Excellent update! I really like that she's now invisible without the scanner. I wasn't sure about the flashlight at first, but the gameplay definitely benefits from it, even if it's a little cliche (maybe this could be reworked into something more thematically fitting in the future?)
I do think the battery recharge cooldown is too quick. You can more or less keep everything on all the time as long as you recharge off cooldown, which kinda kills the desperation you'd get from needing to use it sparingly. Also I think stunning her during evac shouldn't teleport her away, unless she's guaranteed to be close to the player's path to the elevator, because right now one flash basically ensures a safe escape.
I'm catching myself here before I spew a bajillion suggestions at you, as I'm sure you've no shortage of ideas and suggestions, as apparent from the comment section (though I'd be more than happy to suggest more if you do want me to). For now I'll eagerly await any future updates you drop, especially for her AI!