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Final Fight MD (Mega Drive)
A downloadable game
Final Fight MD - Christmas 2025 - Version 0.92b
This is a homebrew version of the Final Fight arcade game for the SEGA Mega Drive, created from scratch without using any source code from the original.
As this is a work-in-progress project, please note that it contains numerous bugs, including graphics corruption, lockups, and other unusual behaviors that can occur during gameplay.
This version includes:
- Possibility to play with 3 players at the same time (Compatible with SEGA Team Player and EA 4-Way)
- 4 characters to select: Guy, Cody, Haggar, and Maki
- All stages, enemies, and bosses
- Campaign to be played in Arcade or Mega modes
- Survivor and Time Attack modes
- Metro City Bridge and Andore's Cage scenarios to be played in the other game modes
- SRAM support to save 3 game slots and achievements
- Configurable controllers with turbo auto fire option built in
- Jukebox to listen to all high-quality YM2612 songs
- EX performance mode: 60 FPS or auto (30 up to 60 FPS)
- 60 achievements to unlock new features
- Extra unlockable: Boss Rush, Bonus Attack, and stage select
- Unlockable options exclusive to Mega mode:
- New boss songs (FF2 / FF3)
- Juggling
- Extra moves
- No Food
- Random Enemies
To play this beta version: download the binary ROM file for use with an emulator of your choice, or play it on a flashcard. Anomalies may occur depending on the flashcard or emulator. The game ran correctly on the Blastem and Genesis GX Plus emulators or the Everdrive X3 flashcard, but it will likely work fine on any other flash memory card.
Note: We do not recommend creating cartridge versions of this game as it is in beta and contains bugs, in addition to the fact that some features are not yet available. The game may be complete, but it is not considered finished and free of problems.
Credits (CFX):
Edmo Caldas - Musician and composer (YouTube / Twitter)
Master Linkuei - Ripping, tricks, tech support, color management, and general graphics support. (YouTube / Twitter)
Mauro Xavier (MXRetroDev) - Developer and graphics enhancements. (YouTube / Twitter)
Oscar Celestini - Covers and manual artwork (Twitter) (it will be published in the future)
Final Fight is a trademark of CAPCOM CO. LTD.
This ROM is a fan creation not affiliated with CAPCOM CO. LTD. It doesn't contain any pre-existing or reverse-engineered code from any available version of the original game.
| Updated | 3 days ago |
| Status | In development |
| Rating | |
| Author | MXRetroDev |
| Genre | Fighting |
| Tags | beatem-up, final-fight, Mega Drive, Sega Genesis |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Links | Patreon, Twitter/X, YouTube |
Download
Click download now to get access to the following files:
Development log
- Final Fight MD - Christmas 2025 - Version 0.92b3 days ago
- Where is the new version at the end of February?Feb 29, 2024
- New version for February. Why not?Jan 21, 2024














Comments
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It was really a honor and pleasure to be part of this project!!!
nice work, I'm having trouble unlocking Nightmare difficulty. I can't unlock challenges 44, 45, 46, and 47, which are special moves I always use. I also can't unlock Guy and Maki's triangular jump challenges (48 and 54) even though I'm defeating enemies with those moves.
Awesome! I can finally lay claim to this game, without having to sign up for Patreon first.
How long has it been since work started on this game, anyway? It's absolutely been worth the wait... you and your team have done a great job. Brazil once again proves its mastery of the Sega Genesis/Mega Drive hardware.
Grande presente de natal!
Thanks for the new update Mauro and Belated Merry Christmas to you and have a Happy New Year.
Parabens, projeto esta incrível 🔥🔥🔥
Hey there, just uploaded a new Final Fight video for you - Arcade VS Final Fight MD VS Final Fight Enhanced
Já esta perto da versão final?
there are people already selling this on ebay anad etsy lol
People are shameless
Hey there, I hope you don't mind, but I have placed Final Fight MD in the best Mega Drive homebrew games.
Eu gostaria que houvesse algumas coisas mas não consigo me comunicar.
Hi Mauro,
I noticed that the game controller often malfunctions in the new development version, especially when switching to the next new scene. My wireless game controll pad is 8BitDo M30 2.4GHz and game console is SEGA MD1 VA7. Could you please fix this issue in the next new version ? Thanks in advance.
Regards,
Leon Lee
I had similar - on the Stage after Damned, the controller tends to want to walk over to the right of the screen and then does it's own thing before realising what you want it to do.
8BitDo Mega Drive pad
Hello :) Great game conversion, any chance of an update of the status? is it still being developed or has it been axed? Would love an update if possible. Keep up the fantastic work :D
oh it ain’t axed, look up the patreon , it’s come a looooong way since this build
Oh yeah, I am aware, but it was 8 months ago when I made this comment :D
Hi there! Please update the public version. So much has been done since 12 months ago when it was last updated. Not having a newer version makes people who donate feel regret in supporting you. Thank you for your amazing work so far!
Mauro, Gostei tanto do seu projeto, q fiz a ARTE DAS CAPAS: Box3d etc... Como faço pra te enviar essas Capas?!
An outstanding achievement! This feels much snappier and more responsive than the Mega CD version. The animation on the MCD version was always a little off. Compare just pressing jump on the MCD version and this version and you'll see what I mean. Also, I liked playing as Guy in the arcade because I enjoyed the speed of his flurry; he punched almost as fast as you could press the attack button. On the MCD version his attacks feel sluggish but again, do a back-to-back comparison with this version and you'll agree, this version just feels better.
