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ferruix

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A member registered Jan 02, 2017

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This was a fun game! I encountered a crash while ascending:

Crash

I think I beat everything! This was a great game, and I did feel happy playing it.

I wondered why the music changed with one of the options? There were also some symbols I didn't understand yet...

I really enjoyed the little discoveries you make along the way, learning more about how the board works.
After I beat it, I finally realized who the author was! Thank you for Fidel Dungeon Rescue!

This is fun! My only gripe is that I hit R instead of E about three times accidentally, resetting everything.

I beat it, the final boss was tense! It looks and feels great. Really well made, lots of fun.

Minor issue: you can click a bee as it's on the way to deliver honey back. The honey gets counted, but the bee sits down waiting without any honey until clicked.

This was fun! The controls feel really great.

It's cute.  The winning strategy is to run around for a while ignoring enemies while gathering souls, until you have a ridiculous protective ring, then hold down LMB.

It was cool to control! In the second level it was tough without lookahead because I kept guessing wrong whether to use a little guy or the big guy.

Simple and fun! Small bug: if you catch a deer and then immediately die, you beat the level. When the next level loads, you can't move.

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Got the true ending! This game is awesome, seriously great pacing, and there's so much cool stuff near the end.

In terms of difficulty I think this is on the easier side of Sylvie games. The platforming was really fair, tons of variety, nothing frustrating about it at all. Definitely worth your time.

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Minor bug (spoiler image!), rot13: Jura qlvat gb na ryrzragny ybeq, vs lbh ubyq gur qbja xrl, lbh'yy ragre gur svtug jvgu gur birejbeyq HV.

Edit: fixed in v1.1

I beat all the elemental lords! I wonder what to do now...

Cowkitten is a clear winner by far.

The engine is really solid, it looks and feels great to play. The levels were way too easy and didn't really have any ideas to communicate, so the actual gameplay wasn't so interesting. Honestly, my favorite part was the menu system, which felt great to navigate.

This was fun! I've never really liked riddles, but these weren't too obtuse. The drawing mechanics were really clean, and paging through the books felt great.

Really lovely presentation but way too easy gameplay.

I couldn't figure out how to serve a customer. I filled all the roles, but nothing was happening.

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This was fun! My only note is that I couldn't figure out how to arrange the parties, I didn't understand the swapping system and the limited actions. It would be nice to have a simpler interface for arranging the parties. It would also be nice to see more battle information on the battle screen, like what items they have equipped, how many potions, etc. I didn't understand why the monsters kept regenerating HP. Overall really fun and loved the atmosphere.

Also I would like to chill in the hot springs myself!

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It was fun! The stars were how it felt, the graphics, the sounds, and some of the abilities. The combat was a little too simple, basically everything was trivial to beat. Really strong base for a game.

That was really fun!

I liked the premise, but each level was too close to each other. I wasn't particularly creative, and it's possible to brute-force levels, so it became kinda tedious. I got to about level 26. After I figured out a rule, I mostly wanted to learn a new rule.

really enjoyed this game. It took me about 8 hours to beat it, although a bunch of that was sitting idle. Instead of being just about making numbers go up, it was actually a series of rewarding puzzles about how to unlock the next stage of development. Really, really well-designed.

Shame on me for not believing that "The Twilight of the American Sommelier" was a real article.

Cool game, particularly the style and the engine! It reminded me of the puzzle game English Country Tune, which I recommend.

The puzzles themselves were really straightforward, and I didn't have to grapple with any contradictions. So they were a bit tedious.

I had trouble gauging height at some points. Being able to wiggle the camera a bit with the mouse would have helped.

Beat it! I went exploring and found something that helped. I had a lot of fun.

Really fun so far! I'm stuck on what I think is the final boss...

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It seems to happen whether in fullscreen or not. This is the error that occurs:

Uncaught NS_ERROR_FAILURE:
    createImageData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    convertToData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    addAtlasAssets https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    createAsset https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    getTilesetIndex https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    Fa https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

I wasn't able to run the game (Firefox). After I selected the "Enter..." button, it froze on the "Loading..." screen while playing music. When I pressed Esc to exit fullscreen, the game went black.

It was fun but really easy. I got the Duplicator spell early-on which doubled my damage, and then I invested solely into red attack upgrades and weapons with lots of projectiles. Then as soon as something would spawn, I'd stand next to it, and it would explode, so there wasn't much strategy left.