9
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185
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Recent reviews by freak

Showing 1-9 of 9 entries
1 person found this review helpful
2.3 hrs on record
Early Access Review
Game is early access, so perhaps it will improve, but it leaves much to be desired.

Gunplay is a little jarring, with ADS being first person while the rest of the game is in third person.

The movement is very clumsy, with characters often feeling like they're walking on the moon, and climbing actions being arbitrarily restrictive.

Enemies will often, and I mean to say often, spawn in direct sight of you.
The enemies themselves are braindead until you are noticed, and I have frequently walked directly in front of one without being seen. They move in jarring, mechanically unpolished ways that will often lurch them out of your sights and cause you to miss a lined up shot.
They also have an uncanny habit of only ever spawning around you, despite the games intention to create a world where you as the player are supposed to be navigating an ecosystem in which you do not matter.

The upgrade progression for characters is miniscule, and leaves little motivation to stick to one character type.
Your reward for prestiging a character, and resetting progress on them as a consequence, is in the form of boons like 5% faster movement speed, or 10% better accuracy.

Inventory management is abhorrent, and it seems if your inventory is full you cannot even view what is within a container, or what item you are looking at. If you want to decide whether something is worth switching out for, you must make room for it first to see.

Cigarettes are automatically filtered into the health consumable slot despite the fact that they damage you.



That being said, there are positive.

The music good, and the game itself is gorgeous, though I personally was never able to exceed 45 or so FPS.




I had high hopes for something better from this game.
There is much visual polish, with little in the way of sturdy gameplay to stand upon.
Give the demo a try, see if you like it. As of the games current condition, I do not.
Posted December 7, 2024.
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No one has rated this review as helpful yet
4.5 hrs on record
yeah its pretty fun
you get to be a cat and do cat things
game could be fleshed out a little better, but its good other than that I think.
Posted August 18, 2023.
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8 people found this review helpful
1
138.7 hrs on record (111.1 hrs at review time)
Early Access Review
Valheim is a game that could be good if the developers understood the concept of quality of life.
No, I'm not just talking about the copper grind.
I'm talking about the everything grind, down to the most basic items.
I'm talking about the lack of options or customization of your world.
I'm talking about how painful it is to build anything more intricate than a box.
I'm talking about the stark lack of meaningful decoration items.
I'm talking about the torrent of raid events that occur only to be a nuisance.

This game is made by a developer who does not want people to enjoy the game.
At every step, there is something arbitrary restricting you that could be easily resolved if it were implemented with more than two seconds of game-design oriented thought.
Posted July 10, 2023.
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14 people found this review helpful
13 people found this review funny
3
461.1 hrs on record (409.0 hrs at review time)
this game indirectly lost me my virginity
9/10 tbh
Posted November 26, 2022.
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1 person found this review helpful
1,139.6 hrs on record (95.3 hrs at review time)
devs please let us use the old UI
Posted June 11, 2022. Last edited June 11, 2022.
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2 people found this review helpful
2,932.7 hrs on record (2,844.5 hrs at review time)
It would be nice if Valve cared about the game again.
Posted September 27, 2021.
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4 people found this review helpful
1 person found this review funny
1
1,518.5 hrs on record (693.4 hrs at review time)
TLDR; The game is fun, but wildly incomplete and core-updates from the developers are nowhere in sight. Heavy time-sink game. Buy at your own risk.

Space Engineers is a perfect example of a gorgeous game ruined by poor and indecisive developers. Of the nearly 700 hours I have clocked in on this game, about a fourth of them have been trying to get the game to work, and half of them have been mindless grinding for resources.
Admittedly, I have leaned more toward the survival mode than the creative mode simply for the reason that survival mode has at least some goals.

The game is, without a doubt, very fun. Having played both Singleplayer and Multiplayer, I only have two large grievances for the gameplay.

GOALS: In a sandbox game, you often hear people say you set your own goals. The problem in Space Engineers is that there are never any goals worth setting. In Vanilla gameplay, your options are to gather resources, and then create ships to gather more resources, scarcely with any endgame in mind, since there is no endgame. The game's attempt at AI is laughable. Planets? Space? Survival? PVE? PVP? This game simply doesn't know what it wants to be. To say that the goal of the game is to engineer solutions to problems brings me to my next grievance.

BUGS: Often times in this game, the problems you are fixing are caused by bugs. Loading screens may very between surprisingly short and unbearably long. Unfortunately, I have more often experienced the latter. The game is unforgivabely unoptimised, and the physics like to occasionally destroy your work, erasing tens of hours of progress spent to get to that point. The game is fun, but only when it works, and that is rare.
You would think that a game with so many holes in both its programming and gameplay, the developers would spent more time working on the core of their game. Unfortunately, with well over three million dollars made from this game, Keen has elected to focus more on downloadable content than the actual game itself. I would certainly call it a bold move to say that the game is not still in a beta state.

Despite these things, for every bad thing I have to say about the game, and I have many bad things to say, it does something right. As a friend of mine more eloquently put, "It is like hugging your favorite cactus."
Posted December 29, 2020.
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