๐Ÿ”ž ADULT: Time control rally/comments - High Quality

Comments

Log in with itch.io to leave a comment.

(+1)

This is a great start! I played with an Xbox 360 controller and I didn't have to map it or anything, it just worked. Yay!
My biggest ask would be for more turning power at low speeds and perhaps a more powerful handbrake. That low speed turning was rough when my handbrake turn didn't work - I felt like I was stuck.  As a dev, if I was doing this I'd add a little bit of steering torque force to help turn the car (cheating!) so that you (the dev) get more control of how it turns in a slightly more arcadey way, and you can also tweak torque amounts to improve the handbrake control. Not saying you need to do this or anything, just saying that's how I'd deal with it to make it a little less reliant on the wheel physics etc. Relying on the steering alone can be tricky to get right, but with some extra spinny torque forces I find you can control the turning easier.
I'm enjoying the style, the graphics, and I really like the surfaces too - they feel distinct. Sounds are good as well.
I love rally games and I already feel like this has loads of character. We need more rally games! Keep up the amazing work! :)

Hey man, thanks so much for giving it a play and your detailed feedback. I completely agree with you on the low speed turning and handling, it's not right at all at the moment - the other problem is that the car essentially only has one gear and isn't really breaking traction at lower speed so the natural rotation you'd get there isn't happening at the moment. That's next on my list of jobs. If you want to see what's going on under the hood there's a little debug mode you can access using the ; key. Things like suspension travel and bounce rate are set to load in from a JSON file and I'm looking to make all the handling charactistics tunable, just still trying to get to a decent baseline.

I was in two minds about putting this up with the handling where it is at but I also wanted to commit to getting a build up. The plan at the moment is to work up a more polished 'vertical slice' to give me an idea of what the final handling and asthetic will be, and I learned a lot from forcing myself to stop working on the game and graphics and build all the back end. At least I've crossed the bulk of that off the list.

I feel like I'm on to *something* here and I'm a huge rally fan too, looking for a very specific type of game that doesn't seem to exist so I guess it's up to me to make it. Just need to stop on the empty calories of 3d modelling and fix the meat of the game now. Hopefully you'll follow the progress and really appreciate the advice, will defintiely follow your suggestions

I'm really glad you posted the game up there - I know it's early days, but it's already really cool and I'm genuinely excited to see where it goes. Please keep up the awesome work, we need more awesome indie racing games - ESPECIALLY rally games as cool as yours!! :)