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The update is mostly finished, I dont have a date as of yet but my goal is currently by the end of the year. I know that is a long time but I dont want to push out an update that is buggy or lack luster. The AI & ART update is a massive update and I have had to rework almost everything, so my hope is that the wait will be worth it.
I have been working very hard on making the AI act as closely to players as I can, specifically the Mice. Because they have the ability to climb and dash, not to mention they are able to go places Cats cannot, this has proven to be fairly difficult to program... but I have done it. It takes a lot of time populating the maps with all of the nodes and areas for the AI to use to properly move around so this is the current WIP for Mice. The Cat's AI is far simpler, only needing to chase and jump and attack, so this is basically just a stripped down version of the Mouse AI. I have fully integrated the AI into survival mode and just need to create a special condition for the points game mode. This will need further optimization but at the moment you should be able to play with or against 8 to 16 AI without any noticeable slow down, some slower PCs will notice some frame drops if they are hosting and using AI.
I have been working on a ton of new art for the Cat player model, including new animations and have added the ability for the Cat to meow (this is entirely aesthetic and Mice can also squeak). There will be 2 new levels with this update with a possible 3rd depending on time, complete with new textures, particle FX, sound FX and decals. Some updates to the original levels have been made and more physics objects have been added for players to play with. Unfortunately one change I wanted to make that most likely isnt coming is dynamic lighting. I wanted to allow players to set the time of day however they wanted, but so far I'm not convinced this will be possible without some form of Raytraced lighting or a completely custom lighting system, if anyone is curious as to why I can explain more in the comments. I will, however, be releasing every map with a day and night mode for people who just gotta play at night. I have also adjusted some settings and removed some decals so Mice players can see better in dark areas and Cat players can more easily see Mice when they are exposed. Thats really all I want to touch on with the Art; I want to keep most of the Art additions/changes under wraps until it is complete and I release the update. (I have a couple little surprise art and mechanical additions that I think are pretty neat)
All of these additions also include new UI Art, additional gameplay mechanics, a music skip and show song keybind, and new server, video, audio, and gameplay options like Field of View, camera sensitivity, First person mode toggle for Cats, two different Cat attack configurations, Mouse third person climbing, and more. 


Finally with the Art portion of this update, you will notice more actual detail in the environment, grass, more varied vegetation, more clutter and stylized textures for objects. Blank walls and floors are a thing of the past, I will post a bigger teaser when I have a full level finalized with all visual upgrades.

I do not want to give a time frame just yeeeet for the next update, but I will announce the update as soon as I have the majority of the changes added.