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Double Z
A hobbyist romhacker and programmer, I've been designing, porting, or modding games for years, starting with various lost media coded in TI-BASIC, then Visual Basic, followed by experimenting with assembly coding via 65c816 (SNES) and 68000 (Genesis) romhacks.
Since the onset of COVID, I've dipped my toes into 6502 coding, particularly for the NES, and am looking to share some of the rudimentary programming I've learned here.
Games you might "know" me for include:
- The various Double Z mods and 2KTE series of NBA Jam T.E. (for SNES or PSX)
- The TMNT of Rage series for Genesis
An 8-bit educational game that's part score attack, part speed runner
Educational
Play in browser
An SNES romhack that makes a crazy fun basketball game even crazier
Sports
Play in browser
a 16-bit 2-on-2 basketball game with expanded rosters & 30 years' worth of player updates
Sports
Play in browser
A series of patches for a turtley-themed 16-bit beat-em-up
Action
Play in browser
An insanely hard 16-bit beat-em-up starring four radical reptiles
Action
Play in browser
A 16-bit beat-em-up for Genesis featuring some radical reptiles
Action
Play in browser
A three-pack of pong variants for your 8-bit NES system, featuring certain radical reptiles
Sports
Play in browser
Various QOL improvements for a classic M-Network 8-bit space shooter
Shooter
Play in browser
8-bit hacks supporting a (hopefully) inspirational resilience theme
Shooter
Play in browser
















