bright and colourful, bold and unforgiving. And oh, so fluid! I suspect the developers knew what they had on their hands here, giving the player a specific mode to take photos in. It's an art style in a game that I've never seen, and could certainly see being imitated by future titles.

Asteroids to smash, little achievements to keep you going--it's so full of life and wonder, without being too deep. I found it all to be refreshing, and Jettomero's attitude always finding a way to paint a smile on my face. It's an absolute must-have if you generally enjoy exploring things with child-like wonder. I read a review in which someone put it best, "Is it too early to ask for a sequel?" -ChickenSupreme/Gamesxtreme.com
Posted September 21, 2017.
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Showing 1-10 of 19 entries