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Yokai Hunters Society
A downloadable TTRPG game
A rules-light pen & paper RPG about monster hunters in Meiji Japan.
Words, illustrations, and layout design by Chema González.
Edited by Tyler Crumrine.
Layout design advice by Salva González.
Based on Tunnel Goons by Nate Treme.
Physical Editions
Paperback copies are available on Print-on-Demand (POD) via LULU.
Italian Edition by Nigredo Press
Resources
Field Guide to Yokai (a compilation of Japanese horrors)
Scenarios
The Gourdian Not (a free one-session scenario)
Dākuhausu - The Dark House (a one-session scenario by Random Ramblin Press)
Grave of the Last Warrior (a one-page dungeon by Random Ramblin Press)
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The year is 1889. After months of deliberation, a Constitution is about to be approved, giving absolute power to Emperor Meiji. In the last two decades, there have been profound political and social reforms that have cleared the way for “modernization:” the abolition of feudal privileges, the establishment of European-style political, police, and judicial systems, restructuring of the army, etc. But not everyone is happy with these changes.
In these convulsive years, yokai sightings and encounters have increased tremendously. Some blame the barbarians, others accuse nostalgics of the bakufu times, and a few even dare to hold His Majesty responsible. The truth is nobody knows the reason behind the uptick in sightings for sure.
The Yokai Gari Kai, or Yokai Hunters Society, has been around for centuries, gathering brave people from any social stratum willing to fight these abominations that lurk in the shadows.
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The adventures you can play range from facing the monster of the week, to complex investigations or political plots, to routine cleansing jobs. A horror-genre approach to the game’s stories is recommended, with bonus points if it gestures towards the psychological horror characteristics of many Japanese films and comics.
This game was created as an entry for the Goon Jam, and it's based on Tunnel Goons by Nate Treme.
| Status | Released |
| Category | Physical game |
| Rating | |
| Author | Punkpadour (Chema González) |
| Genre | Role Playing |
| Tags | Alternate History, Fantasy, Horror, japan, Minimalist, Monsters, trpg, Tabletop role-playing game, zine |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few hours |
| Languages | English |
| Inputs | Voice control |
| Multiplayer | Local multiplayer |
Purchase
In order to download this TTRPG game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Review copy
Support this TTRPG game at or above a special price point to receive something exclusive.
Review copies
If you want to review the game on your site, youtube channel, or podcast, you can claim a review copy here. Please, send me a link or post it in the comments if you have a minute.
If you just can't afford a copy but really want to try the game, you can also claim one of these review copies. If you have a minute, please, rate the game or let me know what you think about it in the comments.
I will make available a new review copy every time I receive a review or rating.
Download demo
Development log
- Last 24 hours - Field Guide to Yokai funding saleJun 06, 2022
- Field Guide to Yokai campaign launching in 24 hours!May 17, 2022
- Field Guide to YokaiMay 05, 2022
- Paperback copies available via LULU!May 21, 2021
- Fillable Character SheetJun 22, 2020
- Version 1.1Jun 22, 2020
- Zine version available!!Mar 19, 2020
- Pamphlet version with marginsMar 19, 2020
Comments
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I ran Dakuhausu at U-Con in Ypsilanti, Michigan, last year. They loved it.
There's an amazing site created by Matthew Meyer, author of 6 illustrated yokai encyclopedia volumes. It is an illustrated online database of yokai and a search engine. His books are gorgeous and well-researched.
https://yokai.com/
Hey, love the idea! Wanted to buy a game but unfortunately you seem to only accept paypal. Is there any way i could pay with a debit card as paypal is not available in my region?
Awesome game, Chema. Love the art and layout!
Thanks a lot!
Hi! I've got a crazy idea for a Hack/alternate version of your game. Can you please tell me where I can contact You in pvt to discuss it? (like licence wise etc.)
Thanks!
Sure! You can contact me at info@punkpadour.com
Wow, I got to run this game recently as a one shot for some friends and it was so fun! It was so easy to pick up, the random character generation created some truly outstanding roleplay, and the Gourdian Knot scenario was a perfect way to try it out(and a perfect autumnal game session). I can't wait to get my hunters back together when the weather gets chilly to run the Snow scenario for them!
Thanks for making such a great game!
So happy to hear that. Thanks a lot!
Hello, I would like to thank you for the excellent material for the rpg community, through the material from @gnarledmonster (Alex Damaceno) I came across your material about yokais, I did a few weeks' work on it so that Brazilian GMs and players can have access to this in our language, I would appreciate it if you could include it in your official uploads just keeping the translation credits. Thanks again for all the light RPG content about yokai.
*Sorry, but I couldn't keep the same sources due to lack of knowledge.
**I sent the link in your Instagram DM
Sincerely, Renan de Gusmão Guimarães. (@renan.oke)
I had the opportunity to buy the game from the publisher who publishes it in Italy and even though I brought it to the table there were some things that left me uncertain. With regards to combat management, I wanted to understand how successful damage to the enemy worked. From what I understand, if an enemy has a threat level of 13, players will have to roll that result to deal damage to them, is this correct? Also what is the recommended maximum enemy level threshold? Thanks for any replies!
hi Louis!
Damage is equal to the difference between the result of the roll and the level of the target. So, if an opponent is level 13, it’s necessary to roll a 14 to start dealing damage. 12 or less means the attacker suffers damage. A result that matches exactly the level of the opponent (13 in this instance) means no one dealt damage on that round.
Remember that the level of an NPC decreases as they receive damage, making them easier to hit.
For the maximum level, I wouldn’t go over 16, but depends on how powerful the hunters are.
In any case, violence should be the last resort, as combat is pretty deadly! Specially getting that first blow clean.
I thank you for the answer! I wanted to ask you one last question: does nine still count as "unlucky success" in combat rolls? Or does any number below the enemy's threat level apply to them?
Just played this last night with my buddies and we really enjoyed it. The setting is awesome and the system is pretty solid. I hope you release more for this game.
Hey, we talked a little bit about your game on the new episode of our podcast:
https://goblinsandgrowlers.podbean.com/e/scratching-our-indie-game-itchio-the-go...
I just listened to it! Thanks a lot for your kind words and support. So happy you liked it. Hope you have the chance to give it a spin!
You're quite welcome! I hope I didn't butcher your name pronunciation too much.
Sorry, not for the moment...
This is awesome! Can I make a translation for portuguese for you? I would like to DM some games with this system, but some people on the party don't know english.
Hey! Send me an email to punkpadour@gmail.com and we can talk about it!
Sent!
Ok quick question im working on my own tg hack., and im looking for some clarification. How do enemies attack a pc, or is the various combat rolls completely player facing.
Just want to make sure as i work on my own hack
Sorry for the delay! I missed this comment.
Yeah. Only players roll in combat. When a NPC attacks a hunter, the player rolls to defend: if the result is lower than 10+NPC level, the hunter takes damage. If the result is higher, the hunter manages to counterattack and deals the damage.
Very cool. Any upcoming YHS content to be on the look out for.
Yo! Just a quick question. How do you roll for wisdom on new items?
Make a regular roll (2d6) and add your wisdom to the result. 10 or less means the new item grants you +1 to any action in which you use it. If the result is higher than 10, for each point above 10, the item gets an additional bonus point. For example, if the total result is 12, the bonus for that item will be +3.
Hope that helps!
Yes it does. Thanks!
Loving the game so far, having a lot of fun GMing for my friends
so happy to read that!