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Drunk ex-cop that may or may not be suffering from some form of delusional impairment? Check.
Inanimate traffic cone partner, with black marker pen facial features? Check.
An alternate reality/dimension where Santa's reindeers have set up their own gooning picture house? Check.
Punching God in the face? Check.
I mean, there's a helluva lot of other things going on, but those are the bits that I can remember through my scrambled brain after playing this. WE NEED MORE MAURICE. WE NEED A SEQUEL.
I caught 2 of the post-it notes in the demo, assume the other numbers for the vending machine will be in the full version!
Hopefully Rosa makes an appearance too...
The little details crept up in ways that made me feel insecure of what was going on - a lot of games in this genre obviously make the player feel guilt, which manifests to what they're seeing - this plays a factor with WHAT'S ACTUALLY GOING ON but the gameplay mechanics, atmosphere and sound design made me think... as the player, am I THINKING this or is it actually happening? I tip my hat to you, as someone who's played a lot of these types of games it was refreshing to feel whether what was happening was real or not. Cannot wait to see what future projects you end up releasing.
Part 70's movie slow burn narrative, part John Carpenter creepiness factor, man this had me hooked from beginning until the end. I, for one am looking forward to the next project from Storbeed. I hope you are too.
I feel like there's also hidden lore/gameplay with the staircase that leads to nowhere, the grave and the ring of mushrooms. Or perhaps they're call-backs to other games from the dev? Either way, although short and succinct, this was a great way to get the yuletide festive horror in full swing.
The general censorship of this game baffles me from platforms such as Steam and Epic Games, but from a developer standpoint any kind of controversary can only help spread the word. And for an indie game that's only a good thing. Yes, there's metaphors akimbo with Horses. Yes, there's scenes that make the player feel uncomfortable and yes, there's moralistic 'decisions' that make the player feel like an unsuspecting Milgram experiment participant...but that's really the point.
Any game that makes the player think and ask themselves questions after the credits have rolled is always going to be championed in my books. Support this dev and play Horses for yourself before jumping on any bandwagons.
Now, where's my beautiful stud? Daddy's got to rub himself.
It will be interesting to see if Rachel's brother makes an appearance in the full game - and generally intrigued to find out more about Harold and Margaret. Will definitely be checking out the full release.
Only potential bug I saw in my playthrough was Margaret's face when we first see her - didn't know whether her face was meant to be blurred or not initially?
This started out quite promising - with the narrative that Dorian was escaping from a stalker-ex type. Although the tropes involved (going to the grocery store, unpacking in a new apartment, cleaning up etc) are now feeling a little stagnant with these types of games, I felt there was a missed opportunity with the ending. There should have been more backstory to Dorian's story - and the 'fragments' were a little obtuse. Ambiguity is great and leads the player to question things after the credits have rolled, but I feel there should have been more info regarding the man in the shite vest, for example.
This could potentially be a good prologue for something far deeper, because the story is there, lurking in the dark. Hopefully we'll see more of Dorian in future episodes...
Much like Any Port in a Storm, DastardlyFool鈥檚 latest entry is that rare strain of indie horror that lingers long after the game ends - haunting you not with jump scares, but with questions that won鈥檛 let go. Is it a meditation on postpartum depression? A grim reflection of our climate-anxious world? A David Lynch-esque descent into the surreal anxieties of parenthood? Or simply a fever dream wrapped in counting people out of a window?
Play it yourself and decide. I, for one, can鈥檛 wait to see what this developer conjures up next.
Now… where did I leave that can of chunky soup?
OI OI!
YOU WOT M8?YOU WANNA TAKE DA MICK WIT ME? I'LL SHANK YA, YA SLAAAAAAAG.
This had me cracking up in ways that REALLY shouldn't have done. Mad as a box of frogs, but compelling and enthralling all at the same time. And people who aren't propa bri'ish get to learn a few things about our culture. And how engur-land completely screwed over pretty much every other country in the world.
We need to see more of Many in the future. I want to know more about the fire. The fire that consumes her soul and leads her on the path to ascension. Livers included. Great mix of macabre uneasiness and rib-popping humour. Well done.
Keep a little dirt for the Dirt Man
This definitely had a 'Stephen King,' short story vibe to it. I mean, you can't say to someone that there's a door that can never be opened in the flat they're leasing, right? The compulsion to check out the door would be far TOO GREAT!The underlying eerie atmosphere was evident throughout, which for a short indie horror hit the nail on the head. Looking forward to your next project - donated $15 to the cause!
I was a little confused by the ending however, and felt that when the player gets into the 'vault' area, when things are about to get spicy, the game ends. I wasn't too sure what the reporting of the candidates added to the overall arc of the narrative, and felt like this may have been a wasted opportunity. It would have been great to have interviewed multiple candidates and then found out that Amaan was somehow linked to them - or that the player held their fates in his/her hands.
This feels like more of a prologue to something bigger, and would definitely like to see more in the future. Shout out to @OppaiPrincess, @CianBComposer and @SanadSounds for their work on this too!
Who knew that hell would be televised? I enjoyed the aesthetic of this and the voice acting was a bar above some of the indie games out there at the moment. This felt more like a prologue or first initial chapter for a longer game and hope you come back to extend upon this world.
Now where can I get myself some softly spoken angels to whisper sweet nothings in my ear and tell me that the kneeled men deserve the gun?
MARRRRTHA!
Beyondbooleans is certainly bringing the point and click horror adeventures back - especially with Carnival having been released on Steam - this dev is working their socks off!
Loved the atmosphere, and looking forward to seeing the Grey man return...
I particularly liked that each GHL has a particular style, will be interesting to see if you can flit between the worlds when you get back to the hub. If you're a fan of schlocky horror from the 80's then you'll definitely get a buzz from 'Sewer Smile.' I loved the John Carpenter reference and that each 'zone' has its own mechanisms and puzzles.
WHEN IS THE FULL GAME OUT??? SHUDDUP AND TAKE MY MONEY ALREADY!
Did I just have a fever dream? Or has my conscience finally caught up with me? One thing's for certain, Spotty is a very good boy. Yes, a very good boy indeed.
Quite light on the jumps and scares, but an enjoyable experience none the less. Wondering where this story will be going...
Twist at the end got me good too ;)
Nonplace reminded me of some Kafka-esque lovechild of David Lynch and Salvador Dali - do we know why we're in the nonplace? No. Will we get answers in the nonplace? Also, no. But what we do get is an unnerving feeling that we're not alone, and that we're constantly being watched.
Very intrigued as to where this is going, and would love to explore more of this world.Until then, you'll just need to watch this vertical slice. If you're hungry there's some macarons and hearts to eat.
He likes to draw emoji men
There was a tense build up to begin with, but felt like the ending was a little abrupt - did we get to see the smiling man in the apartment? If you decide to continue the storyline of this, it would be interesting to see Aunt Lizzie leaving the facility and checking in on Noah a few years later to find out if he's still doing the drawings...Also think the main guy could have tried to do a bit more to find out where the strange package originated from? Seems like he was adamant to close the loop without trying to do some research! Quantum mechanics are over my head, but it was an enjoyable story, none the less. Well done!
Another surreal, ethereal experience from whilegameisfalse, with some thought provoking and heavy themes at play - I usually do a short recap of my thoughts at the end of my videos, but I was left a little awe-struck as I was still processing all the events.
I gave in to my baser instincts and rifled through the junk to get more seeds, but upon reflection I should have kept the bracelet - guess I'll just have to play again and try and get that lock on the start screen open!
What a great game - blast of fresh air within the 'stacking shelves' trope of indie horror
What I particularly enjoyed about Shift At Midnight were the recurring characters and the seemingly random nature of whether they were a doppelganger or not. Not sure if the demo allows you go past the second shift without incurring the wrath of the SPIDER DEMON, but you definitely have to pay attention to what the customers say in order to find out whether they're human or not. DAMN YOU TOBY!
My only critique is when the spider-demon entity arrives - not sure if 'slowing down' really helps or not, and whether boarding up the place helps. It gives you a cash incentive, sure - but you really just have to get the plopped out eggs as fast as possible. Curious as how the multiplayer will affect the gameplay, but this is definitely something to check out!
I like the seemingly sandbox nature of the area - being able to get out of the car, etc - but I think there was a section where people were shooting at me that I somehow avoided? Also, please give the player the option to turn off the radio!
I encountered a ladder bug when Jamie is remembering his past - after having played hide and seek three times to be brought back to the start of the section was a little disheartening - maybe make a chapter after the third attempt to provide the player incentive to carry on!
I broke a nail...now where's the water-melon, chattery teeth pizza?
