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Recent reviews by whammybarr

Showing 1-3 of 3 entries
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6.5 hrs on record
While this game could use some polish and finish in its content, it is absolutely worth playing if you want a new gaming experience. It provided a feeling I haven't felt before in a game. The ability to interactively flow throughout interconnected objects in reality is only an experience that gaming can provide. To me, it absolutely achieved its goal of giving a sort of Zen Buddhist environment that challenged my way of perceiving reality. This is purely a meditative game. If you enter into it with that frame of mind, it will absolutely be worth the money and time spent.
Posted September 15, 2017.
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No one has rated this review as helpful yet
2.4 hrs on record
Great for the price. This game is oozing with minimalist atmosphere. The great music and well thought-out aesthetics have a lot to do with this. The platforming is a mix of undeniably easy and overwhelmingly hard. Each level has it's own perceptual personality with it's own level design philosophy to go along with it. The only problem is each of the levels are too short a lot of the time, which made me wish for more. I also wanted each level to have it's own soundtrack because each one fit so well with the levels you first hear them in. Once you go to later levels the songs end up being repeated which is a detriment to the overall feel of the game and the greatness of the earlier levels. All in all this game could use a lot more content but the base ideas for the gameplay and ambiance are all there.
Posted April 29, 2015.
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No one has rated this review as helpful yet
10.2 hrs on record
Not the most polished and straight forward game ever but makes up for it in sheer atmosphere and creativity. Anodyne has given me a feeling that I haven't really felt in a game before. It has the perfect mix of a dissociative dream-like state and concrete mechanics that usher the player along in an unending psychological flow. It also has one of the best soundtracks I've heard in a long time.
Posted March 25, 2015. Last edited March 25, 2015.
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Showing 1-3 of 3 entries