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Sry for my bad english.

I haven't played it much. And I don't know if something like this is already implemented... But just in case, here's my suggestion:

What happens if a criminal swaps with your or steals your facial/physical features?

The player might be forced to clean up their identity, go into hiding, or accept a temporary new life of crime.


P.S:GoodGame. But perhaps you should use AI, draw, or talk to a fellow artist for background generation. Games made with photos... Look stranges.



It would be really interesting to watch NPCs steal from each other (including stealing from the player), it would make the game more active.

Two things, first I dont like being stolen from in games. Second I have no intention to add any criminal NPCs right now, and adding the mechanic was hard enough as is.

In any case, I like your game, and I’m looking forward to the updates (by the way, about bugs, when I steal someone’s Appearance Details, it doesn’t change and stays the same)

LET’S GOOOOOOO

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So, in just under 3 weeks I'm now the town mayor with biggest boobs and ass, over 12ish positive traits purely exploiting the fact that trades can't go under 0, so trade negative traits, then take them back by also taking other things whilst it still being 0

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Believe it or not the town mayor is no where even close to the most profitable job. Also the negative trait thing will be fixed next patch.

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Which one is it then?

That's for you to figure out yourself 😉

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I don't want this, and I don't think you do either, but just to check, when you said certain traits that won't be added, I saw that one trait that wasn't there was legal Loli. Are you going to add that or did you forget about that and add that to the banned list?

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Of course I'm not adding that. It didn't even cross my mind when making the list. There's several things I'm certain I never even thought of that aren't on the list but would qualify for the list.

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Good. That's disgusting, and while I am okay with some games adding the legal version since I know some people like that, I don't want the games I play to have that

Is it just me, or I can access the commercial district (I'm not sure of how It's called) from the red light district but I cannot do the inverse? Instead I need to go from the district to downtown then the red light

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I'm not that big on NSfW games, but I can see this game being pretty good if executed well!

Maybe you can include some animals and a 'Species' trait in a future update.
How it'll work? I'm not sure, I'm just an enjoyer of animal transformations lol

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Currently I have no plans to add anything beyond what I would consider within the supernatural ballpark. Most animal traits would not fit into the game I'm making.

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Alright! Either way, hope your game does well! The concept is great ^^

Question how do you get employed or get a job thank you

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Cafe, or trade for a job.

By getting a job /j

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Looking forward to seeing new content to the game and explore it when it's in it's final form. For now I claim my "Before finished release" badge

Idem

(2 edits) (+1)

Played the game a bit and just wanted to say a couple things.

First, it was a bit confusing for me to get a job, because logic dictates the first thing I should do is look around at places looking to hire, it was only on the third day when I realized I didn't actually need to sleep ever that I decided it's fine to just be a hobo and look for traits I want that I discovered you just trade jobs with people (not that having a job really helps you as far as I'm aware).

Second, I'm not even sure if there's any point to stats other than charisma atm, I would guess you'd have something planned considering they're there but it's a little awkward.

Finally, the trading system is actually busted lol. I once traded equivalent bust and butt to someone in return for them giving me all of their traits other than their desired traits. I think just making desired trade discounts scale multiplicatively instead of linearly would fix this somewhat, it's pretty weird when taking a beneficial desired trade trait from someone actually reduces your overall costs. I think bust and butt trades were also always desired trades for some reason. Oh and it would be nice if you could see trait stat increases on each trait, I can't keep track of what's what when I trade for 8 traits at once.

I'll look into fixing and changing some of these things in patch 11. Patch 10 is already pretty close to completion so it'll be a bit. Stats actually do affect income for all jobs. I fully intend for money to play a bigger role later but as of now the game is still in early development and I want to test and get feedback on mechanics as I roll them out.

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Question, ever thought of adding bigger sizes? I think it would be pretty neat.

(1 edit) (+2)

Depends on if sizes are in high demand from my patrons. But currently I'm satisfied with the current sizes. (Also I can't even think of an NPC that would have bigger than giant.)

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I mean there's also massive and possibly hyper? Tho  hyper tbh is more of a eh to some people. 

(1 edit)

That doesn't change my view on it. I currently have no plans to add a bigger size unless my patrons deem it so. If one of them requests their NPC to have a bigger chest size than what's currently available, then I'll add it to the game through their NPC.

