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Recent reviews by EhJay

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No one has rated this review as helpful yet
160.1 hrs on record (127.0 hrs at review time)
Excellent and fun game, the entire map being buildable and destructible makes for some unique gameplay opportunities.
Posted June 16, 2016.
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10 people found this review helpful
260.9 hrs on record (252.0 hrs at review time)
Early Access Review
Robocraft is a really cool idea, build a vehicle from bits and battle it out. Feels like playing with lego and pretending to have battles.. but for real. Pretty great.

But much of the fun is having pieces to play with, and being able to stick a whole bunch of em together.

I do hope the devs read this, I know its one amongst the storm though.

They have consistantly tried to monetize in some way, but I think have fallen short. Unfortunately the easiest way is to put pieces behind some sort of pay wall, experience, credits, tech tree, whatever. As well as have some sort slow progression like we see with the CPU here.

I understand the need for money, the game doesnt exist without it, but the way its currently set up is less fun than it used to be, to the point where I dont play anymore.

If it were up to me, all "default" parts for free and charge for absolutely everything cosmetic, if that means premium to access cosmetic parts/paint or pay for singles, however. No levels, no tech tree, no crates, just big tubs of lego and a battleground, you want paint, or a fancy head or a flag or whatever, money. I understand many people enjoy the whole progression thing though so... not likely I guess.

Maybe CPU tied to level? Fixes underCPUing with big parts against low stocked people but still provides a progression of some kind. Then let me pay to max my level? I'd pay for that, wouldnt be pay to win because I wouldnt actually have any advantages over those people who didnt pay. (cpu matched against cpu, everyone has all parts)

I'd pay for paint colors.. more paint options (seperate cubes into 4 for painting maybe) I'd pay to look "cool", however that might work out. And I have paid to get through some of the progression, but again would appreciate a cut the leveling option and let me max out my level for 30 bucks, or 25 cents a level or something. I want to play the game-game, not mess around with everything that gets tacked onto the game as if its supposed to somehow enrich my experience.. tech tree/xp/levels, earning and shopping, crates.

The problem is this.. right now I have a hard time recommending it to anyone, I dont anymore unless I think the game would really fit that person. When I have in the past, to everyone I could, they last awhile, but got tired playing with the same small pool of parts and small vehicles...

For me again, building a big cool vehicle is at least half the fun, and blowing off large bits of enemy robots while bits of me fly off is up there too.. doesnt happen much at low cpu. I imagine retention of new players is on the lower side. Maybe 20 or so gamer acquaintances have tried it, I thought most would like it... but only 3-4 ever played more than a few days, and only 1 other I think really got into it enough to spend a few bucks.

Maybe the devs feel like the game needs value, like if the parts arent "worth" anything, if players dont need to grind to build big bots, then the game isnt tangible enough or something? Did they get a consultant or come up with the idea that "If you dont value your own work no one will" Or something like that?

I really really REALLY liked this game, I probably spent as long playing it with the independant client as I have on steam. I would have spent more money on it.

The recentish gameplay changes... Im mixed on, variety is nice with the weapons, but there are valid issues with them I guess, never felt like they really "ruined" the game though... Just changed things. Not a fan of the single block choice now though at all. Like more CPU but dont like leveling. Auto self heal feels really wrong.

I do feel like some of these changes were made for primary financial rather than gameplay reasons, whether thats attracting peoplem, I mean game needs people right, could argue thats gameplay but.. cmon... Or encouraging current players to spend more. The crates drop thing feels like a total gimmick aimed at attracting people that play other crate focused games. Its the crate thing that really motivated me to give a thumbs down and not play anymore. The armour thing.. I dont know.. ok? Feels like a gimmick again with the rewards.

I dunno, I dont have a real thought out solution, all I know right now is I want to play robocraft, but not this robocraft. Hearing the same thing from the couple I know that liked it enough to play occasionally. So Im not going to be giving them any money, or talking it up a ton... which I imagine isnt going to help the bottom line, and thats the whole problem here isnt it?

I dont want to give this game a thumbs down, it deserves a thumbs up, it really does.
Posted May 20, 2016. Last edited May 20, 2016.
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