The v1.1 has a version indicator on the intro screen.
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drmortalwombat
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Some enemies like the acid blob, virus or robot may add curse cards to your deck after a successful near attack. You may want to avoid close combat here - or have a trashcan ready. Other enemies like the skull may steal a card, or the zombie even destroy a slot.
If you have problems with a save file, you should check if it is actually changed when entering a new level - otherwise there might be some write protect issue. You can find me on the Everything C64 discord if you want to share the roguebotsave file with me for inspection.
You would not assume your enemies to play fair or an action game to be slow? If you play a stealth/puzzle game like a shooter, your experience may not be as expected. Do a quick read of the first page of the walkthrough document with the tactic tips and you may have a better experience and progress.
A ventilator can serve three floors (one up and one down), but you should have a trained dweller work it to generate sufficient oxygen - so build the gym first, before you go down deep. The amount of oxygen available for free is less for each floor you go down, so the first four to five floors can be used safely without ventilation.
The game requires true drive emulation on the TheC64. Just rename the file to "mineshaftgap_AD.d64" and the emulator will use this mode. The downside is, that the game load times are much longer. You can solve this problem by saving a game state on the intro page, and for all future runs just load this game state.
You can find me on the "Everything C64" discord https://discord.gg/ff7eVaGBGa
















