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Virgo Vs The Zodiac
A downloadable game for Windows
Virgo Vs The Zodiac is a sci-fi/fantasy JRPG coming to PC, Mac and Linux. The game features traditional turn based combat with a twist: Guarding, countering and timing your actions carefully as well as trying to predict your enemies moves will greatly help on Virgo's twisted cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance. In this galaxy where every action means a reaction, you'll play as Virgo, the Holy Queen, or so-called Dreadful Queen, bringing mayhem to the Zodiac Realms and leaving on your way a trail of stardust in Virgo's rage against the Heretics.
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Install instructions
Press F4 to go full screen, F5 to restart and F3 to see the game in its native resolution.
1. Download and unzip the 'VvtZ_v0.1.7.rar' and save the folder 'VvtZ_v0.1.7' onto your computer.
2. Inside the folder 'Virgo' there is application called 'Game.exe'. Run this application to play the game, and go purge some Heretics!
For MAC and Linux users: To play you'll have to download the Windows Version and play it on Browser (it works only on Firefox). Go on the folder www and open the archive index.html with Firefox! You'll be able to save the game normally, so don't worry! If you find any bugs, please let me know on: abductedious@gmail.com
The native Mac and Linux versions will be launched only for the final game.
NOTE: The game is still in Alpha phase and this is an early development demonstration of the game. You may find some bugs that I'll try to fix asap! I recommend at least 2 GB of free ram in order to run Virgo Vs The Zodiac.
Any weird bugs? Can't open the game? The game crashed out of
nowhere? Email abductedious@gmail.com and please let me know your PC specs!
| Status | In development |
| Platforms | Windows |
| Rating | |
| Author | Nana |
| Genre | Role Playing |
| Made with | RPG Maker |
| Tags | Anime, Female Protagonist, JRPG, Pixel Art, RPG Maker, Sci-fi, Singleplayer, Story Rich, Turn-based, Turn-Based Combat |
Download
Click download now to get access to the following files:
Development log
- New demo version! Patch notes to go with it!Sep 23, 2017
Comments
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Will the full game come to itch?
Hello?
Hello!
I was having a problem with my paypal, that is hopefully solved now >XD It should be coming to Itch this month if nothing extraordinary happens.
oh nice. Thank you.
To all those who pass by, the game had a steam release and boy was it wonderful. I have never had so much fun purging heratics before playing this game. The cast of charecters is amazing, the story is so gosh darn captivating, the worlds you explore are amazing *special ephasis on The Lands Of Taurus*, i spend two hours just wandering about talking to the denizens of the land, playing games at the fair, it reminded me of the begining if chrono trigger...honestly guys, who ever made this, you made art. This game is epic. The turn based battle with quick time powerhuts kept me in my tows. I play with Keyboard, but i'd recomend a controller. This game is just...i dunno how to say man. It hit the zone. It pains me a lot because i know once i finish it, i shall never be able to experiance such an experiance ever again.
Thank you so much devolopers, this game is like eating the best cookie on the entire planet...oh crap, thats another heresy right
Honestly its criminal that this game isnt more popular. In my eyes, its up there, with ur final fantasies and Chrono trigger and Fables ugh...just stop reading this, and buy the damn game aldredy !
I followed the development of this on tumblr for a while, and wow, it really turned out looking good! very excited to get off steam!
Hi there,
I need to ask, why do you use a platform like Itch to advertise your game and only release it on Steam when complete? Do you believe the boomers of the gaming industry that adding DRM somehow prevents pirates from distributing you game or is there a more technical reason behind all of this?
Hello! It'll be added to Itch at some point, probably sooner than later! In fact I just wanted to focus on launch to get the game more marketed in Steam, and then release on Itch later, but I'm not against DRM free lol
I would understand this answer if I was asking for an XBOX1 port of a PS4 game, but we're talking about taking a game from one PC distributor to another PC distributor. Hell, this is Itch, most games you download here are just zipped :p
I'm sorry, I wasn't very clear. I didn't mean to say I had to do a port of the game to post on Itch, just that I wanted to give some time before posting on itch so I could focus on marketing the game on Steam before putting in another store. It also ensures the game comes to Itch with most of the bugs fixed, which is better to anyone buying here.
