27
Products
reviewed
628
Products
in account

Recent reviews by LizBlizz

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Showing 1-10 of 27 entries
2 people found this review helpful
1 person found this review funny
42.6 hrs on record (8.4 hrs at review time)
Fun game, a lot closer to Dark Souls 1 than I would have expected from a game released after Bloodborne which is a great thing in my book.
The game runs perfectly smooth for me but I'm on 1080p.
Posted July 25, 2025. Last edited July 26, 2025.
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10 people found this review helpful
17.0 hrs on record
Censoring a game over a year after release should be illegal
Posted July 10, 2025.
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2 people found this review helpful
493.4 hrs on record (312.0 hrs at review time)
It's a Korean spin on Warframe.

Lots of grinding and different builds to try with Korean character designs on top, obviously lacking the content and QoL that a game like Warframe has gotten over the years but that can be fixed with enough time.
Posted June 27, 2025.
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18 people found this review helpful
3.2 hrs on record
Aggressively mid game
Posted May 10, 2025.
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26 people found this review helpful
3 people found this review funny
3
4
1.9 hrs on record
Early Access Review
It's a strange mix of Dark Souls and Diablo that doesn't really work in practice, Tthey seem to have taken the worst aspects of modern ARPGs and tacked them on top of Souls Like combat and level design.

There's plenty of mechanics meant to take up your playtime like grinding for materials, daily vendor restocks and weekly bounties. Upgrading the main hub is also time gated in a way that resembles some sort of mobile game.

Loot is more Diablo than Dark Souls but, unlike any other ARPG, it's very stingy and unrewarding, most chests will just give you random mats meant for upgrades. You'll seldom get any weapon drops which means you're not given many chances to try out different types and will have to level your attributes for what you actually have instead of what you think you might like.

The way you heal yourself is also very strange and sort of annoying, you're meant to grind for ingredients so you can cook at campfires. Food is the only way to heal yourself, not campfires nor this game's equivalent of bonfires will heal your character. On the topic of these bonfires, they're the place where you respawn upon death and are also how you can fast travel back to Sacra (The main hub), but fast travel is limited to the last bonfire you used which means the game has a lot of backtracking.
Upon death, all your gear loses durability and you have to fast travel to Sacra in order to repair for a fee, this way of punishing death just feels very tedious and gets old extremely fast.

Combat itself isn't too bad at its core, but you'll soon realize that enemies don't feel like they're playing the same game as you, they often have very fast, long combos which can only be interrupted by a parry, if you try to roll through them you'll run out of stamina and take a beating. This is because your stamina is extremely limited and trying to balance offence as well as defence is a nightmare, so the optimal choice in every encounter is to parry. That fact in combination with the speed of most enemies means you're forced to take damage and use up your food until you can commit their movesets to heart.

Overall I just feel like they don't really know what the game is meant to be, I will personally hold off until the game is out of early access to try and see if they figured it out.
Posted May 8, 2025.
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3 people found this review helpful
8.0 hrs on record (4.6 hrs at review time)
Very good game if you like Dark Souls for aspects other than the apparent ball-crushing difficulty, specially after the 2.0 update which apparently addressed most of the player feedback they received on initial release.
Posted April 19, 2025.
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3 people found this review helpful
3 people found this review funny
1
15.3 hrs on record
Combat is where the largest issue arises for this game, it is so parry heavy there's really no point in doing anything else other than that, it's always the correct choice in every single situation and this leads to the difficulty of the game being entirely based on how well you can memorize each enemy's attack pattern.
Enemy design is also poor because they range from crazy high damage with 5+ hit normal hit combos or back to back red attacks to standard sword wielding mooks that can be stunlocked to death within 2 seconds with barely anything in between. But do keep in mind the arbitrary boost in morale some enemies have because if it's high enough, even those mooks can one shot you with their unblockable, uninterruptible red attacks.
It's also important to note the game loves to make enemies summon invisible great shields that allow them to whitstand your relentless onslaughts, this is clearly done to force you to let up so they can throw out an attack you can parry and finally get back to damaging them again. It's honestly understandable, without this most mooks would become truly trivial, the problem is that once you learn to reliably parry them this mechanic just becomes something that artificially extends fights and will quickly become tedious.

The actual pacing of the game is out of whack, you can basically cruise through the game while remaining on level with enemies until you reach the battle Hulaouguan Pass where suddenly there's a spike in difficulty and you'll likely find yourself under leveled and under geared, even if you cleared a considerable number of the available side missions at that point.
After clearing that issue and leveling a bit as well as upgrading your gear, once you reach the boss of this stage you'll come face to face with the personification of everything wrong with boss design in this game: Lu Bu, an absolute slog fest of a fight where you'll spend the first hour memorizing his attacks while struggling with a camera that can't keep up with his wild movement on horseback, halfway through you'll realize the only way you can actually beat him is by standing still and parrying everything while whittling away at his enormous HP and spirit, and when you finally break his spirit you realize you don't even get to do a critical attack like every other boss, he just gets dismounted and his attack patterns change again.
Generally speaking, when it comes to every boss fight in this game you'll often be fighting against a camera that feels like it belongs in one of those ♥♥♥♥♥♥ Sony exclusive "Cinematic experiences", so zoomed in you can barely make out what the huge boss is doing.

Build variety also feels extremely restricted because, for one, there's only 5 attributes. Throw on the fact that all you really need to do in this game is parry and suddenly it all feels very pointless. Even when attempting to rely heavily on wizardry, you'll quickly come to realize trying to open up a fight with any impactful wizardry will put you in an extremely vulnerable spot because of how much spirit it drains, so when you want to use something like poison bog to apply DoT at the start, you limit yourself to a parry or landing an attack (This will likely push the enemy out of the poison bog) to get your spirit back, other wise if the enemy lands a single hit you're spirit broken and will lose at least half your HP. This means that if you want to use wizardry at all, you need to build spirit first by attacking but the reality is that by the time you build up enough, the enemy is either already dead or at the point where just using a Martial Art will get the job done faster.

Easily the worst of all of Team Ninja's "Souls-like" line of games.
Posted April 18, 2025. Last edited April 18, 2025.
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1 person found this review helpful
80.6 hrs on record (23.5 hrs at review time)
Essentially Nioh's Elden Ring
Posted April 8, 2025.
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