๐Ÿ”’ EXCLUSIVE: Post/ - Collection

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Hey man, thanks so much for giving it a play and your detailed feedback. I completely agree with you on the low speed turning and handling, it's not right at all at the moment - the other problem is that the car essentially only has one gear and isn't really breaking traction at lower speed so the natural rotation you'd get there isn't happening at the moment. That's next on my list of jobs. If you want to see what's going on under the hood there's a little debug mode you can access using the ; key. Things like suspension travel and bounce rate are set to load in from a JSON file and I'm looking to make all the handling charactistics tunable, just still trying to get to a decent baseline.

I was in two minds about putting this up with the handling where it is at but I also wanted to commit to getting a build up. The plan at the moment is to work up a more polished 'vertical slice' to give me an idea of what the final handling and asthetic will be, and I learned a lot from forcing myself to stop working on the game and graphics and build all the back end. At least I've crossed the bulk of that off the list.

I feel like I'm on to *something* here and I'm a huge rally fan too, looking for a very specific type of game that doesn't seem to exist so I guess it's up to me to make it. Just need to stop on the empty calories of 3d modelling and fix the meat of the game now. Hopefully you'll follow the progress and really appreciate the advice, will defintiely follow your suggestions

I'm really glad you posted the game up there - I know it's early days, but it's already really cool and I'm genuinely excited to see where it goes. Please keep up the awesome work, we need more awesome indie racing games - ESPECIALLY rally games as cool as yours!! :)