OK, guess I'll wait. BTW, Degica will allow you to publish the game yourself on Itch? I'm just asking because they never go with a DRM-Free option (Itch and GOG for example).
Two years ago, still no Itch.
On one hand, I guess I get it- got make at least $100 a month on Steam or they don't send you a payout. OTOH, maybe that means we should try and send people to itch and stop using steam to sell games
Hello, thanks for your game, i had a lot of fun playing it.
Combat feels wery fresh and entertaining, i love these quick time events. Music is awesome!
Plot is questionable. I dont know for that im fighting for, and there are some of the plot twist what i dont like.
However i like dialogue and characters. Character design wery good.
Jokes are pretty fun, for real, i love humor in this game.
I will be happy if new endings appear.
I would be looking forward your new performance!
About game game popularity on PC.
On youtube i cant find barely any videos (only streams records with small view count) about your game, you can try give free keys to some small-medium indie-game and other game channels to promote these cool game.
PS
Sorry for my poor english and happy new year to you
Happy new year!
Actually I sent a bunch of keys for streamers, but they don't care for my game much. I'm depending entirely in word of mouth and help from fans to get the word out about my game! It's actually also launched in Steam the full game, and it's in promo now for 20% off! It has translation to japanese and chinese too. Check here: https://store.steampowered.com/app/920320/Virgo_Versus_The_Zodiac/
Can you release the full version here on Itch? Preferably for free?
Hello!
I'm considering about putting here on Itch, but probably would take a little while!
Also please don't ask for free stuff for developers, this is extremely uncomfortable to look at after spending 3 years working on my game.
I saw this was releasing on Steam soon and thought I would give the demo a shot. It's pretty good so far! The combat feels great, the Earthbound humor is there, and the music is to die for. If you're unsure on whether to get Virgo when it releases, definitely give this a shot. It's a nice vertical slice of gameplay.
When I saw this game was getting a full version on Steam, I almost cried because I was so immersed during the demo. The music really got me pumped to play, and it feels like part dungeon-crawler, part RPG. Playing as anti-hero Virgo creates some *interesting* encounters, for sure, but I am glad there are choices you can make to spare certain characters and put your own decisions and personality into the game. The story has a shocking but surprisingly balanced mix of dark but humorous moments, and I loved the fantasy and worldbuilding elements. Definitely will be first in line for the final release! I wonder how long the gameplay will be? Though, I must admit I'm not looking forward to the proposed "harder combat," as I was playing on stress-free and still had a bit of a tough time with the final bosses. The combat system is very unique and well-thought-out. A little complicated at first, but I was grateful that the game gives you more tips and info as you progress. It felt very easy to grasp new concepts and try them out as I went along. It was a great way to have a tutorial but also have players try out their own thing! I'm also looking forward to meeting the other looming characters, especially Gemini because that's my birth sign...
Streamed your game and I really enjoyed the combat, the story is intriguing and the characters are lovable! I don't wanna be that guy, but it reminded me of Dark Souls, because of the whole parrying thing. I love that checking every little thing has different dialogue and the choices aspect is really neat. I cannot wait for the full release!
I really enjoyed your game, pixel art is beautiful and the story and mechanics are unique and interesting. Can't wait for a full release for this one.
Really enjoyed this game! If you like quirky JRPGs, you should check it out (and the crowdfunding campaign too!).
Hallo, I have a question about how the game world works.
OK, so planets, stars and constellations are people in this game. It is confirmed that Spica will be a party member. Spica is a star that is part of Virgo. Does that mean he is a part of her body? I tried to read something about all of this and I came to the following statement, that sounds complete insane to me.
" I fight an enemy and a part of my body, for example my arm, fights together with me. But both, me and my arm, are complete people. Because both, a person without arm and an arm without body, cannot fight very good."
Could you please explain this.
Memory leak confirmed - you can observe it growing in task manager while nothing is happening in-game.
Yes, the new version of the demo does have that problem unfortunately =( We're fairly near the full release, so we won't be working on the rpgmaker build anymore (since we're working with game maker for around 1 year and a half by now and I can't remember much of the stuff anymore xD).
Hi, first of all game is fun. I enjoyed the variety of weapons and gears a lot. I also love the music, I definitely want to listen to it while I work. But there is still a few things that bothers me:
1. I cannot eat the "Options brownie" thus I cannot change the difficulty. Every time I try to use the brownie, a error message pops up and the game freezes (I can still reset with F5), the message title is "TypeError" and the message body is "Cannot read property 'refresh' of undefined".
2. Menu text size is so small. Some of the text of the in-game menu is so small and hard to read. If I go fullscreen the text just becomes blurry and still hard to read. Maybe it would be better if the menu text size is consistent with dialogue text or make the text stay sharp in fullscreen mode.
3. The textbox that shows up in the middle of the screen when transit to a different area is blurry.
4. Will the final version of the game have matching sprite and dialogue art? In the demo the character sprite and dialogue art looks differently. What I mean is after Capricorn lost her crown her dialogue art still wears a crown, and when Virgo turns "purple" her dialogue art is still green. I understand that it would be a lot of effort to draw a different art for each character state, but it will look so nice and atmospheric if the dialogue art actually "changes" regarding to in-game events.
Hey guys,
only a little way into the game and really liking it.
Has a very semi-professional feel, and the music reminds me of starcraft and early 00's games for some reason.
Couple of things:
* I believe there is a massive memory leak issue. I don't know what's causing it but the game crashed and windows complained about there not being enough memory. Of course, with the game gone, the memory looked to be freed up.
* The mouse-button-hold navigating is the most intuitive, but the blinking where the cursor is is pretty distracting. I would remove it.
* The menus are pretty unintuitive - you expect to be able to click on a setting to change it - in fact you have to click on a setting menu - twice, then click on a setting.
* Clicking on 'defaults' in the settings set the music very high (higher than when the game began).
* Dialogue is a pain to sit through when you die and reload, so I would advise autosaves on most rooms, then optional user-saves.
* Graphics are great, but inconsistent - ideally I would want the res of the graphics to match the res of the dialogue images - it feels weird by contrast. Either reducing the res of the dialogue or doubling the res of the in-game graphics would be great.
* WASD as well as arrows would be appreciated.
Graphics, rewarding of exploration, light whimsical tone and interesting-but-not-overcomplicated combat is much appreciated. Will be interested to see how the rest of it pans out, if I can get through the crashes :)
Cheers!
M
Hello!
I'm glad you like the game! :D The music was initially inspired by Starcraft, actually!
- The memory leak issue was noted by some people, but unfortunately we won't be updating the build until release since we're fairly near release now and we moved to Game Maker, making it a bit hard to go back to RPG Maker now to fix those issues (and eating up time of development of the full game). I hope you managed to play irregardless, and I think you can download the older version? I'm not sure now.
- The mouse button hold was a in built feature of the engine I was using (RPG Maker), now it's on Game Maker and there's no mouse connectivity, only keyboard or controler (xbox/dualshock etc).
- The menus were all redone, you can check on the Steam page now that it's more intuitive, with useful information for each little stat and skill. This menu was got from a plugin for RPG Maker and not coded by me, now it's custom made for the game's features.
- Music volumes and sfx volumes were fixed.
- You can save before each scene or at any moment really and there is a try again option right inside the battle. Any more improvements on that won't be done, since it's already pretty easy to navigate on the game and there's little punishment with the try again feature.
- Graphics will stay as they are, since they were thought out like that from the beginning of the development and we're almost nearing its end. Some people noted on that, but that won't be changed, since it's a preference of mine, and also many games did that in the past as well. For a future game, who knows? Thank you for noting!
- WASD was added and you can remap almost any keys in the game.
Thank you so much for playing and I'm really glad you enjoyed the game! Please do wishlist the game on Steam: https://store.steampowered.com/app/920320/Virgo_Vs_The_Zodiac/?beta=1
Hello, I have played the game (just finished it now). I'm here to say it's an amazing work, please keep it up! I loved the sprites from the characters (not gonna lie, I wished the entire game was with that beautiful art haha) and every character looks amazing.
Music is amazing, the feeling of a challenging game and the song works perfectly together.
Graphics: Art is awesome, i love the simple graphics of the game, it's what make this game unique i think, keep up the good job.
Gameplay: The difficult is fair, for me. But the last boss on the demo looks a little too random when she uses the double cast ability. I died so many times because I used Block on the first two, and then she explodes the earth two times dealing 55 more damage on two hits (with is an instant death). The movement seems a little too heavy, sometimes I press the button for a little and the character walks one more step than i want (not a real problem but sometimes that makes me go to a different screen and fight someone or activate a cutscene). The status looks a little messy when you try to understand it on the first time, I finished the demo and I still don't know what some status are or what are their purpose :P Also, it's good to put an advice on the commands (when you start the game) or use the dinosaur to explain you can press S to save, because I only know that after seen someone asking on this site. I didn't saw any bugs in the game, only the movement who looks a little weird like I said, and one of the bosses from the demo who looks really random, I like the difficult but the entire battle after the sword dies is a RNG thing. I saw on prints of the game that the color of her clothes can change, but I tried many different items from the demo and the color was still green, is that something about the status ? (you should explain that if it's the case :3) just changing the equips can change the color? that didn't work for me, or it's just not showed on the demo, but it's ok.
Suggestion: A better explanation on the status/buffs and debuffs would be amazing.
Inventory and equips are simple to navigate, and the items are well explained for me.
The map is not confusing at all, someone like me who love to walk around, talk to every single snowman, block of ice, NPC, etc... Its really fun to see all those dialogues in so different ways. By the way I don't know if it was on purpose but I feel a reference on "Sullyvan" from the monsters S.A movie, I can be wrong but it's the same name and in a factory, come on xD.
Well that's it, i'll definitely recommend this game to my friends. Please tell me you gonna launch this game on steam, i'm will be happy to write a full review on steam when the game releases. Keep up the good work, love the art and the game ❤.
Love the game but the final boss will kill me from full hp in 1 turn.
Hey I have a few questions!
Firstly,
HOW ON EARTH DO I SAVE ON THIS GAME?
Secondly where do I find a combat tutorial and stuff?
You press S to save! To open the menu you have to press X or the ESC key! To access the game tutorial, you go to the menu, go into the bag tab, go into key items and you'll see the Manual, where you can access any game information and also shortcuts! I hope this helps!
Thanks! I like this game, however its quite hard understanding the game play and how to fight/utilize stuff, hoping something on the main menu will help so I can further enjoy the game :P
Now that we moved to Game Maker there's a bunch of improvements on the menu to help people understand the game's stats and overall gameplay, so hopefully that will help you a ton when the full game is launched! :D
Hi there. I got informed about this game through Fig, but Fig doesn't let you comment or ask questions unless you back the project. The Fig page only lists Windows and Mac. Has Linux been dropped for the full game? I won't back unless there's a Linux version, and not as a stretch goal. We always get burned by developers not keeping their promises.
I actually forgot to add Linux on the Campaign Page, it was a little crazy on the release day, but it's already updated and yes, the game will be launched to Linux as well, it's confirmed, don't need to worry about that! I'm sorry for the mistake!
Wonderful, thank you so much! If the campaign is still open, I'll go back it!
The campaign is open until september 28th! :3 I hope to see you there, there's a lot of cool rewards! /o/