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timothee neie

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A member registered Oct 16, 2024

Recent community posts

I killed a mob in the first 4 seconds, seems like someone just didn't recognise how to play the game. Think a bit before being condescending.

1200 first try, don't have a point of reference if that is good or not, it's really fun :) 

An easy base of reference would be delving into the different principles of animation. Here is a website presenting some classic examples : https://www.deedeestudio.net/en/post/principles-animation-squash-stretc

The storytelling aspect of the game still feels a bit weak, the mysteriousness of it feels like a shortcut for a lack of telling a story in this case. The character of the guitar player is strong but even his narrative is quite flat. 


Some quite neat puzzles, a challenging boss, the art is full of character, giving much life to the game. The tile set for the puzzles might need a bit of variety (in a way that fits this abyss).


Thank you so much for all of your hard work!

Yes it very much had some merit :)

Also, thank you for leaving behind a nice catalogue of experiences and meditations on these different subjects. Do you still make games? On a different account?

Thanks for the game, finished level 40 :)

Couple of comments on the game. 

First of all it's very much completable.

Next, The movement for all the way until the dungeon is really slow, works well in the beginning but as there are no alternatives, it rather quickly begins to be not fun to move around.

Additionally, the difficulty of different zones starts to feel quite artificial when it is based on being respawned at the beginning of the level, that combined with lag and a couple of minor bugs along the way which makes you respawn more times than is necessary puts a strain on the game.

Small comment, the end of the cave looks like a stalactite looks like a stalactite, it took me a bit of time to understand.

The run and jump section is fun but I experienced recurrent minor lag spikes which completely messed with my rythme. This led to the section feeling like a chore due to having a couple of deaths feeling unmerited (that said, the being respawned at the beginning does work for this section, as it does for the running away from the spirits section, much more so than for the other sections).

I experienced a bug where on exiting the dungeon through the white door, I immediately died and respawned at the beginning of the dungeon. 

Comment on aesthetics, the red clock and its animation are very very nice. A couple of other assets have something to them, a nice aesthetic (for instance, the mannequins, including when they move, the trees at the very end, the presentation of laughterworld, the trees at the very end). Most of it is very generic and copy paster, its fine in relation to the storytelling of the game, even works in its favour. 

Hi! I wanted to report something not intended in the game. I was able to jump over the plague doctor and am not stuck being unable to jump back (the character in the black pool which prevents you from jumping). I was able to jump over with some of the speed tech in them game.