💦 FULL SET: To death and beyond - Collection
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- Submission to Dungeon Crawler Jam 2024
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To death and beyond
A downloadable game for Windows
"We revived something that should have remained dead. It called us ... and we came."
To death and beyond is a small turn-based party-based Dungeon Crawler made for the Dungeon Crawler Jam 2024.
The game is entirely controlled with the keyboard :
- ASDQZE to move and turn around
- F1-F7 to select characters
- 1-9 to attack and use other commands
- ESC to open menu
- ENTER to leave plot texts
(Note : the invisible walls on fourth floor are intentional)
The music and sound effects come from third parties :
- Music from White Bat Audio : https://www.youtube.com/@WhiteBatAudio
- Sound effects :
- Little Robot Sound Factory : https://opengameart.org/users/little-robot-sound-factory
- Ogrebane : https://opengameart.org/content/monster-sound-effects-pack
- remaxim : https://opengameart.org/content/short-wind-sound
- OwlishMedia : https://opengameart.org/content/sound-effects-pack
- CGEffex : https://opengameart.org/content/punch-slap-n-kick
- Kenney : https://opengameart.org/content/voiceover-pack-fighter-40-taunts
- dorkster : https://opengameart.org/content/stone-stair-steps
- Q009 : https://opengameart.org/content/q009s-weapon-sounds
- Lokif : https://opengameart.org/content/gui-sound-effects
- artisticdude : https://opengameart.org/content/rpg-sound-pack
| Status | Released |
| Platforms | Windows |
| Rating | |
| Authors | CryptRat, Mojoj0jo |
| Genre | Role Playing |
| Tags | Dungeon Crawler, maze, Turn-based |
Download
Download
todeathandbeyond_1_0_3.zip 230 MB
Install instructions
Unzip the folder and run launcher.bat.


Comments
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Really cool mini crawl. I like the story and atmosphere, and the mechanic of having to choose to give up specific capabilities as you progress is interesting. Combat is nice and quick and I liked that I could attack with guns before enemies got close.
The wobbly line effect kind of bothered me because it's pretty extreme, so I would have liked to turn that off, but I did get used to it. I also never noticed when I picked up supplies. There's a popup for new weapons, but I didn't notice anything for supplies.
It took me a few tries to get through the fourth level. By now I didn't have the scout, and it took me a bit to realize what was going on with the bombs. Once I did, I moved carefully to be able to react when they showed up, and checked every intersection for bombs before moving ahead.
I ended the game with the mapper, since that was the one skill I really didn't want to give up.
Thanks, I'm happy you enjoyed it.
An option to turn off wobbling (teammate suggested it but I said "hey it's fine" ;) ) and more than a subtle sound when picking stuff are definitely things we should have included.
Ending with the mapper is probably very common but I still think the mapper was a way to limit mapping which fit the game well.