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Normal maps displayed incorrectly for inbuilt meshes.Β #16009

@Biliogadafr

Description

@Biliogadafr

Godot version: 3.0 59e83af
OS/device including version:
Windows 10, GF970

Normal map produce wrong results with inbuilt geometry.
crazy_normals
Project:
crazy_normals.zip

Steps to reproduce:
Create MeshInstance and set mesh to 'new PlaneMesh' (or quad or box). Create material for it and add normal map. Add light into scene. Normal map will show incorrect results.

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