Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

Zinder, Zinder, Niger



{
if (entity == null || info == null || info.InitiatorPlayer == null) return;
// Eğer hedef NPC ve zarar veren oyuncuysa
if ((entity.ShortPrefabName.Contains("scientist") || entity.ShortPrefabName.Contains("bradley")) && info.InitiatorPlayer != null)
{
float distance = Vector3.Distance(info.InitiatorPlayer.transform.position, entity.transform.position);
if (distance <= 2f) // 2 birim = yaklaşık 2 metre
{
info.damageTypes = new DamageTypeList();
info.HitMaterial = 0;
info.PointStart = Vector3.zero;
info.DoHitEffects = false;
info.damageTypes.ScaleAll(0f);
info.DidHit = false;
info.InitiatorPlayer.ChatMessage("Bu NPC'ye bu kadar yakından zarar veremezsin!");
}
}
}