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Hard Sell

Standalone negotiation game and system-agnostic bartering module

This module is made for use with Mausritter. It may be adapted into other games.

Hard Sell is a negotiation game for 2-3 players that takes less than 10 minutes to play. It is a standalone game that can also be used as a negotiation or barter mechanic inside a larger game.

To play Hard Sell you’ll need:

  • a device with internet access
  • a six-sided die (d6)
  • a standard deck of cards shuffled with the jokers removed

How it works:

One player is the SELLER, the other is the BUYER. An optional third player can be the ARBITER. The SELLER attempts to sell a book about a random topic to the BUYER at above market value (the value is determined by drawing cards), while the BUYER tries to negotiate a lower price. Negotiation involves improvisation and rolling dice with the final price being established by eliminating cards.

How you can use this:

You can use Hard Sell in two ways:

  1. A fun improvisation game where you negotiate with each other.
  2. Mechanics for handling price negotiations and bartering inside a larger tabletop RPG.
$4.00

PDF download

ZIP file download

You can use these negotiation mechanics as published, or use them as a system reference document (SRD) to create something new. You’re welcome to use and adapt Hard Sell in any project of your own, even commercial ones. If you do, please provide attribution to Ten Acre Games and a link back to this page with the following text:

Negotiation rules from Hard Sell by Ten Acre Games, used with permission – tenacregames.com/hard-sell

The game is formatted in a trifold pamphlet and is available in A4 and US letter sizes.

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Also available from: Itch.io / DriveThruRPG

7 reviews for Hard Sell

  1. RatGrrrl Games

  2. Sunny

  3. postcard poet

  4. Quasifinity Games

    This is an excellent little game that balances chance, individual creativity, strategy, and improvisational cooperation. It surprised me by featuring the homepage I set all my browsers to in the rules.
    I recommend this as a stand-alone game for a few minutes of fun, warm-up, or as a ice-breaker.
    Where this game may really shine is as a more-engaging barter system for existing ttRPGs. GMs who know the sell or purchase of a major item is on the horizon will appreciate having this tool in your back pocket to play as a mini-game.


  5. Gilbals

  6. myfunnytime

  7. vandokkenskypool

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