100% fair, regardless what you choose to do with it - I know it'll be awesome! I hope you guys take your time, expand the story/world, and make the ultimate experience! <3
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Givin the latest update dropped, I'd ask for a means to defeat bosses with charm (for challenge runs), a primary weapon that does little/no dmg and instead slows the target, and if you eventually add a significant amount more waves some kind of familiar/partner system.
Also, for balancing reasons - I believe you should add a 5 second timer for the duration of the charmed enemies (paused during animations). At the moment chain charming is very easy and permanent.
-Love your work!
I have played all of what is currently available. So, I love it! some QoL changes would be nice, cum showing up on you "menu sprite" being a personal fav among them.
I hope that as the game progresses it'll lean further into options for the player as the description promises - perhaps some ~less human~ interations would be nice - I noticed a hint that it come to be in the book selection in the crypt.
From here, the main requests I can put forward is, give us more futa and female/female options (specifically with the intention of the girl love - no male interuptions). I love the exsisting animations, no take take this as me asking for you to change what you have - just add more.
Love your work so far <3
I'm glad to see the relationship portion of the game worked on!
Any window towards the future of the dungeon mechanics themselves? (will we see a "sex combat" class with lude animations, sex traps - tenticel or lude animations tied to them?, defeated characters willingly joining after being defeated in their "prefered" method?, Group raids/combat, maybe even special classes interacting uniquly with certain rooms - ex: succubus in the bath, undead in a graveyard, scientist in a lab).
Might be presumptuous to add my desires for the game but alas...
I'm certain the idea will be a no go.... But, nothing comes if you do not ask... How about a game route where you play as a pro-infector. No game overs from parasite bosses/minions, instead you fill the role of a carrier attempting to spread "your babies" the parasites.
The primary enemies could be other folks who oppose the infection, game play wise - it would function about the same combat wise with diffrant animations/portrates. And, story wise you could put the player in positions where they can gain their team-mates trust, infect them at night, and corrupt them (much like what happens to the main character atm).
If I have covered something that exisits already that I have yet to reach, or if you already have plans to impliment, just let me know and I'll remove the comment (and be excited to reach that part). *Corruption desires intesifies*
#9 Futa: could have a bug/parisite that attaches to the clit. The idea come from a Ero Dungeons mod, but is as it sounds - it attaches, and "rewards" the player by stimulating them when ever the player penetrates someone/something it can lay eggs in/ impreg.
Additionally you could even introduce the enemy by being impreg by someone else in game using the method above. (I'd picture the "birth" leading to attachment).
Really, the game feels like a great base game that's just waiting 3 years to sell you the Lewd combat/animation DLC lol. But in all honesty... Really hoped they would make use of the original lewd art/animations and add to them; instead of removing them all together in favour of what feels like a bit of a lazy replacement. Stop me if I sound ungreatful for her work tho.
Would love to see sex-combat worked into some weapons and classes (doesn't even need a fancy animation if you wana keep it simple). I feel like it would be on brand, and could add some of the sexy mechanics directly into the main part of the game (instead of the relationship sim, which is fun; but otherwise disconnected)
I love the bones of this game, I hope to see it grow further!
Some suggestions I'd love to see are tooltips describing what your actions in combat will do (preferably factoring in your stat influence as the math on that is unclear), would love to see when I pass a skill check through a pass or fail on screen somewhere (mostly just to show stats have some influence on gameplay), and lastly, I would love a history tab or log showing passed text, dmg, and other interactions (In case I double click passed text or want to review what effect I may have had in combat).
Please do not take these suggestions as me not enjoying your game; I love it. I'm just requesting to QoL changes.
Great bones, want to see more! Would love to see aspects of the first level expanded upon... e.g. more Rat racing (maybe a new intresting race per level). New enemy types, Bosses with increasingly diverse movesets, etc! You've recreated what was great about old games in a unique and fun way, be proud!
Help, I launch the game - and immediatly the game begins to automatically input both left and up controls. This persists even when all connected devices are disabled/turned off. Also, reocures every launch. Can force the game to start or acces settings by stopping the scroll by seleccting the opposing direction, but settings to not return to bottem and game requires facing right to break door....