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Avecta

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A member registered Feb 19, 2019 · View creator page →

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Wow this collection packs really turning into something cool. Really need to think of a cool project for them :D

Another amazing drop! Not surprised in the slightest, keep up the amazing work XD

The bow is probably a bit over powered, but not that I was complaining. Was able to escape with the boat in the end :) Liked how you could destroy the bushes and boxes as well, had me smashing everything for some extra hearts at one point. The stamina system also adds a nice touch to stop spamming attack or sprint

The controls felt a bit clunky ( not sure if that’s the right word, but not smooth) to me, and the health UI would sometimes be in the way when jumping. But I can see what you were going for and I liked the combat with the damage numbers.

Such a fun platformer, can see you put so much effort into it. Sorry to hear about the storm. I also couldn’t find the exit though even after a few tries. The tight camera angle is a bit of a double edged sword, it creates a tense feeling but sometimes can lead to what feels like an unfair death. But overall really great job! Oh and I also like the level decorations and background effects

That was actually the original plan, to have a health system so you had to chose between taking a health hit or a score hit. And then you would use your score at intervals to buy upgrades. But time got the better of me sadly

Took me a while to figure it out, but had me restarting the levels to try different approaches. Really fun concept!

It’s all just a learning process :)

I liked the bamboo concept, and I’ve also had to upload games without audio before, so been there, done that. The control setup felt a bit awkward for me. Maybe allow up/W to also be jump, so the player’s right hand can be used just for pressing L and K.

The movement is a bit stiff, and it was hard to hit the zombies, but for a first jam game, well done. Good luck on the rest of your game jam journey!

A good, solid, old-fashioned platformer with some banger music! Great use of the assets as well.

Just a few minor notes for constructive criticism: when the player jumps and the camera follows, you can’t see the floor anymore, so it’s hard to know where you’re going to land. Also, maybe add a little bounce after landing on an enemy to really get a cool pogo effect going.

But overall, it’s a really fun and cool game, and again, the music — chef’s kiss!

As a base concept, I really like it. There’s a lot to explore and build on here. I didn’t see this pack while looking through the assets, so that was a good find and a great idea for how to use it.

The twist of playing as the rat was really cool and unique. If you keep working on it, being the rat could open up some interesting gameplay ideas, like slipping through small cracks in the wall as shortcuts and things like that.

Also, such a good thumbnail by the way!

Wow, just so much polish! Everything was so well done and put together. I knew the moment I saw that menu screen with settings that this was going to be good, and it did not disappoint.

The character felt great to control, and the levels were structured really well. The only small bit of constructive criticism I can offer is that collecting the coins didn’t feel very impactful, and the bullet sound for the first gun gets a bit repetitive.

But those are minor things considering how much you got done in such a short time. Really well done, best game of the jam I’ve played so far!

A very unique idea, with some polish and tweaking, it could be a lot of fun! It’s very fast-paced, and it was only on my second run that I really clicked with what to do.

If you make the assembling process more engaging and maybe rotate in other characters, that alone would add a lot. Really cool use of the assets and how they can be pulled apart!

This actually gave me an idea for a game I might make — a Guess Who–style game.

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I really enjoyed trying to figure out the puzzle of it all! It might’ve been because I played in full screen, but sometimes when I tried to change the seed type, it would also click the field behind the button.

I wasn’t very good at this game, but to be fair, I’m not great at Minesweeper either, so that’s more on me than the game!

Didn’t click at first what to do or look for, but figured it out. Such a creepy creepy touch kudos! It doesn’t say anything in the description but scrolling the mouse to get a closer look really helped. Great job on getting all the aspects and tools and things done in such a short time, it’s really impressive