I love the MCD version - especially the soundtrack but here are some other improvements:
- Much better use of colour in this version. Everything's much more vibrant and less washed out.
- The katana and pipe attacks are animated properly. In the MCD version the weapon sprites don't move in time with the character's hands, so each attack looks weird and as though they're not actually holding the pipe/katana.
- My compliments to the devs for the cool 'checkerboard' effect in level 1 when the door in the background opens and the characters walk out into the daylight. In the MCD version the characters just pop into existence at the doorway; this effect makes it seem like the enemies are actually walking out.
I did get an address error while fighting Sodom (I have a screenshot if the devs need it for bug squashing) but honestly, I don't even care. This game is just so much fun.
Again, well done and I can't wait to see where this goes from here =)
Nice update !!
This is an an excellent achievement.
Excellent version to Mega Drive even it is still in development. I also added it to my new "Gameplay of New Mega Drive/Genesis Games from October 2023 to 2024" video along with all the other newly released Mega Drive/Genesis games.
How close is this to completion? And is there any chance it will run on irrcade? If so you will definitely have my money.
.91b as of yesterday
Oh FUCK yes!! Better than the SNES version BY FAR!!
currently as the latest build by a few Earth degrees XD
sadly the insane difficulty broke the game and made it not worthy of playing,i would rrather use the arcade or mega cd version which are better.
you should lower the difficulty and add the alchemy process for hi scorers (won't explain that since most gamers know what alchemy means in final fight)
In the time it took you to type that you weren't going to explain what the alchemy is, you could have not been a dick and just explained what the alchemy is for those who don't know.
(For those who don't know: in the original arcade, pushing Up + Punch very quickly right after punching a barrel/trashcan/etc. will make it drop diamonds and gold bars instead of its regular contents)
Mega Drive / Genesis supports analog control, hope you can use that when you make your own original games!
How do you play with Maki and Captain Commando and gain access to the time travel themed intro? Those were the best features!
I've stopped development on this version for the moment to focus on the arcade campaign. After completing the game, I will turn my efforts to this.
What is the arcade campaign? May you please explain what you meant by those words? Also, when will the regular Sega Genesis/Mega Drive version of Final Fight be made, let alone also exist as a physical cartridge? Will it be somewhere around 2026 or so? Will you also make an SNES/NSFC port of the video game as well, including having a physical cartridge, and maybe improve Final Fight 2 and Final Fight 3/Tough as well? If Doom (I/1993) is getting remade for the SNES/NSFC, then Final Fight deserves a remake for that video game console as well. I will be patient and not rush you, but I know that you have the talent to make the video games, so keep up the good work, thanks.
Paz Mauro, você tem pix ?por que eu não consigo pagar fiz o cadastro e tudo no app link e não deu certo, coloquei 2 cartões e sei lá não recebo nada verifiquei no app do banco e não descontou, então cliquei em não thanks e baixou eu quero lhe ajudar por que o seu trabalho é magnífico meu email é: sepqz23@gmail.com
Se quiser mandar mensagem por lá ou me explicando oque eu fiz de errado Deus abençoe esse final de Ano seu e de sua família e saúde pra ti.
excelente edición se lucieron la verdad , lo que si quizás para que los que no puedan aportar económicamente pero quieran ayudar es poner publicidad en la web o bien al enlace de descarga de esa manera los estarían apoyando también
¡Gracias por el comentario!
Muchas gracias por este port!!! que locura poder jugar Final Fight en mi Megadrive!!
Me alegra que haya disfrutado!
Testei no Mega Drive 2017 da Tectoy.
Fantastic! Thank you!
Thanks for this awesome demo. It plays really well. I especially love the bridge background used for survivor and time attack. I Look forward to more updates.
I covered this version on my YouTube channel 👇
Jogo incrivel parabens pelo trabalho, eu encontrei alguns problemas em quanto gravava um gameplay para o youtube, um dos problemas foi a dificuldade para agarrar, outro problema é que as vezes o soco não pega no inimigo, exemplo tem 2 inimigos junto, eu estou batendo e um deles não é atingido e bate em min
Alguns inimigos poder ter invulnerabilidade ao se levantarem em algumas ocasioes para executarem alguns scripts, caso do Damnd, por exemplo. Você se refere a momentos como esse na dificuldade em agarrar?
Quanto aos socos, vou dar uma olhada a respeito.
Obrigado pelo feedback.
ok Mauro, eu fiz um gameplay assim que vc atualizou a rom, eu deixei um comentario com a minutagem de todos os bugs encontrados, mais tarde fiz outro gameplay ativando 6 inimigo 60fps sem overclock para ver se realmente ficava lento, não vi diferença na quantidade de inimigos e não ficou mais lento que o normal, porem a dificildade ficou bem alta, resumindo parece que só deixa o jogo dificil, agora mesmo fiz um gameplay com Cody e só aumentei as vidas, confirmei a quantidade de inimigos na tela igual quando ativei 6 inimigos porem o jogo não ficou dificil e cheguei no ultimo chefe da demo, esse chefe esta com um tipo de teletransporte, quando ele cai e estamos perto dele ele aparece atras indo para o outro lado da tela usar a metralhadora, voltando um pouco no chefe Sodom quando ele cai eu pulo em cima dele no momento que ele vai levantar ai ele fica correndo sem sair do local, as veses os socos não pega nele tambem igual ocorre com inimigos cimples, link do primeiro gameplay ver o comentario com a minutagem.
Quase todos os bugs que você citou foram corrigidos ontem. Na próxima versão eles não estarão presentes. Obrigado pelo feedback!
flavio tu tem as roms completas? relogiosbahia@hotmail.com
Perfect Port