๐Ÿ”ฅ HOT: Puzzle reign - HD Photos!

Puzzle + city builder. Play terrain over the sea, and buildings and crops over the grass. As you expand, the pieces fall faster. Good luck.

Story: Extract the natural resources around you, trying to satiate the ever-growing demand of your kingdom.

RESOURCES:
* Hearts: HP: Each piece you don't build, cost you one life,
* Money: the fanciest buildings cost gold, 
* Points: how well you do. Every a certain amount of points your city will level up (larger map, faster gameplay)

Controls: Mouse. Left Click to pick and drop pieces, Right-click/wheel/arrows to rotate the pieces. When no piece is being held, right-click quick-grabs the oldest piece.

Credits:
Art by Camilo and Kenney

Music:
Alexander Nakarada (CC BY 4.0
* *Adventure
** God Rest Ye Merry Celtishmen

* Randommynd  (CC0)
** The Old Tower Inn
** King's Feast

Devlog:
Moved in-game as it was getting too verbose. Click on the version number to get the devlog.

Development log

Comments

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HIII I think theres an issue, I try to put pieces in the right up corner the game pauses, doesnt let me put the pieces and I lose as a result. I cannot press the home button either. Dont know if this is a me issue or what. 

Anyway I been following this game for a while, I returned to see whats up, I still like it very much :3

i can only get near 50 before i run out of room

Could we get a windows download? Love the game!!

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Is there a reason why only arcade mode is unlocked? Plus this is good game; well done.

really fun

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Love the new art style. Definitely made the game a lot harder too! Phew! Can't get anywhere near my old scores.

Hey! Huge thanks for the support !!
Glad you enjoyed it. It got prettier but the balance needs work, especially as now you cannot spend your gold in upgrades.
I have been mega busy lately, I hope I can get back to it.
If you have the time, could you give your take on the difficulty progression? Do the new piece variety is positive or negative?

Again, thanks x1000

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I think having mirrored pieces is great, allows for many more combinations. If anything, I do think that the ax and sickle blocks need more variety rather than just being an L for sickle and line for ax.
It does get very hard very fast haha

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Love the art style! Hope you win!

It has been awhile since there was an update. I hope everything is okay!

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Hey! thanks for checking out.
We have been extremely busy with work.

That said, there is a proper v2 in the pipeline (but in pause for over a month now). I hope we will be freer after September. 


uh-oh the leaderboard seems to have crashed

Oh damn, I will try to take a look tomorrow.
Sorry for the lack of support in the past month.

No worries! Sometimes there's life priorities you need to sort out and it's a game I'm enjoying still!

Hello! I hope life is treating you well.
Just to let you know a new version is up!
We re-took the development 2 weeks ago, I would love your opinion.

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Like someone commented 23 days ago, the tutorial is still broken. Welp, imma go figure the game out myself

Hey it's been a while since an update so I hope you're all safe and it's just a loss of interest thing. Came back and I'm trying to break 60k

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Hey! thank you for writting to check on me :)
I'm doing fine, I have been in the middle of a job change in the past weeks so I did not have the time to work on the project.
I check the scores once in a while, you are rocking it, I would love to have the time to do the replay system so people could see your plays.

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Haha that would be really fun I'd probably flood the system when I come back I usually play many times in a row

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Actually caught the over 60k because of your comment lol
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I would suggest you make reverse options for some of the pieces. Some of them have rotational symmetry but can't be flipped, so there should either be an option to flip them or there should be the reverse pieces added


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The tutorial seems broken? The part with "...an pick bonuses..." is off to the side and cut off so I can't read it, and I can't place the piece in the indicated spot.

Wow that was really cool

What a fantastic puzzle game!

The new art is a whole different direction, it looks very good! Will say there is a visual bug when you get to the most zoomed out part, the terrain shapes outline that appears while lining it up to already placed terrain is off by several pixels. It is enough to make it difficult to actually see where you are putting your piece and cause incorrect placement.

I love the new tree with building pieces, and the irregularity of the tree pieces makes it a challenge to try to line up, and keeps it looking very nice and organic, nice! 


The other gameplay changes make the game both easier and harder in a way. Its a bit harder to get enormous piles of gold until late game, but the new tree pieces give you a lot more life to stack up. Its a neat change!

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Also the change in beginning shape has completely broken the tutorial just fyi haha

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Not sure if this was on purpose but the newest update has it so that when you click on a card the piece stays with you after it should be destroyed instead of yanking the piece away, at least for me.

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Also the tutorial still says you cannot rotate buildings even though you can now.

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I added that tutorial but did not give enough love yet...

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Yes, now pieces dont move while on the hand, as people complained of the yanking.

