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Schrödinger's Switch 2: Is it failing or soaring? | Opinion
One week Nintendo's console misses targets, the next it soars after the launch of Pokopia – are the company’s superb creative teams carrying it over strategic missteps?
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Head of live operations Eva Ryott discusses changes in player behaviour and how King keeps its mobile hit engaging for millions
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A Game Pass for indie games: meet Indie Pass, a $6.99-a-month subscription launching with 70 titles
Indie.io's Jess Mitchell says that the platform will help smaller creators with discoverability in an ever-busier games landscape
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US Patent Office rejects Nintendo's 'summon subcharacter and let it fight' patent
United States Patent and Trademark Office initially approved Nintendo's submission in September 2025, but announced a re-examination in November
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Program manager Jonas Gawe discusses the challenges and successes of running a game industry mentorship scheme for marginalised and underrepresented people
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MechWarrior dev Piranha Games reportedly affected by redundancies
Former worker cites "economic restructuring" as the reason for cuts
Schrödinger's Switch 2: Is it failing or soaring? | Opinion
One week Nintendo's console misses targets, the next it soars after the launch of Pokopia – are the company’s superb creative teams carrying it over strategic missteps?
Head of live operations Eva Ryott discusses changes in player behaviour and how King keeps its mobile hit engaging for millions
Xbox announces FanFest world tour to mark brand's 25th anniversary
Community event will take place in LA, London, Mexico City, Sydney, Tokyo and Toronto, with more locations planned
A Game Pass for indie games: meet Indie Pass, a $6.99-a-month subscription launching with 70 titles
Indie.io's Jess Mitchell says that the platform will help smaller creators with discoverability in an ever-busier games landscape
Mobile-focused studio Coffee Stain Malmö shuts down
"I couldn't be more proud of what we have accomplished together," says studio's VP of mobile
MechWarrior dev Piranha Games reportedly affected by redundancies
Former worker cites "economic restructuring" as the reason for cuts
US Patent Office rejects Nintendo's 'summon subcharacter and let it fight' patent
United States Patent and Trademark Office initially approved Nintendo's submission in September 2025, but announced a re-examination in November
Program manager Jonas Gawe discusses the challenges and successes of running a game industry mentorship scheme for marginalised and underrepresented people
Tickets go on sale for consumer event IGN Live 2026, returning to LA on 6 June
Two-day event includes exclusive reveals, trailers and playable games on show floor
VR platform Rec Room to shut down in June 2026
"We never quite figured out how to make Rec Room a sustainably profitable business," says developer
Ustwo Games to keynote Develop:Brighton 2026
CEO Maria Sayans, CCO Daniel Gray, and CDO Peter Pashley to discuss the studio's 14-year history
Stellar Blade developer Shift Up acquires Shinji Mikami's new studio
"I don't think I've ever been in a situation where, as a creator, our wavelengths and direction align this closely," says Mikami
Massive Entertainment on extending The Division 2's life while working on The Division 3 – and why the departure of franchise overseer Julian Gerighty "isn't a distraction"
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How game storytelling needs to be done differently in VR
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles