Hmm
It could certainly use an update.
Well, I love it! It’s a really cool game which d̶e̶f̶i̶n̶i̶t̶e̶l̶y̶ ̶m̶a̶d̶e̶ ̶m̶e̶ ̶a̶p̶p̶r̶e̶c̶i̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶ ̶i̶ ̶p̶u̶t̶ ̶i̶n̶t̶o̶ ̶m̶y̶ ̶a̶u̶t̶o̶c̶l̶i̶c̶k̶e̶r̶ ̶m̶a̶c̶r̶o̶ was extremely fun! You could work on spelling a bit more but overall, it’s pretty polished and satisfying. I have one question though ~ what did you make the art in?
I love the unique mechanics! I’ve recently started thinking that what makes a game is not the art, or the graphics, or the code even, but the uniqueness that makes it the first of its kind. This game definitely embodies that. It’s even better when a game does great at all of the above, not just the uniqueness! Congrats!
XD this game is very similar to my “Desk of Destiny” game!
(I’m not trying to advertise or anything just marveling at similarities.)
Personally the custom top bar was the hardest part though.
First I had to figure out how to make the usual itch box background to hide without all the nested elements hiding, and then there was an issue with the dropdown thing that pops down when you press the arrow next to your profile. The dropdown was somehow being layered behind my main column’s background element so I had to figure out that too.
To me, it looks like this:

What about you? Could you include a screenshot? (I don’t know what the top bar looks like to a non-editor user like a random person as signed out, the bar disappears. )
Nice! I use scratch too sometimes. It’s what I started out on, and now I use Turbowarp (the scratch variant) for my art for effectively all my game’s art!
It’s got a great vector editor with transparency as well as all the normal scratch tools, and then some. You should see if FalconWorks wants to check it out!
Oh hey, thanks! His site, @Code_Forge is here. (Also if you don’t mind, do not include our names in messages just refer to us as @MarsChompsVenus and @Code_Forge)