A full set of 54 playing cards – the paper feels soft yet unnaturally durable. The deck magically resizes to the bearer’s paws. Faint whispers can be heard when the cards are shuffled. Each card produces a different magical effect when drawn and cast.
Crafted by four rival hedge-witches for the Hollowburrow clan, the deck went missing, unused by its owner, when the family was betrayed and their hollow burned. Each witch infused their magic into one suit, creating a deck of untold and mysterious power.
This is an item for Mausritter that includes novel magical effects for each card in a standard deck of cards.
As an action, the bearer can draw one card and cast it on the ground, immediately activating its effect. The card disappears after being used (except Jokers that reappear in the deck). Each suit in the deck can only be replenished by the hedge-witch who created it.
It is impossible to know what a card will do before it is used. Characters can pass a one-time WIL save to find out the theme of each suit. If they fail the save, they cannot try again.
A sample of some of the card effects:
- Grow in size to warband-scale for d6 minutes.
- You may force one reroll from any character or the GM.
- Summon a stag beetle familiar for d6 hours.
- Two nearby plants are animated for d6 minutes; following simple commands.
- Shadows envelop your head, blinding you for d6+10 minutes.
- Roll 3d20 and keep one result to use for your next save.
- Redirect up to d6 damage to one nearby creature.
- Permanently lose 2 inventory slots.
- Instantly extinguish all light sources you can see.
- An exact duplicate of you appears for 1 hour, doing the opposite of whatever you command.
and 62 more…







