53
Products
reviewed
0
Products
in account

Recent reviews by Baow Schmeow🐾

< 1  2  3  4  5  6 >
Showing 1-10 of 53 entries
1 person found this review helpful
76.8 hrs on record (26.2 hrs at review time)
Early Access Review
Overall enjoy the game it's like a extraction shooter, with Dark Souls elements of you get Witchfire (souls) from enemies but when you die you drop it all excluding the concentrated consumable ones you can pick up (I think they are 100, 200, 500, 1000 and a big one that is randomly between 2000-4000). You can go back to the map you died on and grab what you lost unless you die again before you get it..... which they do love spawning a ton on enemies on your grave. Also it kinda reminds me of Painkiller that just came out with the weapons and you can equip 2 guns, a heavy weapon, a light spell, a heavy spell and 3 passive items.

But I will say some parts of the gameplay get annoying.

Like in order to get new gear and go to new maps you need to increase your Gnosis level but the more you increase it the more annoy stuff spawns on the map like tiny tornados that seem to follow you and throw you, orbs that give you madness if they are like in sight of you which if that maxes out it drains your health quickly and other stuff.

Also on several maps I believe you have to kill all the enemies on the map (got to the skulls on the map and kill all enemies related to it) in order to spawn in the boss of the map (on one map the boss spawns after clearing all skulls, on another they are in the sewers and I accidentally ran into them I believe I didn't clear all the skulls for that one and another map I had no clue how to get to the boss. I cleared everything then the madness bar started going up and I was going to die so I left). Which then I usually have basically no healing or ammo for a boss fight. But also you kinda need to kill all the enemies on the map to have the skills to help you actually fight the boss.

Also an annoying thing to run into are the Gatekeepers which are basically floating signs that obliterate your health and pull you towards it if you get too close. In order to get rid of them I believe you have to destroy 2 smaller signs. Several times I tried this and couldn't. I destroy one and then the second one when shot pulled me towards it and hurt me.

I used to play the first map to farm witchfire to level up but over time it has become too difficult to do a 100% of the map. I just end up with 0 healing or ammo by the end of just clearing the enemies or doing the one dungeon thing.

Right now I was trying to clear the tower on the first map you unlock (have to have Gnosis level 5 to interact with it). But it was giving me no ammo or healing while doing it making it "impossible" to do. First level of the tower was just kill everything. Second was stand in circles and kill stuff while in the circles to make the circles go away. Third level I had no clue really it said kill enemies but also says something about entering a dream world thing for under a minute where I just get obliterated when in it.

Also some weapon ability descriptions need a tutorial. Like I had no idea how to use the duelist revolver until I saw someone comment on something that you had to like get a kill, then get a critical hit (headshot) and then you go into slowmo and have to shoot at like the right time to do a bunch of damage. In general it took me a bit to figure out how leveling up weapons worked. Weapons have Mysterium levels 1-3. But it will say you need to do like 80 First Mysterium actions to unlock Mysterium 2. Then to get Mysterium level 3 it will want like 120 Second Mysterium actions. So for example there's an assault rifle light machine gun thing it's First Mysterium action is it has a shield that pops up when aiming down sights that can break, so you need enemies to break it a bunch for Mysterium 2. Then when the shield breaks when you have Mysterium 2 it then slows down the rate of fire of the gun and does more damage so you need to shoot enemies during that (or something like that) a bunch to get Mysterium level 3.




I am just trying to level up all the guns and currently losing all my stuff doing the tower now. I might have to look up a guide of someone else doing it.
Posted December 19, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
218.4 hrs on record (67.3 hrs at review time)
Game is overall fun.

Combat is decent for most weaker enemies. For bosses it can get annoying with trying to block/parry/dodge attacks and needing to use certain abilities in order to prevent very powerful attacks where you can have little to no time to prevent those attacks. Plus the parry windows get super small or basically nonexistent on some bosses. PvP is basically whoever has the most attacks that stun or are unblockable wins. If you get like below 50% health while the other player is near 100% (lets say 65%+) they'll probably win the fight.

Story is pretty good only a few annoying things here and there (using English audio and subtitles). Like subtitles being wrong in some spots. Dialogue in English being a little wrong (like I chose a female character and every once in a while they call me a guy, sometimes the text/audio doesn't match or rarely just some dialogue is in Chinese I believe). Or some times the Dialogue in English repeats (something like: "The dog went to the park and played with it's friends" for text but the dialogue will be "The dog went to the park The dog went to the park). Also for side quests and other random stuff it will just be talking with text with no audio and the text can go by super fast and there is no way to redo most of them (if you don't do the main option to complete the task you can keep selecting the same dialogue).

Movement is fun but can get annoying with the upgrade of going super fast. I am used to holding Shift to sprint. Which I think it technically does (might be press to sprint and hold for the other ability). But there is an ability you can get to make you go super fast that activates from holding Shift where you will climb up walls, fly over stuff and it's kinda hard to control at points.

