⚡ NEW: Gallery - Full Gallery 2025
Test Compiled Example Game


2 user(s) online
Statistics
Mire Engine have:
33 articles, 4 comments
33 articles, 4 comments
, 13 members,
5,968 total visits, 113 monthly visits
5,968 total visits, 113 monthly visits
The newest member is Oliver Schwing (MonoKompatibel)
Most users ever online was 16 on 24/11/2020, 08:04
Calendar
-
Mire Engine Beta 4.3 Released
Mire engine Beta finally Available to download.
Like this project? plase support whit a small donation if you want.
Download Mire -
Global Switchs
Enabled global switch.
First, need to setup switchs into database.
Next, can call Switch in event editor
In Detail:
-
BugFix 05-05-21
Small BugFixed- Fixed: Continue Last Project
- Fixed: Light Setting [Flickering] and [Enabled]
- Added: error.log
- Added: Crash Report
- Fixed: Updater
- Removed: A small part of Javascript Light API
-
Updates 02-05-21
Changed Light Identification on Editor
From this
To this
Added Switch On /OFF Button on Event Editor
And Atmospheric Nodes
-
GameTime Class and Weather Effect
New Update .
Now in mire are available Rain, Snow and Game Time.
Rain
Snow affected of wind and camera movement
Little Rain Video whit Thunder light
GameTime Javascript interfaceCODICE//Just import Lib
#include "GameTime.js"
//declare a variabile whit GameTime constructor
var time = new GameTime();
//Get Seconds, minute and hours.
var timestamp = time.Seconds() + ":" + time.Minutes() + ":" time.Hours();
//for print to screen HH:MM:SS
Edited by Thejuster - 16/4/2021, 21:44 -
Light Feature Update

New Light Feature.
* Quality Incrased
* More Power Reflection
* PointLight and SpotLight
And more Fixes
The old system obfuscated the sprites
The new system highlights the reflections on the walls but does not distort the graphics.
The Reflections bounce everywhere turning almost everything into a 3d scene. the effect is much more elaborate and does not overlap with other pixels of a different color
Stay tuned for more news -
New Updates
-
First Full TechDemo
New Fixes- Fixed Autostart Event
- Fixed Keyboard Action
- Fixed NPC Collision
- Fixed Waitkey in Dialog
- Improved Build Speed
- Re-writed Event Editor
- Added Wireframe mode in Debug
-
Fixed Player movement
A recently test, i see a bug when player goto in next position.
if player walking to new coordinates, and user press an'other direction, the player go to new direction but loss
the perfect coordinates.
For example player walkin a step of 32 pixel per cells,
when press first Right then Left now player go to X = 58 example. this is wrong.
Causes many bug whit collision detection and relative position. -
MMORpgmaker Server
The old MMORpgmaker Server ( for MMO Game )
Now are switched from C++ to C# Core.
The reason is simple, dont are important the language, but are very important how to use Socket
and Thread.
Managing multiple thread in c++ and comunicating whit external process is not sure.
In MMORpgmaker can serialize a complex structure like Clustering Alrogithm.
Whit Header, Body and footer.
This system resize socket to maximum 50bytes at data sending, whit string, int uint and more information
closed in unique socket structure.
Whit C# Core can deserialize a complex structure fast like c++.
whit a portable cross-platform library.
Tested on linux geento the performance is very impressive.
Stay tuned for more news.
Create your forum and your blog! � Top Forum � Categories � Help �
Status � Contacts � Powered by ForumFree
🔥 TRENDING HENTAI
Updates loading...
© 2024 Sarada Gallery - 18+ Only


Reply
Last comments