⚡ NEW: Gallery - Collection

Skip to main content

FoxGirlFan

149
Posts
5
Topics
168
Following
A member registered Jan 18, 2023

Recent community posts

(1 edit)

Defeated in battle, simple as that. As for the TF gacha, it was the artefact that gives 2 TFs and 2 TF items. Also found another potential bug, where the green crystal that boosts healing does not start tracking floors cleared until after you obtain it. This might be intentional, but previous versions had any floors cleared take effect immediately.

Somehow all my healing items were staying with me when I died, but they did go away when I completed my run. Also, the Dragon TF item I got through the TF gacha artifact transformed my arms... into Mermaid ones.

TF item spot

Nothing was banned, and I was in a floor in the first area, with only a few artefacts.

Randomly had the game lock up when picking up a TF item a few seconds after a Tanuki Statue. No idea why because it only happened after several hours of playing the new version

I know in RPGMaker VX you can set events to play on load with a plugin though I know this is made with a different version. Looking into things a bit more there is a script command to delete saves in some versions as well. Perhaps you could use an autosave plugin and have loading a save delete the autosave? Generally those use save slot 0. It wouldn't be a perfect fix, players could still load the autosave once, but if it only autosaves at the start of a floor anyone who gets in over their head likely won't be able to escape even with a second chance.

I'm finding individual runs to be lengthier than I'd like and the lack of saves really isn't helping. Is there a way to quicksave when I'm done? I don't mind having a limited amount of saves during a run, but it would be really nice if I could just put down the game for a while and come back to it exactly where I left off.

Does Silas have an ending yet, or is the achievement listed in the update notes all there is at the moment?

This is so stupid. Itch.io already has a setting to filter out this stuff. Why remove it when there is already an option?

Eira can't do anything, not even staves. It's a lot harder without healing.

Been having fun, but Chapter 5 is not balanced. Either you walk across the river and skip everything or deal with an absurdly strict time limit. I was on the last turn and was only able to make it because I had one of my units just run for the exit. Then, three longbow jerks decided to spawn in and could have blocked my path. Keep in mind that I am very experienced with Fire Emblem and that Chapters 1-4 are easy even on Hard mode. 15 Turns is just not enough time. I was thinking that maybe after Turn 15 a bunch of super-strong enemies should show up at spawn as a death squad, but then the bridge suddenly appeared nearly destroying my run 2 turns from the finish.

How do you turn off the info in the corners? It's taking up more screen space than I'd like, and the Objective covers up the pop-up portrait.

Demo, PC

Don't know why this is happening, the file is in the right place.

Literally unplayable because the lady who gives the one-shot item gets in the way of pathing for the first battle softlocking the game.

How do you get access to the basement safe code? All I have is the hint and the owl with a 4 on its forehead. The crow puzzle was one I thought was very clever but I have no idea what to do here.

I can't leave the bedroom, the door is only interactable from one side.

CelestialMagnolia.png isn't in the game files