I feel like my main issue with the game is the currencies where you need a lot to do stuff and there are limits. Like in order to get an outfit for one Sect is like 6000 of the currency but you can only get like 1200 per week. Or there's like cats on the map that give you challenges to do and they'll give you bells in one area or coins in the other. I believe there are only a certain amount of those challenges on the map and more stuff in their store than there are coins/bells (they have a few cosmetics, another currency and other stuff). Playing with other people you get Adventure Slips but of course again there's a cap to how many you can earn each week.

I mostly play solo and with 1 other person. The main issue is I do a bunch of stuff in my game and when I join someone else's everything I got (chests on the map, the cat challenges, other collectables which are currency) is there but I get nothing for doing/collecting them again. I feel like every currency's shop they are used in has consumable items like I think Commerce Coins which are used for playing minigames with NPCs, renting properties or doing certain activities, or dyes (hair and clothing) which are only usable on certain cosmetics most of which you have to buy with real money.

Sects are kinda annoying. You can join one at a time and every day you get 6 quest from them to get a currency to buy sect items. The problem I have is you need to do a bunch of stuff to get from level 1 to level 2 to actually get anything good from a sect (their outfit/hair cosmetic). I believe I joined the Midnight Blades (PvP focused... I just want their cosmetics because I like them the most out of every free one you can get) which was talk to a guy and do a few things for him. I worked on them for a bit and their story. At the end of the story it wanted me to talk to their leader to join the Midnight Blades.... issue was I was already part of them. SO I had to leave and rejoin them. Which when you leave most sects you have to do the one PvPvE mode (basically a battle royal mode), didn't really realize this just out of nowhere when playing I was playing that mode and was super confused on how I got there from playing solo mode. I think between this (I believe there might have been a cooldown to rejoin them) I joined another Sect and then went and rejoined the Midnight Blades. I then later somehow started another sects story mission to join them... which I don't think I ever did join them. But my quest was talk to a guy and heal him to work towards joining the sect. But I can't heal him it doesn't give me the correct option for the quest. Apparently I need to leave the sect I am in and join the sect related to the quest to join that sect but there is nothing saying you must be part of that sect to do the quest so I thought it was bugged (logic missing on how am I supposed to be in the sect I want to join to do a quest to join that sect). But if I leave my sect I go from rank 2 back to rank 1 to my knowledge which was a pain because I needed 20 kills in the 1V1 PvP mode which took I think a few hours of get 1 kill, die, get 1 kill, die, etc. (a lot of obliterate an opponent, get obliterated with the very rare close match).


But again overall I do enjoy the game but eventually I feel like it's going to get stale with all the limits on what you can earn and what happens once I collect everything and complete all the stories. It will be play maybe once/twice a week until I hit all the currency limits then wait for the limit to reset the next week? I am starting to get there. Like I don't have enough Commerce Coins to buy certain things to do certain quests/activities, I collected a ton of stuff and I believe I am nearing the end of the current story (I have 1 area of the 2nd/last region blocked off I believe until I get a little further into the story. Not sure how much story is left after that.).
Posted November 29, 2025.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
6.3 hrs on record
Game was pretty fun. But the campaign is only 9 levels split into 3 locations/themes they call Biomes. But they are basically kinda microscopic campaigns where the one biome you are escorting a bomb through all the missions to blow something up which then like every last mission of a biome you fight a boss.

I hope they eventually add more to the game. It is like 3 player coop DOOM without DOOM's dumb have to execute an enemy every 5 seconds because you're out of health/armor/ammo. Instead they have consumable drops of health, ammo or a decoy which enemies will attack (you can find them hidden on the map or just in certain areas). Also there are health and ammo things on the map ready to pick up. I did mostly play as Roch because he got 25 extra health because in the first few missions I kept getting downed. After switching to him I never got downed again. There are 4 characters to choose from Ink makes your secondary attack recharge faster, Void gives you 10% extra weapon damage and Sol Increases your ammo capacity by 50%. For weapons you can only bring 2 guns with you but they have a primary and secondary fire. So like There's a crossbow that shoots stakes with a secondary grenade launcher, there's a machine gun that shoots like saw blades and it's secondary shoots electricity that stuns enemies, there's a rocket launcher where it's one secondary is a minigun that freezes enemies and a few others.

Basically all I have left to do is find a few hidden chest on maps, use the secondary fire of a few guns to master them and get coins to unlock maybe 1 more secondary fire of a gun. Besides the campaign there is another mode that I didn't try it sounded like it was kinda randomly generated arenas to fight in but also I thought I saw it say you couldn't work on weapon masteries during it. Weapon masteries seemed like basically killing enemies with the primary fire of a gun and doing certain things with secondary fire of a gun. Completing those unlocked the next tier of that branch (Primary fire or one of the two secondary fire trees).

I would love if they would add more content in the future and make it fully worth the full price of the game. The end wasn't an ending or cliffhanger or anything it was basically just look at what you did do it on the harder difficulty now.


For movement in the game. There is like a secondary wall jump (jump near a wall you can do a second jump), dashing, grapple points and sliding. I basically never used the sliding mechanic except for one ramp you have to go down that you could slide down that had spikes on one mission. Dashing was kinda cool because you could use it to launch the smaller enemies into spikes or off cliffs or if they were frozen shatter them.
Posted November 21, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet