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Recent reviews by L_A_G

Showing 1-6 of 6 entries
5 people found this review helpful
301.3 hrs on record (255.3 hrs at review time)
I email'd the devs after two years of no updates while the Occulus version is still actively developed.
Told me they may do some minor bugfixes, but no features so otherwise this is abandonware.

Buyer beware.
Posted August 23, 2025.
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No one has rated this review as helpful yet
32.7 hrs on record (23.9 hrs at review time)
A surprisingly cathartic experience with the occasional "unity-ness" on account of the engine being used. The downright obnoxious political pro-union messaging in the career mode can put off some (specially those from countries that have strong unions), but even those can avoid it by just not playing the career mode.
Posted September 11, 2022.
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No one has rated this review as helpful yet
27.9 hrs on record (16.9 hrs at review time)
Mixes metroidania level design and exploration with essentially a "soulsborne light" type combat system. Enjoyable, but not without it's flaws, primarily in that soulsborne combat system. Also has more than it's share of performance issues, which aren't fun to run into in the middle of a mass encounter.

A soulsborne game is supposed to be tough, but fair. Packs of enemies in this game can essentially stunlock you to death trough mechanics that are fine when you're 1-vs-1 or 2, but haven't been properly refined for 1-vs-5, 6 or 7. It's also possible to get stuck on terrain in hectic encounters and end up taking a bunch of unavoidable damage there as well as cheapshots from enemies that are 100% off camera and don't even make sound queues so you have no way of knowing they're there until you're hit by them.

A decent effort to copy the soulsborne formula from From Software, but while they got it right for the early parts of the game, the latter part of the game when you start seeing bigger encounters it becomes apparent this didn't get much if any fine-tuning done to it. The hallmark of soulsborne games, and difficult Japanese games in general, being that they're very well tuned troughout. Hard but fair.

However it's still fun to play even if the game even if design mistakes like the previously mentioned mass stunlocks and "death by clipping" show themselves every now and then. Does do also do a decent job teaching you most of the combat system organically, however parrying is something that it totally fails to teach you properly. But being a soulsborne game having to "git gud" figuring out a system that is never properly explained could be considered as-intended.
Posted January 23, 2021.
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3 people found this review helpful
44.7 hrs on record (36.9 hrs at review time)
Great game that does the same things the previous game did, except better.
Posted February 5, 2017.
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No one has rated this review as helpful yet
7.9 hrs on record
With this many hours put into the game you simply can't give a game a bad review...

If you buy this game you can look forward to a fantastic adventure across a post-apolcalyptic United States of America with really good writing, fantastic turn based combat and spades of atmosphere with music from Mark Morgan, the same person who made the music for the original Fallout games by Black Isle.

Remember the original cancelled Van Buren Fallout 3? Remember wanting to play it? This game is then going to be your best bet because this is basically Fallout before Bethesda turned it into Elder Scrolls with guns.

The only negative rermarks I have to make is that like the Black Isle games, the game has a slight tendency for instability under Linux and there are a number of bugs later in the game. Still, if the bugs in the Black Isle games didn't deter you from playing them, the bugs in this game shouldn't do it ether as they're about as bad.
Posted November 26, 2015.
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1 person found this review helpful
1 person found this review funny
11.5 hrs on record
I would give it a mixed review if I could, but seeing how you can only give give games positive or negative reviews, I'm giving it a negative. I'm not saying it's a bad game, just that it's not a very good game ether.

The way I'd use to describe a lot of the puzzles is that they're a bit like programmer humor. Great for when you're part of the target audience, which in this case is other Portal mod community members, but they don't quite make sense for everyone else. A number of the levels require you to do things that in Valve's own puzzles would be trying to glitch things. If you ask me, the game really could have used extensive playtesting with people outside of the mod scene as it seems that the game hasn't really been playtested almost at all outside of the mod scene. The difficulty level was also all over the place with the first hard puzzles coming early and the rest of the game consisting of hard puzzles broken up by medium difficulty puzzles.

In some places after you enter the modern part of Apeture Sciences with configurable walls instead of test spheres it becomes a bit unclear in a couple of places if you're supposed to finish the puzzle or escape it. On the level with a single room split by a physical wall and one that removes your portals and destroys the cube if you pass trough it I spent a good 20+ minutes trying to escape the level trough the missing rear wall as I thought you were supposed to do that.

Another thing that bothered me was the voice messages that were supposed to have been done by the real Cave Johnson. While getting J.K Simmons was definitely outside of the scope of the developers' abilities, the person they did use was simply a wrong choice and completely broke the immersion in the otherwise very well constructed initial areas. Also, while it wasn't as big of an immersion breaker, why would a personality sphere built by an American company speak with a Norwegian accent? Wheatley speaking with a British accent was still understandible as it's still a native accent, but a non-native accent? It quite frankly doesn't really make sense.

The game still had a number of great puzzles, but they were contrasted by a number of ones that were just frustrating and most probably a lot more fun to design than to actually play trough. However for a mod this game had some pretty incredible amount of effort put into it. Specially the areas that weren't puzzles were pretty much amazing and despite the only voicework that actully worked was AEGIS, a lot of effort was definitely put into it.
Posted July 11, 2015.
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Showing 1-6 of 6 entries