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Right. It is a fun game with good potential. But i wanna give proper feedback

The trading system: It is is fun. But needing to match the point score before trading is a slog. Especially trying to get a job in the early game. Especially since the net result is that you can never gain points from a trade.

Moving the requirement to half points could be better for balance. Low trade chance but still possible. So you can gain points

That or make it so charisma influences your trade chances and thresholds.

Beginning: The beginning is a slog. Especially with lack of explanations or tutorials it can take ou 2 weeks to get a first skill (speaking from experience) A guide or similiar explanation section would help a lot

The world: The world has a great beginning. There are a lot of locations but they feel empty. I’d reccomend focusing on character conversations

The shady alley: The shady alley is basically always a net loss. With over 100 different shady trades i only got about 10 positive changes. which were like +3 on avg.

Overall i am interested where this goes too. Keep up the good work

Alice the code goblin

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Charisma, trading, and persuasion actually do have an effect on trading. Also next patch if all goes well, the world might feel a little less empty.

what is there even to do? when i tried to explore i kept running into Work in Progress, only thing i could spend money was housing, all trades required me to trade in all my stats and couldn't use money

Currently, there's limited gameplay as this is an Early Alpha build. If you wish to suggest ideas, please check out the survey.

is there a way to get better trades? im basically stuck with a ton of negative traits and no positive ones, cuz every time i try to trade, i need to heap on everything i have just to get the value even.

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Actually you can get more traits from the bluefin development center without any drawbacks aside from spending time.

yeah but retraining for them takes longer each time, disincentivizing you from actually trading those traits away

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I'd say right now the game is still a bit too early in development. If you do wish to give me feedback feel free to fill out the survey I made recently. 

Really solid foundation! I'm excited to see more. I did want to ask, is the end goal going to have a story with characters, or more of a sandbox with expanded interactions? Purely from a curiosity standpoint, obviously you can have both, but again, wanted to see your vision more clearly. I can't lie it's hard to give more direct feedback, maybe adding in a scene or dialogue when a trade goes through? Something in the realm of watching the changes happen to them, and then your own? Regardless, I hope all is going well

I do hope to add more flavor to the world at some point, but first I need to add more functionality to the game.

Can you implement genital swapping? That could be interesting.

Not currently planning to due to other mechanics that are far more important. For example, jobs need proper implementation right now.

(2 edits) (+1)

In my experience (maybe I'm being blind or dumb here, I'm not sure), even if you have maximum stats, you can't trade for a job, as there's nothing you can give to obtain the required points to have any chance of trading success. Maybe adding stats to the tradeables list or some other way for people to go on without using the debug menu to add traits to then trade away. As a note: I haven't played the most recent version just released; this is my experience with everything prior. I have tried to go for most jobs.

Right now, the only way to gain traits outside the debug menu is via the shady shop in the current version. I will make more ways in the future, but currently I want to make more of a foundation for the game before I add more ways to do things. Although within one of the next few patches I will likely make the starting traits tradable.

Pretty fun lil game so far, just wanted to report a bug I found, When entering the debug menu while the "body" menu is open, the game gets stuck in a loop between the "return to game" and "back" buttons on each respective menu.

I actually found that bug myself while testing something else lol.

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ദ്ദി˶˃ ᵕ ˂ )✧

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Looks really fun. I am just having issues with scrolling on mobile. Any solutions would be appreciated. Any suggestions?

I've now added a scroll bar, so hopefully that helps.

(1 edit)

Looking good so far! I found a few bugs, In the character creation screen when you pick a trait or remove a trait it resets the Pronouns, Gender and Appearance. Also on the successful trade screen where it says what body parts you received it says what body parts you gave away instead.

Thanks for the input, I'll look into fixing these.

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Update just now was just to give it an image so the game can be indexed.

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praying this won't flop 🙏

The game itself looks promising. The only bug I had was Shady Shop, Bluefin Development Center and  "Trades Remaining Today" do not update after 24 hours.

Will do my best to fix those in the next update.

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How do I get a job?

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Currently only via trading for a job with your stats being high enough, I'll probably have the game tell you the minimum needed in the next update.

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Just putting this here, if you find any bugs related to the Debug Menu, don't tell me about it as that menu is intentionally only for me to test things and not intended for anything beyond testing. So use it at your own risk.

The dropdown for the debug doesn’t work :P

That's why I said its buggy and only intended for testing, as I have no intention to fix the half broken debug menu.