💥 TRENDING: Cycle - Complete Album!

A downloadable game for Windows

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The tower of the stars, which is responsible for power all around the land, mysteriously shuts down. Lana, who's (now deceased) mother restored the Tower of the stars' power before, sets off to find the truth: About her mother's death, and about the tower's mysterious shut downs. 

Cycle is an exploration game in the vein of Metroidvania games and inspired by various Game Boy Advance games. This version is a short demo of it. 

You can find the game's twitter over at: https://twitter.com/CYCLE_en

Download the game's OST over at: https://moti-terminus.bandcamp.com/album/cycle-demo-official-soundtrack

Purchase

Buy Now
On Sale!
20% Off
$12.00 $9.60 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.60 USD. You will get access to the following files:

cycle.zip 532 MB

Download demo

Download
cycle_nextfest_1_1.zip 518 MB

Development log

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Comments

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Hi, I'm interested in buying the game. It looks really nice, but I'd like to know if it runs on GBA emulators.

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It sadly does not run on GBA emulators. It's currently only an executable, but perhaps somewhere in the future it'd run on an actual GBA/emulators!

Are there any plans to release the full soundtrack? Sadly, I can't play the game without Chinese support, but the music is beautiful!

There are plans on releasing the full soundtrack! Once there's a set date and info, I will make a devlog about it.
I would also like to translate the game in the future! Though that will probably take more time... but thank you for being interested in it!!

Is this still a demo?

Hi, yeah! Hopefully the full version will release soon enough, but there's sadly been some inevitable delays.

Hey, really enjoyed the demo, am trying to 100% it now, am currently at 93% map with 8/8 key items, have spent a lot of time trying to find what I missed but can't seem to find any unexplored paths that aren't covered by the yellow blocks. I don't have access to the middle teleporter in the list, seems like that's probably where I'm missing stuff. How do I get there?

Would it be possible for you to send me a picture of your current map, aswell as the teleporter list? That way I can be certain in telling you which parts of the map you're missing!

Here's a screenshot, went for the right side of the map as it seemed like that was where I was missing something, and the map won't fit in one screenshot.

Hello!
You're still missing some secret rooms in the Temple of Loathing, specifically in the middle road. there's also the secret room that exists in the construction area if you go a certain way in the main bridge.
Sorry for the late reply and good luck!! It's so heartwarming to see you love the demo so much as to 100% it...

Can't seem to find the missing rooms in the Temple of Loathing, have rubbed up against every wall in the middle and nothing. Are the statues near the crossroads anything to do with it? They seem like they might be meant to correspond with the hidden shrine clues but can't see how. Also is the secret room in the construction area the one with someone sleeping on a bench when you exit out of bounds in that are?

Some entrances are blocked off if you don't have the statues in a certain state, so try playing around with it! And yes, that's the one. Either way, I'm checking to see if perhaps there's something faulty with the code to calculate the map precentage, so i'll let you know!

what I say may sound harsh but I genuinely see potential in the game and want it to be better so I'm gonna say everything negative I have about it first

the jump is very clunky both too high and too floaty but I get it if you keep it by now cuz I assume you planned the game around it and it would be very hard to change

wall jump is very annoying to perform cuz you need to mash + I had trouble with jumping away from the wall

the enemies are just there to be there they aren't interesting at all (an exception is the dark red place and those are okay) and barely do anything from a combat perspective they were more annoyances than anything (includes the two bosses I got to I beat them both on the first try without any trouble)

charge up for the slash may be too long but if you plan on giving upgrades that shorten it then it's fine

the slash itself is too short you need to get extremely close to an enemy to hit them or you need to charge up which like I said is too long

while it's great that you have nonbinary characters you shouldn't have the pronouns of every character in the dialogue box it makes no sense from a story perspective that when the main character meets new people she already knows their pronouns + it interrupts immersion (this is just a bit annoying and I wouldn't actually care if it's changed or not just my piece of mind)

this only happened to me in the assist room but you need to make sure that the dialogue box stays on screen cuz when I was to the far left I couldn't read anything on it

now to the good parts

both the music and art are great

the ability to jump from a dash to get a further jump is great

the UI is very good (maybe make it possible to zoom on the map but not necessary

the story is interesting and I am engaged and want to know more

the secret shortcuts are great (I only found one but assume there's more)

Hello! Thank you for the feedback, it's very much appreciated!
I've taken notes of these, and I'm gonna see what I can do (though there will be stuff I won't change like the jumping mechanics, as like you said, those are pretty integral to the game).
I'm really glad you enjoyed your time with, and that the story and direction got you engaged.
If you haven't already, I recommend reopening your save after the Verona fight. The demo goes further, and offers new areas, aswell as new weapons and bosses!

I have and I went into the mall a bit and haven't gotten far but I plan on continuing soon

a thing I forgot to mention and just remembered is that you should make some alternate dialogues for some things 

there were some characters in the construction area that I only met after I beat the boss and they sounded like they knew me already which I assume is a continuation from if I talked before but it doesn't really make sense

I'll consider it, but please don't say things like "you should make <x>". While I appreciate the support, it feels very demanding.

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sorry didn't mean for it to sound like that it's your game after all and you can do what you want with it

Very cool!  Excellent graphics and sound.  I like the what I've seen so far of the setting and the premise is promising.  Good luck as you continue working!

If you don't mind sharing, did you build your own engine for this or are you using some middleware?  Either way it's very cool!

Thank you so much!! 
I'm using game maker studio to make CYCLE, but I'm doing all of the programming myself!!

(1 edit) (+1)

Ah, I see!  And thanks for letting me know 🙂

(Zero judgement on my end regardless of engine choice or how much/if you are coding.  I was just curious cause I mostly do 2D games myself and am always looking to learn about new tools.  🔧)

I found a bug. I wanted to sit on a bench so I dashed into one quickly then my character sat besides the bench, she was floating, it kept sitting and getting up but I couldn't control her. It also didn't heal her. I'm sorry I tried to explain it as much as I can, English is not my first language

Also maybe you can add more dialogue options with characters? For example that girl who wanted us to find her sister, we can tell her when we find her sister? I know that's like a side quest but it would add more fun, so it's not really necessary 

I loved this game a lot! That secret rooms make me wanna explore more, they were chilling. The soundtrack and art is so pretty! I don't know how to criticize a game, I hope I helped somehow

(+1)

Thank you for playing! Don't worry, more dialouge options are planned for the characters! 

As for the bug itself, I can't seem to make it happen so I can see what went wrong, but I'll keep trying and hopefully solve the bug. 

I'm so happy you enjoyed it, and you helped a lot! I'm currently still working on the rest of the game, and if you want to see that, you should head over to the game's official twitter, where I post new stuff from the game as soon as I make them: