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(+7)

Promising game with a very interesting story although there are a few bugs.

In general you should store the pronoun sets as ints and use if macros to replace the entire sentence.

<<if $pronouns == 0>>\

They are hurt.\

<<else if $pronouns == 1>>\

She is hurt.\

<<else>>\

He is hurt.\

<<endif>>

You also should use "\" at the end of lines to remove the empty space created by them.

At the end of the second chapter in the tavern shortly before leaving the city the pronouns get reset to "she/her".

(+1)

Hey, thank you so much for taking the time to leave this and explain why I'm having issues with the way I've coded pronouns!! 🙂 This is incredibly helpful!!! ❤️ Now I just need to carve out a bit of time to go in and correct everything 🤣 I've seen a couple twine sugarcube coding guides on itchio I may consult since it seems like I've done some of the coding a bit backwards haha.  Thanks again for taking the time to explain what I've been doing wrong, who knows how long it would've taken me to figure it out if left to my own devices🤣

(+1)

Hey! Your pronoun tips have been so helpful in the editing process, honestly I can't thank you enough. Are you comfortable with me crediting you for the tip in my next update post, or would you prefer to remain anonymous? No pressure either way, I just want to make sure I'm giving credit where credit is due depending on your preference🙂

(+1)

Hiii, I am really happy that my advice was useful. Handling the code side of pronouns had been a major annoyance for me when I started out using twine.

Also thank you so much for the offer to credit me. I would greatly appreciate being credited, but please don't feel pressured to do so quickly.

In any case, I hope you are doing well and I wish you luck on your game dev journey ^_^