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This is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original Hades is needed, though there are plenty of connections!
Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld!
We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since.

We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.
Hades represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better.
We're really excited to announce that our rogue-like dungeon crawler Hades is coming to Steam Early Access on December 10! Check out our new 'Coming Soon' page for Hades, and hit the Add to your wishlist button for a handy reminder once it's out.
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