Hello Rasak,
I think the download file is outdated, because the downloadable .rar is from 2021. No Crab or snail update in there :-(
馃挜 TRENDING: Gallery - Full Gallery 2025
Rakon
Recent community posts
Omg I soooo stupid... I know exactly why you can麓t replicate my issue, because there is none. It was all a huge misunderstanding on my part.
Back when I purchased the plugin it was on version 2.69. I set it up and it was perfect for my needs, because a dual wielding char with 2 weapons in his hands was attacking only ONE time. That was exactly the behavior I was looking for. I just wanted one damage pop-up regardless if the char is one-handed, two-handed weapon or has two weapons in his hands.
Time went by and I was working on other parts on my game where the dual wielding character was not important and I think I never tested it again. Now that wrong behavior from version 2.69 is fixed and my brain thinks it麓s wrong... there is a bug.. and so on... Completely blind by the fact that this was never an intended feature...
To finalize my post of stupidity I would like to suggest such a feature. An option to not attack twice, even if the character is holding two weapons.
Sorry for the confusion I have caused!
The bp are like boost points from octopath traveler. They are used to get more hits from your basic attack.
But I think it is more confusing than helping for to include them in my post. I麓m almost 100% sure it麓s not my action sequence, because my character still attacks twice, if I remove it entirely.
I placed the plugins in your order, but no change.
It is the default attack and not a clone and I麓m not using the weapon unleash plugin.
But I use action sequences. Here the target section:
<target action>
if user.isActor()
move user: target, base, 22, offset x +100
else
move user: target, base, 22, offset x -60
end
motion escape: user
face user: backward
wait for movement
motion thrust: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
if user.bp >= 1
wait: 15
motion swing: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
end
if user.bp === 2
wait: 15
motion missile: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
else if user.bp === 3
wait: 15
motion skill: user, no weapon
face user: forward
wait: 8
action animation
ANIMATION 4: target
ACTION EFFECT
end
</target action>
I get an error on an dual wielding char only if she uses a sword and a shield and performs a skill. When she uses two weapons, the error does not occur. I think it has something to do with checking the weapon type of the offhand, but since it麓s a shield, it throws the error. I hope I explained it enough^^

I don麓t know if you have the Yanfly library, but here is the link to the one I mean: http://www.yanfly.moe/wiki/Item_Menu_Categories_(YEP)
Hello Ramza!
Really cool you implemented it and it works great^^
Would It be also possible for you to make it work with Yanfly Item Menu Categories? You can basically setup as many categories as you want and it would make navigating even more comfortable. With this you could seperate all the armor types like shields and helmets.
Maybe you like my idea!^^
Awesome that you wanna add this function, thank you!
I took a look at the <Forbidden Wtypes: x y z> function and it turns out when you have a claw in you your offhand equipped, you can only select claws for the mainhand. This works fine as the description of the function says, but wouldn麓t it be nicer if you could select also all the other weapons the character could equip?
Lets say you have a claw in your offhand, it still let麓s you equip all the other possoble weapons in the mainhand, but if it麓s not a claw ether, it should clear out the offhand. With this version the player could always see all the weapons he can use on the character.
Maybe this is an interesting mechanic you wanna add? But it is not really an important one xD
Hey Ramza! Dipped my toe into this plugin and it works well so far. But there are two little things I want to do with it.
I have a character who can eqip 3 different weapon types, these are swords, claws and chakrams. The sword is a one handed weapon and can be equipped with a shield. everything fine.
The other two should be weapons for dual wield like 2 metalclaws etc.
