A little project to test out a game mechanic and the level design possibilities around it.
WASD to move and Mouse to look, you can also click to walk.
No sound, possibly unnerving.
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Very fun! I liked the visuals as well!
when is risu?
That was neat!
that was cool!
i know this is is silly to say but i enjoyed the graphics as they are. primitives without conptemporary shading techniques always feels alien to me.
This could be the seed of a really fun puzzle game!
Fun mechanic & great look! Poor visibility of health dots, with them and also the floor / walls being white.
Fun, difficult to pick up but fair. I liked how my capacity grew with time.
Nice, got to the end. Was a little lost a first, but it clicked soon enough.
Accepting damage going through the red dots was annoying, kept trying to squeeze through.
With the right atmosphere and few levels could be a nice thing to play through.
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Very fun! I liked the visuals as well!
when is risu?
That was neat!
that was cool!
i know this is is silly to say but i enjoyed the graphics as they are. primitives without conptemporary shading techniques always feels alien to me.
This could be the seed of a really fun puzzle game!
Fun mechanic & great look! Poor visibility of health dots, with them and also the floor / walls being white.
Fun, difficult to pick up but fair. I liked how my capacity grew with time.
Nice, got to the end. Was a little lost a first, but it clicked soon enough.
Accepting damage going through the red dots was annoying, kept trying to squeeze through.
With the right atmosphere and few levels could be a nice thing to play through.