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Merry Christmas and Happy Holidays to all of you, Engineers!
We have been running some wild tests with our volumetric clouds. Our clouds are fully 3D formations that react to light, cast shadows, respect biome patterns, and change with the time of day. 








The Passage set of blocks is getting its turn as well. These blocks may look simple at first glance, but they are an important part of how players shape the interiors of their ships and stations. Passages define the flow of movement, the rhythm of corridors, and the way spaces feel when you walk through them. Our goal is to make them clean, practical, and modular, so you can build interior layouts that feel functional and believable.


🛠️ Feedback & Support - https://support.keenswh.com/
https://steamcommunity.com/games/1133870/announcements/detail/582781208710088583 https://steamcommunity.com/games/1133870/announcements/detail/626690914537964566 https://steamcommunity.com/games/1133870/announcements/detail/626690914537963591
Hello, Engineers!
Please join us Monday, December 22 for the release of Obliviara Sector to the Almagest System!
**Story Spoilers!**







And here is a behind the scenes video from the basic rigging of another story character.
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