Comedy horror - Check.Multitude of different combinations for pizza base? - Check
Weird cheese/ice-cream vending machine thingy that breaks after continual usage? - Check
Beans in the basement - Check
My favourite topping? Spiders wearing little top-hats and monocles. Put THAT on your pizza slice ;)
Do you trust the voice behind the door?
Much like Tormenture, the 'game-within-a-game' mechanic is on full throttle here, where you play as a young child who wakes up in the basement of an amusement club and has to retrieve items in the 'game world' and bring them to...something...in order to gain powers and advance in the 'Taskelvania' 2D platformer world.I enjoyed the aesthetic and the puzzle elements involved in this demo, especially the VO quality of the 'entity' in the painting. I'm just not that great at platformers! As any great demo should, this left me wanting more, so can't wait for the full release!
Quite a poignant look at loss and how we try to move on...
This might sound like a small thing, but I particularly liked the way the main character's hands went up against the window/wall when you went up near to it - thought the story was engaging, a little Kafka-esque and certainly led to some dark places.The only quibble I had was the mine-shaft part - did our main character used to work in the mines? Thought that was part of a different game that was stitched in for longevity, but otherwise a thoroughly entertaining story.
The lucky ones died first...
Not having played the original demo before this - there's a lot to like with this remake - taking in the 80's aesthetic, an isolated house in the middle of the woods and a potential stalker/boogeyman character that lurks in the background. The set-up for this is promising, and could possibly be a very grand survival horror game.Synth vibes are packing heat for the score - the voice over work is on point and the general atmosphere is a slow build pressure cooker coming to the boil just as the demo ends. Kind of what you want for a demo - leaving you wanting more - but did hope for something a little more.
For me, when Amanda is travelling back from the well and you view someone in the peripheral vision moving into the woods...creepy. Kinda wanted a few more moments like that in the demo.
Please tell me Ashley is the first to go. As annoying characters go, she's the best/worst ;)
Looking forward to the full release
The lady in Red was Dead...
It's been a while since I played a point n' click adventure that felt uniquely fresh, and with the Raymond Chandler-esque hard boiled detective type aesthetic at play, I really got engrossed with Channel 1's premise. Although there's no 'combine the toothbrush with the cat hair' type mechanics at play here, the flow and progression of the game narrative seemed logical.Sound effects and music play quietly in the background, to a point where you almost forget you're in a game - I'll be continuing with channels 2 and 3 and looking forward to heading into space for the next instalment.
The only feedback I would give: I think the UI could be improved with having the suspect's names on their avatars - there was a bit of a learning curve to remember who everyone was - if this was turned into a full feature game by itself (and there's no reason why it shouldn't - it's that good) I think the party scene at the beginning could be heavily extended, where our main protagonist has proper conversations with all the suspects, to get more of an inkling of the characters and their motives, etc.
Loved the 90's imagery and art style - really took me back in time to that era when the 'ol point and click gameplay was in full swing. Well done - and now I have two more adventures to go on!
Rituals in the forest?
Great demo, that actually has a lot of scope to it. I was pleasantly surprised that you could go 'off the beaten track' so to speak and check out a few other areas, like the church and the house. I liked that with the man with the broken down car gave some foreboding insight into the forest, and that the NPC actually acted like real people: 'why are you talking to me, I'm just enjoying my dinner.'Only minor quibbles, but I would reduce the eating time and the waitress was so damn slow - I'm really looking forward to the main game. Demo was polished and if you add other areas to investigate (like the church and house) in the main game, you're sure to have a firecracker on your hands with Face of Fear: The Forester.'
That's not my neighbour meets Papers, please. With shrimp.
At first I didn't know if we were watching the shrimp through a magnifying glass, but I really like the fact that this company are making life-size shrimp people. To what purpose, who knows? World domination probably. I got shrimped a couple of times as I didn't realise the timer had sped up, but overall a fun, enjoyable game.Poor Jim. What the hell happened to Jim? A sequel may provide answers...
Lonely thoughts at night
This was an intriguing one - Saito's thoughts as he delivered packages at night really got a bit deep and philosophical - and the fact that the isolation of the town he was in really brought back memories of COVID. Had a bit of a studio Ghibli vibe with some of Saito's thoughts - reminded me of watching some of Hayao Miyazaki's videos and his ideologies etc.Everyone wants to be a rockstar though, right?
Sometimes you just have to roll with the cards you're dealt with. Or win the lottery. Great indie game, really enjoyed it.