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I apologize if that came off as me being part of that! I've been told I can sound critical when I'm going into detail and it's something I'm working on and its harder in text that doesnt convey tone. I didn't have too much of a problem with yanking! I do prefer the method of being fast enough to hold a piece to stay in just a bit longer, though because its a slight skill based thing. My issue with the yanking was more the previous system made it very difficult to know what the next card was as at that point both the card being yanked and the next card were usually under the deletion line so if you werent paying attention to the pattern it can lead to losing a few cards till you get back in rhythm. It was a bigger issue when the cards couldnt be picked up with just a click instead of clicking and holding because that method took too much time and you would lose the piece you tried to save yourself with before you could place it, so it was really hard to save yourself

No worries, it was a valid argument and friends that tested also pointed it out :)
I still dont love the return, but it is less punishing for nothing (holding a piece is already punishing enough)

ok bug i mentioned in the dev log, putting it here for more attention, the one where the card icon instead of displaying with the mouse for placement it shoots to the next card falling making it not placable, its STILL in the game and with the fact that the cards stay persistently in your hand, getting this bug makes the hotkey 1 unusable for the rest of the game in addition to the game not being playable and because its still "in hand" it makes picking up other cards REALLY weird where it generates a blank card on pick up so you lose hearts despite placing cards. It is now game breaking if this bug occurs

ajdhkaksfjks????? what is going on the game is too big for the window, like the whole game box that displays the game widget

I think that might be an itch.io thing, still odd. Looks fine in full screen though. But now I need to get my grubby hands on the update and im already ooo'ing and aaa'ing over the art and the new card pick up stuff.

I am SO CHARMED by the new combo village and wheat piece. Its so fun and i love the odd shape and the windmill but it's got a whole bunch more placement options like art to shape it went from my least fave piece to like my most, it looks SUPER good.

Also the map in contrast to last update is MASSIVE. The card play area is already enormous but the deletion line is still pretty far bellow the actual line so i think you could get some insane highscores on this update. Though! With some of the nerfs to the wheat shapes where there doesnt seem to be as many (at all? maybe, Im not super sure after just one game) of the large squares so point racking for the wheat is slower and I think that works well in conjunction to the farm coin upgrade where it was really OP before to it being a lot more reasonable.

Also I LOVE the card pick up system where it kind of remembers where the card would be falling if you drop the piece so you cant just keep a card indefinitely like on some previous versions, though it does seem like if you keep dropping it and picking it up as it should be deleting the card stays the 1 hotkey even though other cards are passing it technically. It's a bit of a change! I like it a lot though

(1 edit)

Oh ! in addition to the devlog maybe needing a check (incorrect dates, two identical version numbers despite them being clearly different updates, unlike the hotfix updates youve done) the rankings may need a reset (edit: clarifying the like version highscore list not the alltime) because I feel like the highscores get SUPER affected with this most recent update

Thanks for all these corrections.
* The scores are still separated per patch (the last one was grouped only because there were not that many weekly plays at this moment). It is normal there will be an inflation in points until things get stable, I will add a way of navigating previous patches.
* the new way of dealing with the drop piece needs to be fixed, I will look at the hotkey at the same time.
* all blocky pieces were turned into more tetris-like, as the puzzle was not that interesting with them. Maybe i'll remove the piece stacking to make it more interesting. I dont know what you think.
* i will check that breaking bug you mention, plus the resolution in the next patch (probably this weekend)

Excited about the new art updates! So far its a lot easier to tell what squares are occupied than the other art! Rotation is also exciting and I'm looking forward to seeing how that changes how I lay out everything. Currently it looks like something happened with the playmap where its larger than previous? The header with the level stats and the box for the card deletion cover the map pretty significantly by level 8 almost the whole top two rows are completely covered by the header and around 6 squares in the bottom left are covered. Theres some other smaller bugs on the last dev log btw if you havent seen those yet! Theyre just little bugs that came up with the sheer amount of times ive replayed it, and arent entirely easy to replicate but have happened more than once

(+1)

Hey! Thanks as always for the feedback. Sorry about the map size, I am looking for a way to make it adaptative to work also in mobile but so far it only got worse. 

I saw you other post, I will get back to bug fixing once we get a solid art identity.

Yeah its tricky to design something for two different platforms at once so I think it's more than understandable. And take time on the bug post! None of them are really game breaking, but just stuff I caught over time

After play it a bit the new update has changed the gameplay just a bit. So the rotations have been great in terms of castles and I'm looking forward to maybe trees getting to rotate (not a big deal though because only one tree piece has any change with rotation). However the building for the villages hasnt really changed at all because of how the coin piece plays, the one that is both farm and village. Because the village part cuts the piece in half, and cannot be placed adjacent to village pieces unless done so vertically with nothing on either side of the piece its placed above or below, the playstyle of this piece has completely unchanged in that the best configuration is placing them in a line straight down with nothing adjacent so as not to cut off farm land pieces from eachother. There also in addition to the map coverage there seems to be less area for cards to remain active, so the window of playing the cards is smaller than the previous version.