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Recent reviews by EternityIsLong

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Showing 1-10 of 34 entries
No one has rated this review as helpful yet
1 person found this review funny
18.3 hrs on record (18.1 hrs at review time)
:3
Posted November 29, 2025.
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No one has rated this review as helpful yet
0.0 hrs on record
Call of Battlefield.
Posted November 1, 2025. Last edited November 1, 2025.
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2 people found this review helpful
259.4 hrs on record (242.2 hrs at review time)
The impostor gameplay is braindead, they group up and rush like in Call of, giving the reagents almost no chance.

I would like to add that it’s sad and a bit of a slap in the face to allow people to buy items from past events (real money), as it removes the rarity and the 'glory' of having farmed the event, etc.
Posted October 22, 2025. Last edited October 22, 2025.
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929 people found this review helpful
176 people found this review funny
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36.9 hrs on record (0.6 hrs at review time)
There are some positive points, sure — but first, I want to talk about what I already know from the beta, and what clearly has not changed since then.

First of all, the queue system is okay, cause temporary — but the real issue is that it’s impossible to play properly because the game changes the resolution, aspect ratio, and other settings every time you Alt+Tab.
Ahah… €70 game.

It is still absurd how developers promote DLSS or FSR to justify their lack of optimization.
Now they ask you to buy the latest CPU and GPU, for a setup costing more than €4,000, just to run a game sold for €60 to €100.
All this simply because they would rather save money on optimization.
As a result, if you do not have a powerful system, you are stuck playing a slideshow.

Classes

Classes are once again poorly balanced.
You get too little ammunition, so everyone ends up playing Medic—not to heal, but simply to access the ammo crate.

And this is where Battlefield V did better.
In Battlefield V, you could find ammo crates directly on objectives, letting players resupply without depending on the goodwill or proximity of a teammate playing a support class.
That support class has now been completely removed.
The ammo crate also serves as a health kit, making the system even more confusing and unbalanced.

Some design choices seem clever on paper but are actually double-edged.
For example, vehicles now spawn directly on control points, without going through the spawn menu.
At first glance, this is convenient.
However, it creates major risks: the enemy can capture or destroy your team’s vehicle before anyone uses it, and the vehicle will not respawn until the previous one is destroyed.
So instead of improving gameplay, it can frustrate teams and disrupt the flow of the match.

And of course, the ammo/health crate appears on the map for everyone, enemies included.
So if you want to flank stealthily, forget it. People will see your position thanks to your own crate.
Brilliant design choice.

Perks

Perks sound nice on paper, but in practice they are a real problem.
You unlock stronger perks as the match progresses.
So if you switch classes to adapt to the situation, you start over from zero with your new class.
And if you join a game mid-match or late through matchmaking, you will be less effective than players who have been in the game from the start and already leveled their perks.
That is disappointing, to say the least.

As a result, players are pushed to stick to the same class, otherwise they become less efficient.
A perks system that almost makes me miss Battlefield 2042’s specialists.
And that says a lot.

Anti-cheat

Electronic Arts keeps repeating the same line in every Battlefield:
“We are investing in anti-cheat.”
We heard the same thing for Battlefield V, and we all know how that ended.

Back then, their anti-cheat system captured screenshots to detect wallhacks or visual overlays.
But cheat software quickly found a workaround: disable the overlay for a microsecond during the capture, then reactivate it immediately.
Players would not even notice a detection attempt.
And Electronic Arts never fixed it.

Today, they still implement protections such as Secure Boot that inconvenience legitimate players more than cheaters, while ignoring the two most common forms of cheating:

Cronus devices, which can turn literally anyone—even a quadriplegic, no disrespect—into a professional-level player without skill.

PC macros, which automatically compensate for recoil.

Electronic Arts has mentioned anti-cheat measures against Cronus, but we are still waiting to see real results.

And it gets worse: influencers openly show how to gain unfair advantages using methods that break the terms of service, and even when you show EA the proof directly, nothing happens.
Maybe their bot doesn’t understand that this person should be banned? Good luck — I’ll give you a cookie if you manage to get an actual human at EA support.

And what truly amazes me: Electronic Arts reassures players by saying they can disable crossplay.
Apparently, that is their idea of an anti-cheat system.
Incredible.
Except disabling crossplay has already been possible in previous games, and from experience on earlier titles, you would often wait hours to find a few players on a server with crossplay disabled, and there were never enough to actually start a match.
Matchmaking still prioritizes players with crossplay enabled, leaving some servers nearly empty.

Electronic Arts’ Business Model

It is always the same strategy:
a hype-fueled launch, promises of investment, and gradual abandonment once the public relations buzz dies down.

With Electronic Arts’ recent acquisition, shareholders pocketed massive profits.
And it is worth noting that these same major shareholders were the ones making the decisions, while leaving behind billions in debt for the company to repay.
Of course, it is all “for the benefit of the players.”
What casts serious doubt, however, is whether they will actually invest in anti-cheat measures, among other things — past experience suggests this is unlikely.

Summary

In the end, they repeat the same mistakes as in the past:
the same marketing campaigns, the same promises, and the same illusions.
The environment destruction? Just recycled from previous Battlefield titles. No real improvements.
Worse still, the game is less optimized than Battlefield V.

Design-wise, the same story: they sell pre-order skins.
Players get black outfits, slightly less visible in-game.
Not as pay-to-win as some Call of Duty skins, but still the same concept — a subtle visual advantage disguised as a cosmetic.

Anti-cheat? Hard to believe in it.
Optimization? Even less.
And looking back at the beta, nothing really changed.
I will update my opinion after more gameplay, but honestly… it just makes you want to vomit, seeing how much they take players for fools.

I have been playing since Battlefield 1942, and now it’s up to Electronic Arts to show me I am wrong and actually deliver on their promises.
Ah, and beware of the very, very many people paid to only say good things (people I will clearly never be one of).
Posted October 10, 2025.
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No one has rated this review as helpful yet
927.7 hrs on record (695.5 hrs at review time)
.
Posted October 5, 2025.
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No one has rated this review as helpful yet
832.2 hrs on record (740.1 hrs at review time)
.
Posted October 5, 2025.