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Hakira Yao

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A member registered Feb 17, 2024 · View creator page →

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Thank youuu, I'm glad you like it :D I spent a lot of time trying to rebalance it.

Thank you, I glad you like it! I also updated a new version, feel free to try it out.

Cool idea, I considered that but ultimately chose to not allow the player to freeze time in mid air to put more emphasis on the puzzle aspect of the game, instead of it being more reflex-based platforming.

Hi, thanks for the cool Youtube feature, I just released a Halloween game that you might like.

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Hi Dabbit, just watched your video and I'm so glad you had fun playing Cheese God! I released a new Halloween game if you wanna check that out!

The new updated version is out! I fixed the controls and you can now shoot while moving.

Hello, the new updated version is out! The early waves are easier and I added extra life upgrade option, you should try challenge it again :D

Hello, the new updated version is out! I fixed the controls so now you can shoot while moving.

The new updated version is out! The early waves are easier and I fixed the controls so now you can shoot while moving.

The new updated version is out! I fixed the controls and you can now shoot while moving.

The new updated version is out! Go try it!

I really like the aesthetic and gameplay concept, but I wish the day mode cool down is a little bit shorter.

This is very unique gameplay idea, but the gameplay is a bit too hard for me. And I really hate it when I bump into wall and it pushes me back to where I was.

The game felt like grinding at first, but after getting all the upgrades, the satisfying feeling of progression and feeling overpowered kicks in HARD. Overall, this is a simple but powerful gameplay loop and I had fun playing it. One minor comment I had with the graphics was that the pumpkins are very square in shape and look more like persimmons than pumpkins.

The gameplay overall is pretty solid, I didn't encounter any bugs. My only issue is that during dialogue, pressing "E" would not display the full dialogue message but rather skip the dialogue entirely. Lastly, my favorite thing from this game is TOM!!! HE S SO HANDSOME OMG.

I like the aesthetic and visual design, pretty cool animation too. But the gameplay is very buggy,  and some obstacles are difficult to get over, like the candle enemy's projectile is hard to jump over.

Hello, I have created a polished version with easier difficulty for early waves, I plan to release the polished game after the jam is over [31 Oct]. Feel free to challenge it again soon :D

Hi, I have rebalanced the game and added extra life upgrade option on the polished version, and I will release it after the game jam is over [31 Oct]

Will rate your game if you rate mine. Keep in mind I have already optimized and rebalanced the game based on prior feedback, and the new version will be posted after the contest is over! Feel free to try the current version in the meantime.

Game link: https://itch.io/jam/scream-jam-2025/rate/3966238

I really like the cute doodle art style, but the gameplay gets too repetitive and the tasks are unchallenging. I think it would benefit from adding a skill check on the tasks or a difficulty modifier.

Hi, thank you for your feedback! I finished the polished version of the game and plan to release it after the jam is over,  and I did add an extra life upgrade option :D

Give my game a try if you like difficult action game :D

https://itch.io/jam/scream-jam-2025/rate/3966238

I will try out your game too!

I really like the aesthetic and vibe of this game, but I find the lighter rhythm game a bit tedious and I don't know what causes game over most of the time.

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AstroPop is one of my favourite PopCap game and I want to create a game similar to AstroPop, a game where you suck blocks and shoot it. But I'm not sure if that game fits the falling block genre.

I genuinely love this game with all my heart, unique aesthetic and awesome game feels, it has everything a good shmups should have. I really recommend this to everyone, this is true hidden gem, 10/10 shmup.

The theme is too vague and confusing, do things like glitches, mutation count as aberration? Feel free to suggest any words associated with the theme, it will help me a lot in generating ideas.

Is it ok for my game to have a resolution of 1890x1080 while ensuring that all assets and visual elements are designed to maintain the appearance of an 84x48 pixel resolution? Like the final game results still looks like a 84px *48px game.